Rino [Gnome Mage]

  [Tangaria 1.5.0 Character Dump]

 Name   Rino          Age             74         Self  RB  CB  EB   Best
 Sex    Male          Height        3'6"  Str:     10  -1  -3  +0      6      5
 Race   Gnome         Weight    5st 10lb  INT:     17  +2  +3  +0  18/40
 Class  Mage          Turns used:         WIS:     18  +0  +0  +0     18
 Title  Illusionist   Game         22507  DEX:     10  +2  +0  +0     12
 HP     -1/106        Player       58621  CON:     10  +1  -2  +1     10
 SP     4/40          Active       32397  CHR:     10  -1  +1  +0     10

 Level                 19    Armor      [11,+41]    Saving Throw     62%
 Cur Exp             4830                           Stealth    Excellent
 Max Exp             4830    Melee        1d1,+7    Disarm - phys.   61%
 Adv Exp             5500    To-hit        18,+4    Disarm - magic   80%
                             Blows      1.0/turn    Magic Devices     70
 Gold                 148                           Searching        56%
 Burden           48.5 lb    Shoot to-dam     +0    Infravision    70 ft
 Overweight        6.6 lb    To-hit        20,+4    Speed             -1
 MaxDepth      750' (L15)    Shots      0.0/turn

 You are one of several children of a Gnome Braggart. You are the black
 sheep of the family. You have brown eyes, straight brown hair, and a
 dark complexion.

Resistances         Abilities
Acid:.......+...... Fear:..............
Elec:......++...... Blnd:..............
Fire:.......+...... Conf:..............
Cold:.......+...... Stun:..............
Pois:.......+...... HLif:..............
Lite:.....+........  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:.............+
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+..+........
 -SP:.............. Sear:..+...........
Afrd:.............. Infr:....+........+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Orfax, Son of Boldor tries to make you move slowly.
> You fight off a sense of sluggishness.
> The killer brown beetle misses you.
> Orfax, Son of Boldor summons a companion.
> Orfax, Son of Boldor hits you (7).
> Orfax, Son of Boldor misses you.
> Orfax, Son of Boldor insults you!
> Orfax, Son of Boldor gives you the finger!
> The baby multi-hued dragon misses you.
> The baby multi-hued dragon claws you (1).
> The baby multi-hued dragon bites you (3).
> The killer brown beetle bites you (9).
> Orfax, Son of Boldor hits you (7).
> Orfax, Son of Boldor hits you (6).
> You die.

Killed by Orfax, Son of Boldor.


  [Character Equipment]

a) a Mage Staff (1d1) (+0,+0) <+1>
     Bought from a store on the surface.

     +1 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +13 STR and +0 DEX you would attack a bit faster.
     With +15 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +5 DEX you would attack a bit faster.
     With +13 STR and +5 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would get 1.1 blows/round.
     Average damage/round: 8.

c) a Ring of Searching <+1, +4>
     Found lying on the floor at 400 feet (level 8).

     +1 stealth.
     +4 searching skill.

e) an Amulet of Infravision <+1, +3>
     Found lying on the floor at 750 feet (level 15).

     +1 constitution.
     +3 infravision.

f) a Lantern of Shadows (10259 turns) <+1>
     Found under some rubble at 650 feet (level 13).

     +1 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.

g) a Robe of Resist Lightning [2,+11]
     Found lying on the floor at 200 feet (level 4).

     Provides resistance to Lightning.

h) the Cloak 'Colluin' [1,+15]
     Dropped by a soldier at 250 feet (level 5).

     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.

     When activated, it grants temporary resistance to acid, lightning, fire,
     cold and poison for 20+1d20 turns.
     Takes 99 turns to recharge at your current speed.
     Your chance of success is 95.2%

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 200 feet (level 4).

k) a Set of Caestus of Slaying (+5,+8) [5,+10] {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

l) a Pair of Leather Sandals [1,+5]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Book of Magic Spells [Incantations and Illusions]
     You can read this book.

d) a Mushroom of Clear Mind

e) a Handful of Dried Fruits

f) 2 Rations of Food {Freesia}

g) a Flask of oil

h) 20 Potions of Cure Serious Wounds

i) 3 Potions of Neutralize Poison

j) a Potion of Speed

k) a Potion of Heroism

l) a Scroll of Magic Mapping

m) a Scroll of Word of Recall

n) a Rod of Light


  [Home Inventory]

a) 2 Potions of Neutralize Poison

b) 2 Potions of Boldness

c) a Potion of Infravision

d) 3 Potions of Sleep
     It can be thrown at creatures with damaging effect.

e) 5 Scrolls of Blessing

f) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.

g) a Katana of Lightning (3d5) (+2,+6) {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

     Branded with lightning.
     Provides resistance to Lightning.

     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +17 STR and +0 DEX you would attack a bit faster.
     With +23 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +5 DEX you would attack a bit faster.
     With +17 STR and +5 DEX you would get 1.1 blows/round.
     With +4 STR and +8 DEX you would get 1.1 blows/round.
     Average damage/round: 40.6 vs creatures not resistant to lightning and
     22.2 vs. others.


  [House List]


a) 2 Scrolls of Identify Rune {for sale 400}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:21   100ft     5     Reached level 5
00:00:25   150ft     5     Killed Wolf, Farmer Maggot's Dog
00:00:26   150ft     6     Killed Lobelia Sackville-Baggins
00:00:28   150ft     6     Killed Grip, Farmer Maggot's Dog
00:00:31   200ft     7     Killed Freesia
00:01:38   200ft     9     Killed Farmer Maggot
00:01:47   200ft     10    Reached level 10
00:02:13   250ft     12    Found the Cloak 'Colluin'
00:02:20   300ft     12    Killed Mughash the Kobold Lord
00:03:21   400ft     15    Reached level 15
00:03:36   500ft     15    Killed The wounded bear
00:03:40   550ft     16    Killed Grishnukh, the Hill Orc
00:04:38   750ft     18    Killed Shtukensia the Rogue
00:04:48   400ft     19    Killed Wormtongue, Agent of Saruman
00:04:52   400ft     19    Killed Lagduf, the Snaga
00:04:53   400ft     19    Found the Dagger of Calas
00:06:15   600ft     19    Was killed by Orfax, Son of Boldor


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                        #**.....#                              
                                        #*......                               
                                        #.#####                                
                                        #*#                                    
                                                                               
                                        #*.                                    
                                        #*.#                                   
                                        #*.#                                   
                                   ######.*.                                   
                                 .##****y#..                                   
                                 .*.*KK†d*                                     
                                 #########                                     
                                                                               
                                                                               
                                                                               
                                                                               
           >                                                                   
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:3-? Light 3 Recall Confused Fed 19 % Small trees