[Tangaria 1.5.0 Character Dump]
Name Quz IX Age 62 Self RB CB EB Best
Sex Male Height 2'11" STR: 10 -1 -1 +0 8
Race Gnome Weight 5st 4lb INT: 10 +2 -2 +0 10
Class Telepath Turns used: WIS: 18 +0 +3 +0 18/30
Title Talent Game 1951 DEX: 17 +2 -1 +0 18
HP -2/72 Player 5976 CON: 10 +1 +0 +0 11
SP 0/19 Active 4124
Level 10 Armor [8,+9] Saving Throw 51%
Cur Exp 611 Stealth Fair
Max Exp 611 Melee 8d1,+8 Disarm - phys. 58%
Adv Exp 625 To-hit 18,-11 Disarm - magic 46%
Blows 1.0/turn Magic Devices 66
Gold 8 Searching 59%
Burden 58.1 lb Shoot to-dam +0 Infravision 40 ft
Overweight -1.8 lb To-hit 20,-13 Speed Normal
MaxDepth 400' (L8) Shots 0.0/turn
You do not know your origin yet.
Resistances Abilities
Acid:.........?.... Fear:.........?....
Elec:.........?.... Blnd:.........?....
Fire:.........?.... Conf:..............
Cold:.........?.... Stun:..............
Pois:.........?.... HLif:.........?....
Lite:.........?.... Rgn:..............
Dark:.........?.... ESP:..............
Soun:.........?.... SInv:.........+....
Shar:.........?.... FAct:.............+
Nexu:.........?.... Lev:..+......?....
Neth:.........?.... SDig:..............
Chao:.............. Trap:.........?....
Dise:.........?.... Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:.........+....
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.........?.... Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.........?.... PLit:..............
DRed:..............
Time:.........?.... Move:..............
Mana:.........?....
Wate:.........?....
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You have a Scroll of Phase Door (g).
> Something messes with your mind.
> You retain your presence of mind.
> Freesia was slain by Rat Solidus.
> The dark elf is targeted.
> The dark elf grunts with pain.
> The dark elf is stunned.
> The hydra pushes past the dark elf.
> You hit the hydra.
> The hydra misses you.
> You miss the hydra.
> The hydra bites you.
> You miss the hydra.
> The hydra bites you.
> You die.
Killed by a hydra.
[Character Equipment]
a) a Great Hammer (8d1) (+2,+8) {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
Combat info:
You are too weak to use this weapon.
1.0 blow/round.
With +4 STR and +0 DEX you would attack a bit faster.
With +14 STR and +0 DEX you would get 1.1 blows/round.
With +4 STR and +2 DEX you would get 1.1 blows/round.
Average damage/round: 16.4.
c) a Ring of Levitation
Bought from a store on the surface.
Makes you float just above the floor.
f) an Old Lantern (4486 turns)
Found lying on the floor at 200 feet (level 4).
Intensity 3 light.
h) a Cloak [1,+0]
Found lying on the floor at 200 feet (level 4).
j) an Iron Helm of Seeing [7,+7] <+5> {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
+5 searching skill.
Provides protection from blindness.
Grants the ability to see invisible things.
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 8 Rocks (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
[Character Inventory]
a) a Crystal of Telepathy
You can read this book.
b) a Crystal of Mind Support
You can read this book.
c) a Mushroom of Clear Mind
d) 6 Rations of Food
e) a Potion of Boldness
f) 4 Potions of Confusion
It can be thrown at creatures with damaging effect.
g) a Scroll of Phase Door
h) a Scroll of Blessing
i) a Scroll of Remove Hunger (tattered)
j) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:05 150ft 3 Killed Farmer Maggot
00:00:10 200ft 5 Reached level 5
00:00:11 250ft 5 Killed Wolf, Farmer Maggot's Dog
00:00:13 250ft 7 Killed Fang, Farmer Maggot's Dog
00:00:15 250ft 8 Killed Baba Yaga
00:00:23 200ft 10 Reached level 10
00:00:32 400ft 10 Was killed by a hydra
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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400' (L8) LF:3-? Light 3 Study (1) Fed 57 % Open floor