Category Archives: News

Monsters came out, new tiles, test coming

I’ve finished to settle monsters at open world locations. Every location got it’s own special monster species around. Severe monsters are less aggressive than in dungeons, so if you would scout around they won’t kill you on sight. Also monsters … Continue reading

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Whats up

I’ve added female tile models from PWMA, added to them some hair and removed beards 🙂 And noticed that there is a bug with character appearence – other chars looks invisible.  Translation of main section @ website is finished. So … Continue reading

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Website is under reconstruction

As server is out for now, I’ll work with lore and my book. So atm I’m redesigning website, to fit there book section. The idea is to divide page in two parts – left would be for the game and … Continue reading

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Server is ready.. almost

I’ve finished alpha version of the World, all locations and dungeons are ready. I’ve bought new hosting, started server and… <CRUSH!> The problem is that there is a bug with PWMA which crush client  (“Unknown packet type” ). So for … Continue reading

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Dungeon stones

World building in process. Currently I’m rearranging dungeons and figured out this idea: as there are a lot of dungeons around and some of them could be pretty deadly if you come inside too earlier, it would be fun to … Continue reading

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PWMAngband update and new tileset

PWMA got new update, @Powerwyrm: – More struct loc refactoring – Send f_attr/f_char streams in four parts to allow more features in terrain.txt Tileset works! I’ve published it at gamedev section. Also I’ve included to package Tiled files, so everyone … Continue reading

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Tileset finished!

Finally I’ve finished tileset work. It’s not the final version of course, but in meantime it’s pretty alright for being able to create good terrain maps. The only problem is that I can not test it for errors, cause there … Continue reading

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Server migration progress

Sorry, guys; we got unexpected delay. For now I’ve stopped (at ~90% total progress) filling tileset DB, cause stumbled at nasty bug – limitation of tiles number (*crossing fingers that Powerwyrm would be able to resolve it*). In a meanwhile … Continue reading

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Server break and work status (getting to 1.3.0)

Hosting @ google cloud ended.. so I’ll run new server at new place already – after I’ll finish tileset (~85% of filling database is ready).  I think tomorrow I’ll finish tileset.. then I got to finish town location.. And then … Continue reading

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Development version of PWMAngband 1.3.0 released for testing

@Powerwyrm:  Here’s the list of changes that have been implemented up to now: User interface ————– Angband 4.1.3: – Spell info improvements – Grey out unreadable books in the inventory – Show recharge failure chances in item list PWMAngband: – … Continue reading

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