Quz [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz V         Age             40         Self  RB  CB  EB   Best
 Sex    Male          Height        4'0"  STR:     12  +2  -1  +0     13
 Race   Dwarf         Weight     9st 9lb  INT:     12  -3  -2  +0      7
 Class  Archer        Turns used:         Wis:     11  +2  -1  +0     12      8
 Title  Dead Shot     Game          4920  DEX:     17  -2  +3  +0     18
 HP     -1/109        Player       14667  CON:     16  +2  +1  +0  18/10
 SP     0/0           Active       10959

 Level                 12    Armor        [3,+7]    Saving Throw     46%
 Cur Exp             1026                           Stealth         Poor
 Max Exp             1026    Melee        3d3,+6    Disarm - phys.   45%
 Adv Exp             1062    To-hit        22,+6    Disarm - magic   30%
                             Blows      1.0/turn    Magic Devices     42
 Gold                1274                           Searching        26%
 Burden           67.7 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -22.2 lb    To-hit        49,+3    Speed         Normal
 MaxDepth       400' (L8)    Shots      1.6/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:+............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You hear a door burst open!
> The yeti misses you.
> The yeti claws you.
> The yeti bites you.
> You burn the yeti.
> You have slain the yeti.
> Lagduf, the Snaga hits you. (x3)
> Lagduf, the Snaga misses you.
> You are no longer bleeding.
> You sense no invisible creatures.
> You have no more Scrolls of Detect Invisible (f).
> Lagduf, the Snaga hits you. (x4)
> You burn Lagduf, the Snaga.
> Lagduf, the Snaga hits you.
> You die.

Killed by Lagduf, the Snaga.


  [Character Equipment]

a) a War Hammer of Flame (3d3) (+3,+6) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Fire.

     Combat info:
     1.0 blows/round.
     With +6 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 45.5 vs creatures susceptible to fire, 26 vs
     creatures not resistant to fire, 19.5 vs creatures not resistant to poison,
     and 13 vs. others.

b) a Long Bow (x3) (+0,+0)
     Bought from a store on the surface.

f) an Old Lantern (4652 turns)
     Dropped by a kobold archer at 350 feet (level 7).

     Intensity 3 light.

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 350 feet (level 7).

l) a Pair of Leather Sandals [1,+5]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 13 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 20 vs creatures not resistant to poison and 12 vs.
     others.
     35% chance of breaking upon contact.

b) 31 Arrows (1d4) (+2,+4) {Baba Yaga}
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 52.4 vs creatures not resistant to poison and 31.3
     vs. others.
     35% chance of breaking upon contact.

c) 30 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 20 vs creatures not resistant to poison and 12 vs.
     others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 2 Books of Shadows [Shadows for Beginners]

b) a Flask of oil

c) 2 Potions of Cure Light Wounds

d) 3 Potions of Water

e) a Potion of Heroism

f) 15 Scrolls of Light

g) a Scroll of Word of Recall

h) a Scroll of Blessing

i) a Scroll of Remove Hunger (tattered)

j) 2 Scrolls of Word of Recall (rugged)

k) a Wand of Hold Monster (6 charges)


  [Home Inventory]

a) 17 Bolts (1d5) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:15   200ft     5     Reached level 5
00:00:21   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:25   150ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:41   250ft     8     Killed Grip, Farmer Maggot's Dog
00:00:42   250ft     8     Killed Baba Yaga
00:01:03   250ft     10    Reached level 10
00:01:14   350ft     11    Killed Vort the Kobold Queen
00:01:22   400ft     12    Was killed by Lagduf, the Snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                      ^.....{...^              ^^^.^^.^^^.     
                                      #..##^^{..^              ^.........^.    
                                      ^.{#  ^...^              ^..........^    
                                      #.{#  ^:..^              :..^^^^^^..^    
                                      ^..#  #^..^              ^..^   ^^#.%    
                                      ^..#  ##..:             ^#..^^.^^:..%%^%^
                                      ^..## #...#           ^^^:..^............
                                      ^...^ ^...# ^^:       ^...#\^............
                                      ^...^ ^...^##.^#^^^^#^#.....^..........#.
                                      ^o.^^ ^..............^#..................
                                      ^†.^  .#.................................
                                      ^$.^   ^^^^^^#^^#^^^.....^#^%....#.......
                                      ^{.^               ^....^^  ^%%%^^^^^^..%
                                      ^?%^               :^...^                
                                    ^^^..^                ^^^^^                
                                   ^^.^..^                                     
                                   ..{{...                                     
                                   ^:^^^^^                                     
                                                                               
                                                                               
                                                                               

400' (L8)    LF:3-? Light 3 Fed 82 % Dirt