Quz [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz III       Age             48         Self  RB  CB  EB   Best
 Sex    Male          Height        4'1"  STR:     17  +2  -1  +0     18
 Race   Dwarf         Weight     8st 6lb  INT:     10  -3  -2  +0      5
 Class  Archer        Turns used:         WIS:     10  +2  -1  +0     11
 Title  Dead Shot     Game          2552  DEX:     17  -2  +3  +0     18
 HP     -23/125       Player        7619  CON:     14  +2  +1  +0     17
 SP     0/0           Active        5948

 Level                 12    Armor        [2,+7]    Saving Throw     46%
 Cur Exp              996                           Stealth         Poor
 Max Exp              996    Melee       1d10,+6    Disarm - phys.   45%
 Adv Exp             1062    To-hit        22,+9    Disarm - magic   30%
                             Blows      1.1/turn    Magic Devices     42
 Gold                 467                           Searching        26%
 Burden          133.7 lb    Shoot to-dam     +2    Infravision    50 ft
 Overweight       13.8 lb    To-hit        49,+9    Speed             -1
 MaxDepth       450' (L9)    Shots      1.6/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have no more Short Bows (x2) (+0,+0) (j).
> You see a tamer skeleton.
> You failed to disarm the discolored spot.
> You set off the discolored spot!
> You are enveloped in flames!
> One of your Arrows (2) was destroyed!
> One of your Arrows (3) was destroyed!
> You see an Arrow (1d4) (+0,+0).
> There is a wall in the way! (x4)
> You resist the effect!
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> Calameet IX begins a new game.
> You resist the effect! (x3)
> You die.

Killed by a shrieker mushroom patch (offscreen).


  [Character Equipment]

a) a Trident (1d10) (+5,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 20.2 vs creatures not resistant to poison and 13.6
     vs. others.

b) a Long Bow (x3) (+5,+2)
     Bought from a store on the surface.

f) an Old Lantern (4689 turns)
     Intensity 3 light.

h) a Cloak [1,+5]
     Found lying on the floor of a special room at 400 feet (level 8).

k) a Set of Leather Gloves [1,+0]

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

b) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

c) 39 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

d) 39 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

e) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

f) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

g) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

h) 13 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 4 Rations of Food

b) a Potion of Boldness

c) a Potion of True Seeing

d) 2 Scrolls of Light

e) a Scroll of Blessing

f) a Scroll of Remove Hunger (tattered)

g) an Old Lantern (5000 turns)
     Intensity 3 light.

h) a Pike of Slay Animal (2d7) (+1,+7) {Orfax, Son of Boldor}
     Obtained from Shpigukus X. Rumoured to be dropped by Orfax, Son of Boldor
     at 400 feet (level 8).

     Slays animals.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 27.3 vs animals and creatures not resistant to
     poison, and 18.5 vs. others.

i) a Morning Star (2d6) (+0,+0)
     Obtained from Shpigukus X. Rumoured to be dropped by a dark elven warrior
     at 400 feet (level 8).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.4 vs creatures not resistant to poison and 9.7
     vs. others.

j) a Deed of Property


  [Home Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]

b) an Ivory Wand

c) a Birch Staff

d) an Old Lantern (3551 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

e) 2 Sets of Leather Gloves [1,+0]

f) a Cutlass (1d8) (+4,+4)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 16.1 vs creatures not resistant to poison and 11.3
     vs. others.

g) a Mace (2d4) (+2,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.3 vs creatures not resistant to poison and 11.8
     vs. others.

h) a Quarterstaff (1d11) (+1,+4) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 400 feet (level 8).

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 19.6 vs creatures not resistant to poison and 13
     vs. others.

i) a War Hammer (3d3) (+4,+3)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 18.3 vs creatures not resistant to poison and 11.8
     vs. others.

j) a Maul (4d4) (+1,+1)
     Found lying on the floor of a special room at 400 feet (level 8).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 25.4 vs creatures not resistant to poison and 14.2
     vs. others.

k) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

l) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

m) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

n) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

o) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

p) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

q) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 36.1 vs creatures not resistant to poison and 21.7
     vs. others.
     35% chance of breaking upon contact.

r) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   150ft     3     Killed Fang, Farmer Maggot's Dog
00:00:05   250ft     5     Reached level 5
00:00:08   250ft     6     Killed Baba Yaga
00:00:09   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:09   250ft     7     Killed Grishnukh, the Hill Orc
00:00:19   350ft     10    Reached level 10
00:00:21   400ft     10    Killed Lagduf, the Snaga
00:00:42   400ft     12    Was killed by a shrieker mushroom patch (offscreen)


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                             ###############~##
                                                            ##................#
                                                            #.................#
                                      ####################  #..###............{
                   ......./          ....................<###..###.............
                   ......M.          ..†.........................#..........%.#
                     #####           #######~###########.........#............#
                                           ###         ######....~..#~#########
                                                            ####               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

400' (L8)    LF:3-? Light 3 Fed 59 % Open floor