PWMAngband 1.4.0 beta 16

– Make secret doors properly use custom wall features
– Fix throwing multiplier in calc_damage()
– Add time limit of 7 days on Expensive Black Market orders
– Increase house price a bit depending on the HOUSE_FLOOR_SIZE option
– Make ego torches more common

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PWMAngband 1.4.0 beta 15

– Allow “fire at nearest” command to throw missiles when no launcher is equipped
– Allow quick_floor on wield if there is something to wield in the inventory
– Fix OPP_CONF timed effect not ending properly
– Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns
– Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses

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PWMAngband 1.4.0 beta 14

This release fixes a CRITICAL security bug that was present since forever.

– Add level_golds.txt to define gold drop rates instead of using a hardcoded table
– Don’t wipe items on the surface at dawn if there are players on the level
– Save player id counter + player names in a separate file
– Check saved password vs provided password when loading player savefile
– Don’t display Target Dummy in the list of uniques
– Don’t display pain/death message for Target Dummy
– Add message for projected damage if show_damage option is set
– Reveal mimics when using teleport other
– Remove duplicates from the player name database when loading player names
– Use new player id if player id already exists in the player name database when loading player savefile

There was an amusing bug in V code that was fixed so I ported the fix — in early game, you could scum mimic pits, kill all the mimics except the ones that were mimicking rare items (potions of experience/augmentation, scrolls of banishment, ethereal DSM…), use teleport other on the mimic that would only teleport away the monster but leave the object on the spot, grab the item and use it for free (only the mimic coins are supposed to drop object, all other mimics are not supposed to leave anything behind when killed) — that would give endless amount of experience, augmentation and endgame items for free.

This was simply because teleport wouldn’t make the mimic “wake up” so now it does — “the mimic was really a monster! the mimic disappears” and so the mimicking object is deleted before the mimic is teleported away.

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PWMAngband 1.4.0 beta 13

– Slight tweak to gold drop rates at low level
– Don’t wipe townies at dawn if the number of townies is less than the max for that town
– Add message when using chargeable items from the ground
– Remove “wield” command from quick_floor option
– Stop Create Arrows creating special artifacts
– Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear
– Fixed apparent issue with trampling of shape-changed monsters
– Fixed bugs with tracking of shape-changed monsters
– Don’t close VERSION_BETA servers if an object cannot be placed, but just discard the object
– Allow full home capacity on VERSION_BETA servers
– Don’t generate custom stores in the base town
– Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses
– Add new terrain “training grounds” for the Target Dummy, fix its location to a random lot in the base town
– Fix ghostly powers for deceased warriors/unbelievers/monks

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Pixies!

  • Fixed wrong tiles (hill giant, troll blackguards)
  • Entrance to Mountain Gorge moved to more friendly place
  • Terrain rework (NO_MONSTERS -> NO_GENERATION)
  • Updated addon keys
  • Archer got additional stealth
  • Black dwarf negative stealth removed
  • Boldor has a bit less ‘friends’
  • Removed acquirement from shops
  • Added some item’s descriptions
  • Reassigned nourishment from mushrooms and potions
  • Removed nourishment from healing potions
  • Reduced chance to find food
  • More stairs across all dungeons
  • Scroll of Wilderness Mapping now useful even indoors
  • Nerf potion of experience (actually it’s a buff as it could easily ruin your progress previously)
  • Koschei now pass walls
  • Abandoned Manor got more undeads and vampires
  • Nerfed monsters Mountain Gorge (outdoor)
  • Fixed and buffed troll bosses in Ettenmoors
  • Fixed small trees flags
  • Change to Alter reality and Evil spirit scrolls
  • Buffed useless true arts
  • Revamp slow digestion items and true arts
  • Added pixie race
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PWMAngband 1.4.0 beta 12

– Don’t use custom floors when revealing a mimic in a mimic pit
– Don’t use custom features that look like floor if they can’t hold objects
– Update README.md
– Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
– Add custom number of stairs for dungeons
– Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
– Keep player active during disconnection timeout
– Add “ascii_mon” option to display monsters using ASCII symbols instead of tiles when using a tileset
– Small optimisation for resting
– Add sval validity check in parse_ego_item()
– Fix equipment curses

Great update which improve loads of stuff! Server updated:
– Increased numbers of dungeon’s stairs
– Disconnect time-out set on 3 seconds

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PWMAngband 1.4.0 beta 11

– Players now start with 70% satiation
– Fix not automatically learning curses after using curse weapon/armor
– Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
– Fix pickup menu not properly allowing to pickup items one by one
– Rework magic mapping/enlightenment to take into account custom walls
– Fix quick_floor option
– Prevent recalling on harmful terrain
– Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn’t suitable for objects
– Use custom floor under a mimic when it is revealed or deleted
– Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
– Use to-hit skill instead of player level in critical calculation
– Add ‘line of sight’ through rock, improve PASS_WALL monster behaviour near permanent walls
– Fix critical bug that made wraithed players totally invisible to monsters
– Tightened code for unique generation
– Adjust targeting of STRIKE effect
– Improve consistency in element rune learning
– Fix plural of crow of Durthang
– Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates.

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Decard Coin

  • Now game client download hosted on GitHub
  • Fix undestructable trees
  • General Store now always got lanterns (no need to wait)
  • Arthur now sells bows, crossbows and slings; he always got long bows
  • Decard Coin sells enhancement scrolls (archers are welcome). Though old rascal got quite a profit from selling them…
  • Slow Digestion became much more rare
  • Magic shop now got more different magic rings (more expensive than at Black Market though)
  • Reduced satiation from mushrooms
  • Removed satiation from healing potions
  • Scroll of Remove Hunger sets your satiation to 50%
  • Brown yeek fix
  • Green glutton ghost nerf

There are regular video streams going on; links and announcements in Discord. Fill in!

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PWMAngband 1.4.0 beta 10

– New dungeon: The Ettenmoors (home of trolls)
– New players start with 80% satiation instead of 89%
– Prevent teleporting on NO_MONSTERS terrain
– Fix crash in rd_player_traps()
– Give blackguards detection of monsters susceptible to fear
– Drop grid target after a monster vanishes from view
– Add whether a projection wakes a monster to struct projections
– Make more things wake monsters
– Fix an out-of-bounds access to el_info in adjust_dam()
– Enable turning labyrinths and moria levels off completely
– Use SetWindowPlacement when re-opening the game in Windows
– Give the teleportation curse a message
– Remove disturb() argument
– Make curse activation disturb the player
– Reduce food value of healing potions
– Make winners appear first in hall of fame
– Stop divide-by-zero crash bug in lore
– Add option to sort monsters by experience instead of depth in the monster list
– Allow alter command to close doors and open chests
– Fix an error in monster_remove_from_groups()
– Only describe brands and slays that come from the object
– Make TMD_BOWBRAND work on missiles only (both fired and thrown)
– Make class brands work on ranged attacks

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Ettenmoors

Ettenmoors dungeon

  • Added new location to the east from Orc Cave
  • Added new dungeon for 30’s lvls – Ettenmoors. It’s inhabited with trolls, giants, ogres and not only.
  • Added new F2W terrain for Ettenmoors and Sacred Mountains dungeons
  • Old Ruins now lightened with sun
  • Added missing NO_MONSTERS flags to some terrains
  • Archers, rangers and hunters start with additional arrows
  • Added new ‘newbie’ arrows
  • Cure Light Wounds doesn’t fill your stomach anymore
  • Outdoor’s brown yeek and grey mushroom patches fix
  • Archer starts with long bow, receives poison brand at level 5 (melee), could see invisible at lvl 25
  • Fix of wrong appearence for archer and monk
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