Author Archives: tangar

Death, Ruination and Detonation

Added potions of death, ruination, detonation and scrolls of curse weapon/armour. It’s a tribute to ancient classic versions of Angband; though in Tangaria these items are not fatal and got somewhat different effects. Attention! Right now we have broken torch … Continue reading

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PWMAngband 1.4.0 beta 1

– Fix lighting in town, remove obsolete “white color for torch-lit grids” option – Exclude cookies from ignoring setup – Don’t load features when getting a dump from the server – New option: Use single items from floor instantly – … Continue reading

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PWMAngband 1.4.0 dev #3 version

– Stop block fall trap crash – Fix a few small bugs – Nerf death wings/golems – Remove Unlife pits (we already have golem and elemental pits) – Reorganise player-attack – Increase bigger weapon dice chance – V-combat throwing – … Continue reading

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Slimer evolution

Slimer – it’s pretty peculiar creature: Incredibly foul-smelling potato-shape ghost with gigantic appetite, he eats anything on it’s way. When he passes through solid objects, he leaves behind a nasty bright-green slime. He isn’t a common monster… He’s got certain … Continue reading

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New dungeons

World rebuilded; added Valinor and path to Aman – The Straight Road, which is blocked by Valar and hidden. The Straight Road: Valinor: Also: Dunedain and Black Numenorean races are back! fixed errors in monsters and broken tiles dropped too … Continue reading

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World lore

I’ve decided to go back to Tolkien-based lore, as my own fantasy world can not fit all diversity of traditional Angband gameplay.. and I don’t wanna cut it off. So I would rather on the contrary – to enhance it … Continue reading

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Multiplayer Angband variants history

I’ve tried to gather Angband history in one chain: https://tangaria.com/history/ The idea – so newcomer could understand the origin of the genre and to ‘feel’ it’s history. Story starts from singleplayer masterpieces, but eventually become focused around multiplayer variants, as … Continue reading

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Monsters & tileset revamp!

There are loads of new V monsters came from PWMA 1.4 and when I’ve merged it to Tangaria, I’ve decided that it’s time to make a complete overhaul of monsters: angels are back. Maia is still there but, they appear … Continue reading

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Linux support

Thanks to Flambard for repairing PWMangband Linux build and writing the guide! Compiling

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PWMAngband 1.4.0 dev version

This new version has a few significant changes ported from the Angband 4.2.0 version. Server/client updated! Monsters some monsters changes are not included to Tangaria; details in next post – Ainur: most of these now align with one of the … Continue reading

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