Quz [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz III       Age             38         Self  RB  CB  EB   Best
 Sex    Male          Height        3'9"  STR:     12  +2  -1  +0     13
 Race   Dwarf         Weight     9st 1lb  INT:     12  -3  -2  +0      7
 Class  Archer        Turns used:         WIS:     11  +2  -1  +0     12
 Title  Shooter       Game          2801  DEX:     17  -2  +3  +0     18
 HP     -5/124        Player        8977  CON:     16  +2  +1  +0  18/10
 SP     0/0           Active        7214

 Level                 10    Armor        [9,+2]    Saving Throw     44%
 Cur Exp              599                           Stealth         Poor
 Max Exp              599    Melee        1d4,+0    Disarm - phys.   44%
 Adv Exp              625    To-hit        21,+3    Disarm - magic   29%
                             Blows      1.1/turn    Magic Devices     39
 Gold                1283                           Searching        24%
 Burden           66.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -23.5 lb    To-hit        45,+3    Speed         Normal
 MaxDepth       350' (L7)    Shots      1.4/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are too confused to read!
> You feel resistant to confusion!
> You feel much better.
> You are no longer confused.
> You have 12 Potions of Cure Light Wounds (e).
> The dark elven mage tries to cast a spell, but fails.
> You are no longer resistant to confusion.
> The dark elven mage hits you.
> *** LOW HITPOINT WARNING! ***
> The dark elven mage hits you.
> The snaga hits you.
> The dark elven mage hits you. (x2)
> You have been given a graze.
> The dark elven mage hits you. (x2)
> You die.

Killed by a dark elven mage.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 5.8 vs creatures not resistant to poison and 2.9
     vs. others.
     Average thrown damage: 15.1 vs creatures not resistant to poison and 7.5
     vs. others.

b) a Long Bow (x3) (+0,+0)
     Bought from a store on the surface.

f) a Rusty Lantern (1293 turns)
     An inheritance from your family.

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     Found lying on the floor of a special room at 200 feet (level 4).

h) a Cloak [1,+0]
     Found lying on the floor at 100 feet (level 2).

m) a Shovel
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

a) 16 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 17.5 vs creatures not resistant to poison and 10.5
     vs. others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]

b) a Book of Magic Spells [Magic for Beginners]

c) 2 Mushrooms of Hallucination

d) 3 Rations of Food {Freesia}

e) 12 Potions of Cure Light Wounds

f) a Potion of True Seeing

g) 4 Potions of Water

h) a Potion of Berserk Strength

i) 2 Potions of Heroism

j) a Scroll of Phase Door

k) a Scroll of Detect Invisible

l) a Scroll of Identify Rune

m) a Scroll of Remove Hunger (tattered)

n) a Scroll of Word of Recall (rugged)

o) an Old Lantern (5000 turns)
     Dropped by a soldier at 350 feet (level 7).

     Intensity 3 light.

p) a Spade
     An inheritance from your family.

q) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:00   100ft     3     Killed Lobelia Sackville-Baggins
00:00:03   100ft     4     Killed Farmer Maggot
00:00:07   150ft     5     Reached level 5
00:00:10   200ft     6     Helped to kill Fang, Farmer Maggot's Dog
00:00:18   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:31   200ft     8     Killed Freesia
00:00:37   250ft     10    Reached level 10
00:00:46   350ft     10    Was killed by a dark elven mage


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                          %%..^#^                              
                                           %.#%                                
                                           %..%                 ^              
                                           %..^                .  ^            
                                           %...               .  .             
                                           %..#              .  .              
                                          %%..#             . .                
                                         ^%...#            . .                 
                                   ^^^   %.^..#           ...                  
                                  ^^.####%%#''^          ...#^                 
                                  .....†.o.'..^        %.....                  
                                  .....h.o.o.#^^^^^..^: .                      
                                   ^^^^^^^^^......#...:^                       
                                           ^^..........^                       
                                            ^^^^^^^..^^^                       
                                                  ^..^                         
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

350' (L7)    LF:3-? Light 3 Poisoned Graze Fed 36 % Dirt