AntonSi72 [Frostmen Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   AntonSi72     Age             15         Self  RB  CB  EB   Best
 Sex    Male          Height       16'8"  STR:     16  +2  +3  +0  18/30
 Race   Frostmen      Weight    11st 3lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swordsman     Game          4433  DEX:     16  -2  +2  +0     16
 HP     -4/164        Player       11366  CON:     16  +3  +2  +0  18/30
 SP     0/0           Active        6242  CHR:     12  -5  -2  +0      5

 Level                 12    Armor       [11,+7]    Saving Throw     20%
 Cur Exp              859                           Stealth          Bad
 Max Exp              859    Melee        1d4,+3    Disarm - phys.   41%
 Adv Exp             1062    To-hit        43,+2    Disarm - magic   20%
                             Blows      3.0/turn    Magic Devices     10
 Gold                 443                           Searching        14%
 Burden           57.2 lb    Shoot to-dam     +4    Infravision     0 ft
 Overweight      -98.7 lb    To-hit        37,+4    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............+ Conf:..............
Cold:.............+ Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have slain Vort the Kobold Queen.
> Welcome to level 12.
> The eagle claws you. (x2)
> The eagle bites you.
> You hit the eagle.
> You miss the eagle.
> You hit the eagle.
> The eagle claws you. (x2)
> The eagle bites you.
> The eagle claws you. (x2)
> The eagle bites you.
> You hit the eagle. (x3)
> The eagle claws you. (x2)
> The eagle bites you.
> You die.

Killed by an eagle.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows/round.
     With +0 STR and +1 DEX you would get 3.3 blows/round.
     Average damage/round: 16.6.
     Average thrown damage: 7.5.

b) a Sling (x2) (+2,+4)
     Found lying on the floor at 200 feet (level 4).

f) a Wooden Torch (1031 turns)
     An inheritance from your family.

     Intensity 2 light.

g) a Filthy Rag [1,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

i) a Leather Shield [8,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Carrot

b) 3 Mushrooms of Toadstool

c) a Ration of Food

d) 4 Potions of Cure Light Wounds

e) 4 Scrolls of Phase Door

f) 2 Scrolls of Word of Recall

g) a Scroll of Remove Hunger (tattered)

h) a Scroll of Detect Invisible

i) 2 Old Lanterns (5000 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

j) Soft Leather Armour [8,+0]
     An inheritance from your family.

k) a Set of Leather Gloves [1,+0]
     Dropped by a small kobold at 400 feet (level 8).

l) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:14   200ft     4     Killed Grip, Farmer Maggot's Dog
00:00:15   200ft     5     Reached level 5
00:00:19   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:25   250ft     8     Killed Baba Yaga
00:01:00   300ft     10    Reached level 10
00:01:13   600ft     11    Killed Vort the Kobold Queen
00:01:13   600ft     12    Was killed by an eagle


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                         #########~~~                          
                                         #........~~#                          
                     #####              #.........~~#~                         
                     ....#              #..#     ......                        
                    .....#####~#~########..#     ..~....#                      
                    ...................†B..#     .#### ...                     
                    ......................##           ......                  
                    #..#            ##                  ~#                     
                    '..#                                                       
                    #..#                                                       
                    #..#                                                       
                   ##''#######~#######~                                        
                   #................-.#                                        
                   #..................#                                        
                   #...^..............#                                        
                   #..^..:............\                                        

600' (L12)   LF:4-? Light 2 Fed 16 % Open floor