Quz [Gnome Telepath]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz IX        Age             62         Self  RB  CB  EB   Best
 Sex    Male          Height       2'11"  STR:     10  -1  -1  +0      8
 Race   Gnome         Weight     5st 4lb  INT:     10  +2  -2  +0     10
 Class  Telepath      Turns used:         WIS:     18  +0  +3  +0  18/30
 Title  Talent        Game          1951  DEX:     17  +2  -1  +0     18
 HP     -2/72         Player        5976  CON:     10  +1  +0  +0     11
 SP     0/19          Active        4124

 Level                 10    Armor        [8,+9]    Saving Throw     51%
 Cur Exp              611                           Stealth         Fair
 Max Exp              611    Melee        8d1,+8    Disarm - phys.   58%
 Adv Exp              625    To-hit       18,-11    Disarm - magic   46%
                             Blows      1.0/turn    Magic Devices     66
 Gold                   8                           Searching        59%
 Burden           58.1 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight       -1.8 lb    To-hit       20,-13    Speed         Normal
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.........?.... Fear:.........?....
Elec:.........?.... Blnd:.........?....
Fire:.........?.... Conf:..............
Cold:.........?.... Stun:..............
Pois:.........?.... HLif:.........?....
Lite:.........?....  Rgn:..............
Dark:.........?....  ESP:..............
Soun:.........?.... SInv:.........+....
Shar:.........?.... FAct:.............+
Nexu:.........?....  Lev:..+......?....
Neth:.........?.... SDig:..............
Chao:.............. Trap:.........?....
Dise:.........?.... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:.........+....
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.........?....  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.........?.... PLit:..............
                    DRed:..............
Time:.........?.... Move:..............
Mana:.........?....
Wate:.........?....

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have a Scroll of Phase Door (g).
> Something messes with your mind.
> You retain your presence of mind.
> Freesia was slain by Rat Solidus.
> The dark elf is targeted.
> The dark elf grunts with pain.
> The dark elf is stunned.
> The hydra pushes past the dark elf.
> You hit the hydra.
> The hydra misses you.
> You miss the hydra.
> The hydra bites you.
> You miss the hydra.
> The hydra bites you.
> You die.

Killed by a hydra.


  [Character Equipment]

a) a Great Hammer (8d1) (+2,+8) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster.
     With +14 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 16.4.

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

f) an Old Lantern (4486 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

h) a Cloak [1,+0]
     Found lying on the floor at 200 feet (level 4).

j) an Iron Helm of Seeing [7,+7] <+5> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 8 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Crystal of Telepathy
     You can read this book.

b) a Crystal of Mind Support
     You can read this book.

c) a Mushroom of Clear Mind

d) 6 Rations of Food

e) a Potion of Boldness

f) 4 Potions of Confusion
     It can be thrown at creatures with damaging effect.

g) a Scroll of Phase Door

h) a Scroll of Blessing

i) a Scroll of Remove Hunger (tattered)

j) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   150ft     3     Killed Farmer Maggot
00:00:10   200ft     5     Reached level 5
00:00:11   250ft     5     Killed Wolf, Farmer Maggot's Dog
00:00:13   250ft     7     Killed Fang, Farmer Maggot's Dog
00:00:15   250ft     8     Killed Baba Yaga
00:00:23   200ft     10    Reached level 10
00:00:32   400ft     10    Was killed by a hydra


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
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       #.............                                                          
       #....#...#....                                                          
       #...###..#...#                                                          
       #...<#..##..##                                                          
       #..#####>#.#~    ##.#                                                   
       #.#..    #....   #†.#                                                   
       #...#  ..#...#   M..#                                                   
       #..#####.#..##. h...                                                    
       #.........-....                                                         
       #########~#####                                                         
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400' (L8)    LF:3-? Light 3 Study (1) Fed 57 % Open floor