Quz [Dwarf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Quz           Age             49         Self  RB  CB  EB   Best
 Sex    Male          Height       3'11"  STR:     17  +2  -1  +1  18/10
 Race   Dwarf         Weight    7st 12lb  INT:     10  -3  -2  +0      5
 Class  Archer        Turns used:         WIS:     10  +2  -1  +0     11
 Title  Dead Shot     Game          3611  DEX:     17  -2  +3  +0     18
 HP     -2/154        Player       11449  CON:     14  +2  +1  +1     18
 SP     0/0           Active        9035

 Level                 14    Armor      [14,+14]    Saving Throw     48%
 Cur Exp             1377                           Stealth         Poor
 Max Exp             1377    Melee       1d10,+7    Disarm - phys.   46%
 Adv Exp             1750    To-hit       23,+21    Disarm - magic   30%
                             Blows      1.1/turn    Magic Devices     45
 Gold                1112                           Searching        28%
 Burden          111.0 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -20.9 lb    To-hit       53,+16    Speed            -10
 MaxDepth      600' (L12)    Shots      1.6/turn

 You are the only child of a Dwarven King. You are a well liked child.
 You have dark brown eyes, straight black hair, a three foot beard, and
 a dark complexion.

Resistances         Abilities
Acid:....?......... Fear:....?........!
Elec:....?......... Blnd:.............+
Fire:....?......... Conf:....?.........
Cold:....?......... Stun:....?.........
Pois:....?......... HLif:....?.........
Lite:....?.........  Rgn:..............
Dark:..............  ESP:..............
Soun:....?......... SInv:..............
Shar:....?......... FAct:....?.........
Nexu:....?.........  Lev:....?.........
Neth:....?......... SDig:..............
Chao:....?......... Trap:....?.........
Dise:....?......... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:....?.........  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:....?......... PLit:..............
                    DRed:..............
Time:....?......... Move:..............
Mana:....?.........
Wate:....?.........

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The shambling mound misses you.
> The grey icky thing touches you.
> The shambling mound makes a high-pitched shriek.
> The shambling mound misses you.
> The shambling mound hits you.
> The grey icky thing touches you.
> The shambling mound makes a high-pitched shriek.
> The shambling mound misses you.
> The shambling mound hits you. (x3)
> The grey icky thing touches you.
> You feel less thirsty.
> You have no more Potions of Slime Mold Juice (b).
> The shambling mound misses you. (x2)
> The shambling mound hits you.
> You die.

Killed by a shambling mound.


  [Character Equipment]

a) a Trident (1d10) (+5,+5) {Lagduf, the Snaga}
     Obtained from Shpigukus VIII. Rumoured to be dropped by Lagduf, the Snaga
     at 400 feet (level 8).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 21.7 vs creatures not resistant to poison and 15
     vs. others.

b) a Long Bow (x3) (+0,+0)
     Bought from a store on the surface.

e) an Amulet of Resist Lightning <+1>
     Found lying on the floor at 550 feet (level 11).

     +1 constitution.
     Provides resistance to Lightning.

f) an Old Lantern (3970 turns)
     Found lying on the floor at 400 feet (level 8).

     Intensity 3 light.

i) a Small Metal Shield [5,+5]
     Bought from a store on the surface.

j) an Iron Helm [7,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+2]
     Found lying on the floor at 100 feet (level 2).

l) a Pair of Leather Sandals [1,+5]
     Found lying on the floor at 200 feet (level 4).

m) a Horn (Indestructible) <+1> {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

     +1 strength.
     Cannot be harmed by Acid, Fire.

     When activated, it awakens all nearby sleeping monsters and hastes for 25
     turns all monsters within line of sight.
     Takes 3 to 5 turns to recharge at your current speed.
     Your chance of success is 90.9%


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 20.3 vs creatures not resistant to poison and 12.1
     vs. others.
     35% chance of breaking upon contact.

b) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 20.3 vs creatures not resistant to poison and 12.1
     vs. others.
     35% chance of breaking upon contact.

c) 30 Arrows (1d4) (+0,+0)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 20.3 vs creatures not resistant to poison and 12.1
     vs. others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 4 Rations of Food {Freesia}

b) a Scroll of Detect Invisible

c) 7 Scrolls of Light

d) 4 Scrolls of Blessing

e) a Scroll of Remove Hunger (tattered)

f) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

g) a Wicker Shield [2,+4]
     Found lying on the floor at 500 feet (level 10).

h) a Great Hammer of *Slay Dragon* (8d1) (+2,+2) <+1> {Wormtongue, Agent of Saruma
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).

     +1 constitution.
     Slays dragons (powerfully).
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     Grants the ability to sense dragons.

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 49.1 vs dragons, 22.2 vs creatures not resistant to
     poison, and 13.3 vs. others.

i) a Deed of Property


  [Home Inventory]

a) a Book of Shadows [Shadows for Beginners]

b) a Pint of Fine Wine

c) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

d) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.

e) a Scroll of Identify Rune

f) a Lead-Plated Wand

g) a Magnesium Wand

h) a Cottonwood Staff

i) a Maul (4d4) (+0,+0)
     Obtained from Shpigukus VIII. Rumoured to be found lying on the floor at
     400 feet (level 8).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 24.5 vs creatures not resistant to poison and 13.3
     vs. others.

j) 40 Bolts (1d5) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   100ft     1     Killed Freesia
00:00:01   100ft     4     Killed Grip, Farmer Maggot's Dog
00:00:01   100ft     5     Reached level 5
00:00:18   250ft     8     Killed Bullroarer the Hobbit
00:00:29   300ft     10    Reached level 10
00:00:55   500ft     12    Helped to kill Wormtongue, Agent of Saruman
00:01:00   550ft     14    Was killed by a shambling mound


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
      #################                                                        
     ##> .#.#<#.#.#>#.#      ###                ###    ##~                     
     #....{...........########~##################~######~###### #              
     ##.#.#.#.#.#.#.#................j,†,...................:.'{#              
     +.....{-........................,.i....................:.'$#              
     +#.#.#.#.#.#.#.#.#########################################.#              
     #................#                                                        
     ##############..##                                                        
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

550' (L11)   LF:5-? Light 3 Full 100 % Hero Bold Open floor