[Tangaria 1.5.0 Character Dump]
Name Quz II Age 72 Self RB CB EB Best
Sex Male Height 3'1" STR: 10 -1 -1 +0 8
Race Gnome Weight 6st 2lb INT: 10 +2 -2 +0 10
Class Telepath Turns used: WIS: 18 +0 +3 +0 18/30
Title Empath Game 2191 DEX: 17 +2 -1 +0 18
HP -2/46 Player 9989 CON: 10 +1 +0 +0 11
SP 4/22 Active 8570
Level 12 Armor [2,-4] Saving Throw 52%
Cur Exp 1017 Stealth Fair
Max Exp 1017 Melee 4d2,+5 Disarm - phys. 59%
Adv Exp 1062 To-hit 19,+18 Disarm - magic 47%
Blows 1.0/turn Magic Devices 62
Gold 70 Searching 37%
Burden 53.4 lb Shoot to-dam +0 Infravision 40 ft
Overweight -6.5 lb To-hit 22,+17 Speed Normal
MaxDepth 400' (L8) Shots 0.0/turn
You are the only child of a Gnome Beggar. You are a credit to the
family. You have hazel eyes, straight auburn hair, and a fair
complexion.
Resistances Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:.............+
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You have a Scroll of Life (f).
> Lagduf, the Snaga hits you. (x3)
> Lagduf, the Snaga misses you.
> You feel much better.
> You feel even bolder!
> You feel even more berserk!
> You have no more Potions of Berserk Strength (e).
> Lagduf, the Snaga hits you. (x3)
> *** LOW HITPOINT WARNING! ***
> Lagduf, the Snaga hits you.
> Lagduf, the Snaga is targeted. (x3)
> Lagduf, the Snaga resists.
> Lagduf, the Snaga is targeted. (x10)
> Lagduf, the Snaga hits you. (x2)
> You die.
Killed by Lagduf, the Snaga.
[Character Equipment]
a) a Scimitar (4d2) (+1,+5) {Lobelia Sackville-Baggins}
Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).
Combat info:
You are too weak to use this weapon.
1.0 blow/round.
With +3 STR and +0 DEX you would attack a bit faster.
With +13 STR and +0 DEX you would get 1.1 blows/round.
With +3 STR and +2 DEX you would get 1.1 blows/round.
Average damage/round: 11.6.
f) an Old Lantern (4884 turns)
Found lying on the floor at 400 feet (level 8).
Intensity 3 light.
l) a Pair of Leather Boots [2,+4]
Dropped by a soldier at 200 feet (level 4).
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 40 Arrows (1d4) (+0,+0)
[Character Inventory]
a) a Crystal of Telepathy
You can read this book.
b) a Crystal of Mind Support
You can read this book.
c) a Carrot
d) a Flask of oil
e) a Scroll of Life
f) 3 Scrolls of Identify Rune
g) 2 Scrolls of Treasure Detection
h) 2 Scrolls of Blessing
i) a Scroll of Light
j) a Deed of Property
k) an Empty Bottle
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:03 100ft 3 Killed Lobelia Sackville-Baggins
00:00:06 150ft 5 Reached level 5
00:00:15 250ft 9 Killed Wolf, Farmer Maggot's Dog
00:00:26 300ft 10 Reached level 10
00:00:36 400ft 12 Was killed by Lagduf, the Snaga
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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#.†.....~..#
#.o........##
#..o.......~#
#....-.....##
#..........#
#..........#
######..####
#..#
#####..##
#......~#
#......##
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#..#
400' (L8) LF:3-? Light 3 Graze Fed 33 % Berserk Bold Open floor