Quz [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz VIII      Age             48         Self  RB  CB  EB   Best
 Sex    Male          Height        4'1"  STR:     17  +2  -1  +0     18
 Race   Dwarf         Weight    11st 9lb  INT:     10  -3  -2  +0      5
 Class  Archer        Turns used:         WIS:     10  +2  -1  +0     11
 Title  Dead Shot     Game          2122  DEX:     17  -2  +3  +0     18
 HP     -3/130        Player        7274  CON:     14  +2  +1  +0     17
 SP     0/0           Active        6319

 Level                 13    Armor        [5,+5]    Saving Throw     47%
 Cur Exp             1237                           Stealth         Poor
 Max Exp             1237    Melee       1d10,+7    Disarm - phys.   46%
 Adv Exp             1375    To-hit        23,+8    Disarm - magic   31%
                             Blows      1.1/turn    Magic Devices     36
 Gold                 434                           Searching        27%
 Burden          158.2 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight       38.3 lb    To-hit        51,+4    Speed             -2
 MaxDepth      650' (L13)    Shots      1.6/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The Short Sword was really a monster!
> The death sword hits you.
> You feel drugged!
> The death sword hits you. (x3)
> The death sword misses you. (x2)
> The death sword hits you.
> *** LOW HITPOINT WARNING! ***
> The death sword misses you.
> The death sword hits you.
> You feel more drugged!
> The death sword misses you.
> The death sword hits you. (x2)
> You hit the death sword.
> The death sword hits you.
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Trident (1d10) (+4,+5)
     Found lying on the floor at 300 feet (level 6).

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 21.5 vs creatures not resistant to poison and 14.8
     vs. others.

b) a Short Bow (x2) (+0,+0)
     An inheritance from your family.

f) an Old Lantern (2422 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

i) a Wicker Shield [2,+0]
     Found lying on the floor at 400 feet (level 8).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 450 feet (level 9).

l) a Pair of Leather Boots [2,+3] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

b) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

c) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

d) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

e) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

f) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

g) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

h) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 2 Mushrooms of Second Sight

b) 8 Rations of Food

c) 40 Potions of Cure Light Wounds

d) 4 Potions of Cure Light Wounds

e) 6 Potions of Cure Serious Wounds

f) a Potion of Cure Critical Wounds

g) 5 Scrolls of Magic Mapping

h) 6 Scrolls of Detect Invisible

i) 2 Scrolls of Identify Rune

j) a Scroll of Remove Hunger (tattered)

k) a Scroll of Wilderness Mapping

l) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

m) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

n) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

o) 21 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 16 vs creatures not resistant to poison and 8 vs.
     others.
     35% chance of breaking upon contact.

p) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   200ft     4     Killed Wolf, Farmer Maggot's Dog
00:00:04   200ft     5     Reached level 5
00:00:06   250ft     6     Killed Baba Yaga
00:00:09   250ft     8     Killed Bullroarer the Hobbit
00:00:12   350ft     10    Reached level 10
00:00:15   400ft     10    Killed Lobelia Sackville-Baggins
00:00:24   450ft     12    Killed Brodda, the Easterling
00:00:32   400ft     13    Killed Grip, Farmer Maggot's Dog
00:00:35   400ft     13    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

     p             ##..~#####..###                                    #        
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                .........#  #...#         ?             ~.?~#.....# ~.# # # # #
                ......#..#  ##...#                      #..~~..#..............#
               ########..# { ##..##                     ~..~#...,###?  ## . ###
                      #..#    #...#######               ~..~~#....#?           
                      #..#    R.....?...A.              ...~t  ~###            
                      #..#    #~.|.....†..             #...#?         (        
                      #..##    ###########            .....#     #     ?       
                      #~..#       ##########          .....#    ~              
               p  p   ##..#       #........#          #~...~#                  
                       #].#       #...?.?..##~        ##....OQ            *    
                       #..#      s#........#~##~~########..........            
        ?              #..#       #........'......................#            
                       #..#       #........'.?....................#            
                     , #..####    #######~##~~##################..######[[     
                       #.....##         #####~~                #........#      
                       ##.....#                                #........#      

400' (L8)    LF:2-? Light 3 Hallu Fed 62 % Open floor