Rino [Harpy Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Rino          Age             27         Self  RB  CB  EB   Best
 Sex    Male          Height        3'4"  STR:     17  -1  +3  +0  18/10
 Race   Harpy         Weight     4st 9lb  INT:     10  -1  -2  +0      7
 Class  Warrior       Turns used:         WIS:     10  -3  -2  +0      5
 Title  Swordsman     Game          3771  DEX:     18  +2  +2  +0  18/40
 HP     -12/121       Player       10912  CON:     10  -1  +2  +0     11
 SP     0/0           Active        7509  CHR:     10  -6  -2  +0      3

 Level                 11    Armor       [16,+6]    Saving Throw     28%
 Cur Exp              765                           Stealth          Bad
 Max Exp              765    Melee       1d6,+11    Disarm - phys.   57%
 Adv Exp              975    To-hit        38,+7    Disarm - magic   29%
                             Blows      2.3/turn    Magic Devices     15
 Gold                2243                           Searching        32%
 Burden           88.0 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight      -43.9 lb    To-hit        34,+4    Speed         Normal
 MaxDepth       350' (L7)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have 5 Mushrooms of Clear Mind (a).
> The Long Sword was really a monster!
> The death sword misses you.
> The death sword hits you (12).
> The death sword hits you (15).
> The death sword hits you (17). (x2)
> *** LOW HITPOINT WARNING! ***
> You feel drugged!
> The death sword hits you (14).
> The death sword hits you (17).
> The death sword hits you (16).
> The death sword misses you. (x2)
> The death sword hits you (12).
> The death sword hits you (13).
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Rapier (1d6) (+3,+6)
     Found lying on the floor at 300 feet (level 6).

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +2 DEX you would get 2.7 blows/round.
     Average damage/round: 34.9.

f) a Wooden Torch (2088 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 2 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

i) a Wicker Shield [2,+0]
     Found lying on the floor of a special room at 50 feet (level 1).

k) a Set of Caestus (+0,+3) [5,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 28 Arrows (1d4) (+2,+3)

b) 30 Throwing rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) 5 Mushrooms of Clear Mind

b) 5 Rations of Food

c) a Pint of Fine Ale

d) 5 Potions of Cure Light Wounds

e) 4 Potions of Heroism

f) 4 Potions of Berserk Strength

g) 5 Potions of Slime Mold Juice

h) 6 Potions of Water

i) 2 Potions of Infravision

j) 12 Scrolls of Phase Door

k) 5 Scrolls of Light

l) 2 Scrolls of Blessing

m) 2 Scrolls of Life

n) a Scroll of Remove Hunger (tattered)

o) a Scroll of Word of Recall (rugged)

p) 2 Scrolls of Magic Mapping

q) a Wand of Magic Missile (16 charges)

r) a Wand of Haste Monster (9 charges)

s) an Old Lantern (5000 turns)
     Dropped by a soldier at 200 feet (level 4).

     Intensity 3 light.


  [Home Inventory]

a) 3 Potions of Blindness
     It can be thrown at creatures with damaging effect.

b) 5 Potions of Confusion
     It can be thrown at creatures with damaging effect.

c) a Wand of Heal Monster (18 charges)


  [House List]


a) a Wooden Torch (5000 turns)
b) a Scroll of Small House Creation
c) a Sling (x2) (+3,+5)
d) 2 Daggers (1d4) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   150ft     4     Killed Grip, Farmer Maggot's Dog
00:00:12   150ft     5     Reached level 5
00:00:20   250ft     7     Killed Baba Yaga
00:00:35   200ft     8     Killed Freesia
00:00:55   300ft     10    Reached level 10
00:01:02   350ft     11    Was killed by a death sword


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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350' (L7)    LF:6-? Light 2 Hallu Fed 18 % Packed dirt