FAQ

How to start playing?
1) Download the latest version setup or archive
2) Install/unpack it and run the game client (mangclient_sdl.exe or mangclient.exe)
3) enter login and password (no need to register, you create new account by loggining)
4) create a character & enjoy the game!

Is it possible to play with Linux/OSX?
Install WinE under Linux or use VirtualBox (of any other virtualization soft) at OSX.

How to enter the dungeon?
To enter the dungeon – come on the stairs and push ‘>’ on keyboard (shift+ . ). To go up the stairs – push ‘<‘.

What is this two numbers at the left bottom of the screen?
 First number is danger of monsters; second – quality of loot at the level.

Why I can not sell anything in the town?
In Tangaria your character can’t sell items to NPC, but at the same time you got additional significant gold drop at the dungeon. Don’t worry, this system is well balanced and you would have enough gold to carry on. At the same time you are welcome to trade with other players!

How to create hotkey to drink a potion?

Let’s assign an action – to drink healing potion – when you push ‘F1‘ hotkey.

  1. First push ‘{‘ key – to inscribe potion with inscription:
    1. Choose a potion – Cure Light Wounds; to choose it push a proper index-letter for it – its in front of this potion name in the list (in my case it was ‘b’)
    2. Now enter an inscription: @q1
      and push ‘Enter’.
      Explanation: this inscription means that if you would push ‘q‘ (quaff command), then you do not need to push an index letter-key (a-z) to choose it – you could simply push ‘1
  2. Then create macro hotkey; to do it:
    1. enter macro menu with ‘=‘ key
    2. choose ‘edit keymaps’ with ‘k‘ key
    3. push ‘d‘ – create a keymap
    4. push a key on which do you want to assign drinking potion; in our case it’s ‘F1
    5. now enter this: q@1
      Explanation: it means that when you push ‘F1‘ your character would do three actions at once: ‘q‘ – ‘quaff’ command, ‘@‘ – to choose an inscribed number, ‘1‘ – to choose a potion inscribed with number 1
    6. push ‘$‘ to finish entering action
    7. push ‘y‘ to save key map
    8. push ‘b‘ to save keymaps to file

How to fire a bow/throw a stone to the closest monster?

  1. insribe (‘{‘) ammo with @f1
  2. create (‘=‘ -> ‘k‘) following macro:
    \ef1*t

You could shoot several times with: \ef1*tf1*tf1*tf1*tf1*t
…or you could use ‘Fire-till-kill’ – push ‘h‘. More info

How to shoot to closest monster (auto-retaliate) with a ranged weapon?
Inscribe missile launcher using the @On

How to save my inscriptions for all characters?
To save your inscriptions:    ‘=’   ‘t‘ .  Then this inscriptions would be applied automatically on this type of items, including your new characters.

Why when I stay in town I become without any money in some time?
There is thiefs around, take care. It’s better to stay afk only in tavern.

I play with a friend and do not receive exp, why?
You should have 7 lvls difference to receive exp when playing in party with other players.

Autopickup incription =g doesn’t work properly
Known bug. This happens when you step on ammo while running. Workaround: before picking up ammo, stop running and just walk on item to pick it up.

I felt lag/freeze when when hounds breath on me
Yes, that’s the client latency for displaying effects. It is a configurable option. Go to Options menu ‘=’ -> d) set base delay factor -> lower the value (40ms by default). Usually it’s alright to put 10 or 20ms to keep the breathing effect, but lower the latency on the client. You can put 1ms if you don’t want effect at all.

I’ve found a horn and it looks like very bad thing, no point to use it (put monsters awake)
High stealth characters might finding it useful. Sometimes you want to wake up something close without having to go melee range. Horns are there for “aggravation on demand”.

I died.. How to delete dead character?
When you die, log back to the game and choose your deceased character – the game will give you multiple options: you can delete the character or reincarnate previous one (roman number like I, II, III etc would be added to your name automatically).

Where to find character dump?
You automatically get character dump after your death; it’s saved in /lib/user ; you can post it to oook ladder.

‘Ignore’ feature doesn’t work properly; I have to to ignore, then destroy manually
All ignored items in the inventory are immediately dropped on the floor and ignored (made invisible) as long as 

1) you didn’t equip them (equipping something marks the item as “non ignorable” so you need to destroy manually) and
2) you’re not in a town (to prevent littering)

I see flickering/redrawing when character moves; there is a ‘black square spot’ appears on top right corner nearby to character when I move.

If you play with tileset – it’s the only way for now. You could play ascii if you are annoyed by this problem.

Is there really no ‘fire-till-kill’ (FTK) mode like in TomeNET?

Yes, to use it – use ‘h’ hotkey (fire to closest target). Additional notes considering FTK & auto-retalliation:

1) option “active auto-retaliator = yes”: your character will retaliate automatically, meaning as soon as you’re in melee range of an enemy, you will attack that enemy

2) option “active auto-retaliator = no”: your character will retaliate MANUALLY, meaning as soon as you have set something as a TARGET, and that enemy comes into melee range, you will attack that enemy — this means for archers and casters that use missiles or spells, the retaliator will be active once the targeted enemy comes into melee

3) for casters or archers that DO NOT WANT retaliation at all: inscribe your weapon with ‘^O‘, this is the inscription that prevents retaliation — this is vital at low level, as stuff like the Maggot Dogs or Bullroarer are fast, and you want to use phase + ranged against them without wasting turns with melee attacks

In short: if you are ranged class – inscribe your melee weapon with ^O and set autoretaliator to false in options.

 I would like to be able to turn off the game speed slowing effect (‘time bubble’)
Option menu (=) then “set hitpoint warning” then put 0.

How to distinguish true artifact and randart?
True arts have a description, randarts don’t.

Sound doesn’t work
In most cases: just try to restart PC
At Windows 10: if you use ‘K-Lite Video Codecs’: in ‘Lav Decoder’ properties remove tray icon.

I saw monsters which are intrinsically ‘good’ creatures: such as Maggot, Bullroarer and of course the Maia. Why they attack player?

1) Don’t try to get away with Maggot’s mushrooms.
2) ‘For the Greater Good’ we often make bad thing happen in the end.. Also who says that the *player character* is always good? Actually if you would manage to defeat Morgoth you may consider to take his Crown and become the new Lord of Darkness… It makes ‘good’ creatures to consider you as a very big danger, maybe even worse than Morgoth himself..?
3) Considering Maia, or spirits. Sauron himself is a Maia, so there’s nothing that will tell you which one is good or bad. In the dungeon, assume that they are all bad Maia. The ones that are not (Arien for example) simply see you as a nuisance that breaks the universe’s balance and must be stopped.

Is it safe to stay AFK in town?
1) You don’t consume food while in town;
2) You don’t consume light when in town during the day;
3) The tavern has “safe floor” (means you cannot be harmed), and mobs cannot enter;
4) Outside of tavern you could be killed or robbed by monsters, take care!

I was polymorphed. What should I do?
1) you could drink from fountain to polymorph back
2) other solution is to find or ask other player about wand/rod of polymorph and use it on yourself. Please note that they could work not at first time. To target it to yourself use ‘*’

I found an artifact and can not drop it.
You cannot drop an artifact below its BASE depth. This doesn’t mean you can drop it at the depth you find it, but at the depth corresponding to the artifact’s level. Sometimes you could find powerful OOD (out of depth) artifacts; to get rid of them, you shall go deeper (we working on solving this issue).

My stats (STR, INT, CON..) are low, what to do?
They would be recovered when you gain a lvl; or you could use certain items to restore them.

Which inscription to use to get down to the dungeon?
#R<depth> , eg #R300 would teleport you to -100 depth. Please note that you do not need to use ‘-‘ (minus) at the depth (as in TomeNET).

I’m dying from hunger, food is too rare, what to do?
1) you won’t loose satiation in town
2) don’t forget that mushrooms, booze and some potions gives nourishment;
3) there are some monsters/traps and objects which could steal your food or make you hungry. Some of them could be invisible. Take care about it, there are specific sounds for such attacks. To find invisible monsters could help some consumables…
4) if you didn’t manage to find food for a while – it could be just bad luck. Don’t hesitate to buy food from other players, it’s often when someone got too much and someone got none. Ask about food for sale in game chat and Discord. Also buying food from players could be 3-4 times cheaper than buying it from Black Market;
5) Take a note that you spend a lot of satiation when ‘R’esting after fights;
6) Some races could need more/less food than others.

Housing:

Where to store my items?
You could buy a house to hold your items. Also you got ‘Deep of Property’ which could be used to claim a small house for free (up to 10k price); to buy a house push ‘ctrl+e’ and direct  to a door.

How to customize my house?
Try a potion at a door, it should change to the type corresponding to the color of the potion. This also changes the type of house, so if you throw a green potion, the only things you will be able to store are items you usually find in the Temple. By default, every house is a “black market” type (you can store anything and sell for BM price). Spoiler: throw a “yellow” potion to change to “Home”, which is the less restrictive.

I’ve got two houses and can not buy more. What to do?
As far as houses go, the 2 house restriction is
1) to ensure players don’t buy all the big houses
2) to stay fair regard of no-wilderness when you just have your home in town. This will force players to “manage” their houses: buy a small one, then later on buy a bigger one, then later on buy a second big one.

How to enlarge house:
Moreover, you have the “enlarge” house feature, so once you have no more space in your houses, you can go to the General Store and buy House Foundation Stones and a Scroll of House Creation to enlarge your house:
You need a house that’s not close to other features. Choose one of the walls and fill a rectangle area of at least 3 rows with House Foundation Stones. Stand next to the area and reas the scroll, it should change the stones into space and extend the wall.

Also please note that there is a restriction that you can’t enlarge houses which are closer then 2 grids (not tiles! locations) to town. This is quite unnecessary restriction and we would work on removing it in future.

How to put an item for sale in the house?
Inscribe an item as ‘for sale ….’, eg “for sale 1000” or “for sale 50000”
To check the price: close your door inside the house, press ctrl-e and point at the door – it will list the items for sale.

Some weapons and armour can not be put on sale till I would wear and take it off
Not a bug. Wearable items aren’t fully identified until you wear them. Intended.

It’s dark in-game, is there way to play in daylight?
Beware to go in the wilderness at night. To wait till ‘safe’ time, you could use shift+R – to speed up time); it’ll take something like 5 minutes to sleep the whole night. 

I can not see my character!
If your character is not visible – please turn your monitor into 32-bit color mode (because some players turn 16-bit to play in old games)

How to change my password?
For now it’s not possible. Only admin could create a char with new password then copy from the “account” file which is quite big task, so better to avoid such situations.

Interface, windows, tileset

I’ve heard there are more tileset and also an option to play in 3D! How to do so?

  1. Download Necklace of the Eye (NotEye+Hydra Slayer package)
  2. Unpack it to  \Tangaria\noteye
  3. Run noteye.bat (it’s in \Tangaria)
  4. In opened window paste the way to \Tangaria\noteye , eg “C:\games\Tangaria\noteye” (without quotes)
  5. Confirm updating files: ‘y’ (yes)
  6. After updating finishes you would see ‘Necklace of the Eye’ window
  7. ‘p’ would open game with ‘noteye’ mode
  8. to change graphic modes press ‘F4’ -> ‘m’
  9. Enjoy 3D, isometric projection and third-person view! 😀

After install you don’t need to run noeye.bat anymore; you could just start \Tangaria\noteye\noteye.exe

Also you could save your log/pass to \Tangaria\noteye\pwmangband\pwmangband.ini for auto-login

I’ve accidentally closed game windows. How to restore them?
in mangclient.ini make ‘Visible=1’ to all terminals which you wish to show.

How to play in one-window mode (like Tangar does at his streams)?
To play in fullscreen and adjust tileset size, check Tangar’s AHK addon.

How to change message window height?
in mangclient.ini change NumRows parameter. Please note that minimal size of the Terms is fixed to 16×4; if you want even smaller Terms, reduce the font size.

Some items in the game priced inncorrectly, like ring of levitation (50 g???) vs lantern (500 g!)

Note: it’s not a ring of flying, just levitation. Ring that makes you fly (hover, really) is pretty useless to adventurers going underground. The only thing it helps with is avoiding drowning when crossing water in the wilderness (+ the old feather falling effect). Brass lanterns are very important! The shopkeepers know what you want and are perfectly willing to gouge you for it.

Considering game and development:

What the difference of Tangaria from other online roguelike games –  MAngband, TomeNET, PWMAngband?
All three games are beautiful and unique. In general, MAngband is where it all came from, it’s based on early Angband, it’s very oldschool and atmospheric. TomeNET is very deep game with hardcore fast-paced gameplay and it’s developing on it’s own accord. PWMAngband takes all modern vanilla Angband core mechanics, but also got it’s own designs, like time bubble, which slow down time around player if he is severely injured, making game less reaction-based. 

Tangaria focused to take all the best features from this games and also great singleplayer roguelikes like Nethack, DCSS, ToME & others, with the influence of sandbox MMORPGs and unite in under unique gameplay concept powered by PWMAngband ‘game engine’ – check our manifesto.

Who are Tangaria developers?
Tangaria created 5 Janyary 2019 by Tangar Igroglaz. Huge role in it’s foundation belongs to Powerwyrm, developer/maintainer of PWMAngband (which is a basis and game engine of Tangaria); Powerwyrm implemented a lot of features which made it possible to create Tangaria in the first place – eg enhanced tileset support, fixed bugs, helped with truckloads of problems and enhancements. He does great work on PWMAngband and each his update makes Tangaria better place.

Tangar Igroglaz currently works on gamedesign, visuals, world building and lore; he is also planning to get into coding soon.

I wanna contribute to the project, how to do so?
Please check PWMAngband source code and join our Discord.