Category Archives: News

New PWMAngband 1.3.0 build 3 relased!

@Powerwyrm: End of the rework on help files, autoretaliation with missile launcher + bugfixing. List of changes: – Revised help system (continued) – Added BRIGHT flag for safe floors – Make use_sound option on by default – Fix fractional shots … Continue reading

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New PWMAngband 1.3.0 build 2 relased!

Client-server updated! @Powerwyrm: Mainly to add a DM command to speed up time by 1 to 12 hours and to port part of the new help file system from V. List of changes: – Revised help system – Terrain flag … Continue reading

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PWMAngband 1.3.0 released (server updated)

Yay! New version of PWMA which fix light/shadows bugs! Server/client updated 😀 @Powerwyrm: Here’s the complete changelist since 1.2.0:

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New server setup and PWMA update

Ok, from now on our server address is game.tangaria.com server works, please update clients I’ve added ‘torch’ light to all vanilla and PWMA terrain features rearranged tileset to add different doors from PWMA update @Powerwyrm New PWMAngband 1.3.0 beta 2 … Continue reading

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Beta version of PWMAngband 1.3.0 released

@Powerwyrm: Here’s a list of changes since the last development release: – Remove DEATH flag from graf-xxx.prf files – Update monsters when leveling up – Fix room templates with specified treasures – Fix possible nuking of useful item when too … Continue reading

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Server moved to the new hosting

We moved to new cloud. Keep on jumping! To play you should update your client. There is know issue with other players invisible to you; Powerwyrm hunting this bug down 🙂

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“Unknown packet type” problem fixed!

@Powerwyrm: Client files (mangclient.exe and the 2 other ones) updated with a delay equal to (size of feature array / 10) between PKT_FEATURES sendings (for Tangaria which has 2600 features, the delay is 260ms, which is roughly 1 second for … Continue reading

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Server is ON for testing

Powerwyrm fixed this nasty bugs! Server file (mangband.exe) updated with: – log entry for every packet that is received by the server during setup phase (I have the normal flow so I will be able to compare) – fix for … Continue reading

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Server open for dev testing (pre-pre-pre Alpha)

Update: Sever down for maintaince. I’ve opened server for testing.. It’s VERY bugged, eg: in 70% cases you can’t login to your character. The only way is to try again and again and finally you would login. Also try not … Continue reading

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Monsters came out, new tiles, test coming

I’ve finished to settle monsters at open world locations. Every location got it’s own special monster species around. Severe monsters are less aggressive than in dungeons, so if you would scout around they won’t kill you on sight. Also monsters … Continue reading

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