Runi [Half-Troll Warrior]

  [Tangaria 1.6.0 Character Dump]

 Name   Runi II       Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height        8'0"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    21st 7lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +1      7
 Title  Swordsman     Game         10134  DEX:     10  -4  +2  +0      8
 HP     -4/164        Player       23635  CON:     18  +3  +2  +0  18/50
 SP     0/0           Active       12404  CHR:     10  -4  -2  +0      4

 Level                 11    Armor       [12,+2]    Saving Throw     21%
 Cur Exp              633                           Stealth          Bad
 Max Exp              633    Melee        1d9,+8    Disarm - phys.   49%
 Adv Exp              812    To-hit        46,+4    Disarm - magic   31%
                             Blows      3.0/turn    Magic Devices     16
 Gold                 299                           Searching        14%
 Burden          119.7 lb    Shoot to-dam     +7    Infravision    30 ft
 Overweight      -60.2 lb    To-hit       31,+18    Speed         Normal
 MaxDepth       250' (L5)    Shots      1.0/turn

 Your father was a Stone-Troll Warrior. You have puke-yellow eyes, dirty
 dark purple hair, and black scabby skin.

Resistances         Abilities
Acid:......+....... Fear:?.............
Elec:.............. Blnd:?.............
Fire:?............. Conf:?.............
Cold:?............. Stun:?.............
Pois:.............. HLif:?.............
Lite:?.............  Rgn:.............+
Dark:?.............  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:..............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:.............. Trap:?.............
Dise:?............. Blss:+.............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:?.............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
Hung:.............. DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You hit the Ettendales algroth (13).
> The Ettendales algroth claws you (5).
> The Ettendales algroth claws you (4).
> The Ettendales algroth misses you.
> The Ettendales algroth crushes you (11).
> You hit the Ettendales algroth (11).
> You hit the Ettendales algroth (16).
> You hit the Ettendales algroth (10).
> You are no longer poisoned.
> The Ettendales algroth misses you.
> The Ettendales algroth claws you (3).
> The Ettendales algroth bites you (7).
> You are poisoned!
> The Ettendales algroth crushes you (10).
> You die.

Killed by an Ettendales algroth.


  [Character Equipment]

a) a Dagger (Blessed) (1d9) (+9,+7) <+1> {Smeagol}
     Dropped by Smeagol at 200 feet (level 4).

     +1 wisdom.
     Provides protection from confusion.
     Blessed by the gods (combat bonuses for holy casters).

     Combat info:
     3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.4 blows/round.
     Average damage/round: 39.9.
     Average thrown damage: 36.3.

b) a Sling of Accuracy (x2) (+23,+7)
     Found lying on the floor at 100 feet (level 2).

f) an Old Lantern (3361 turns)
     Found lying on the floor at 150 feet (level 3).

     Intensity 3 light.

g) Soft Leather Armour of Resist Acid [8,+2]
     Found lying on the floor at 200 feet (level 4).

     Provides resistance to Acid.
     Cannot be harmed by Acid.

h) a Cloak [1,+0]
     Found lying on the floor at 200 feet (level 4).

i) a Wicker Shield [2,+0]
     Found lying on the floor of a special room at 50 feet (level 1).

l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 150 feet (level 3).


  [Character Quiver]

a) the Iron Shot of Finaxar (1d4) (+0,+0) {Baba Yaga}
     Slays demons.
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 47.5 vs demons and 19 vs. others.
     Average thrown damage: 15 vs demons and 5 vs. others.

b) 6 Cobbles (1d6) {@v1}
     Branded with stunning.

d) 14 Bolts (1d5) (+0,+0) {@v3}

e) 16 Rounded Pebbles (1d2) (+6,+4) {@v4}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 25.1.
     Average thrown damage: 11.
     0% chance of breaking upon contact.


  [Character Inventory]

a) 22 Potions of Cure Light Wounds {@q1}

b) 3 Potions of Neutralize Poison

c) 3 Potions of Berserk Strength

d) 5 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

e) 5 Potions of Water

f) 5 Scrolls of Phase Door

g) 3 Scrolls of Summon Monster

h) 3 Scrolls of Life

i) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

j) a Scroll of Word of Recall (rugged)

k) a Wand of Wonder (18 charges) {@a1}
     Cannot be harmed by Lightning.

l) 2 Wands of Darkness (18 charges) {@a2}

m) a Wooden Torch of Brightness (4981 turns) <+1>
     Found lying on the floor at 50 feet (level 1).

     +1 light.
     Intensity 3 light.

n) 4 Wooden Torches (5000 turns)
     Intensity 2 light.

o) a Wooden Torch (4955 turns)
     Intensity 2 light.

p) an Old Lantern (3921 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.

q) a Dagger (1d4) (+6,+3)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.4 blows/round.
     Average damage/round: 19.9.
     Average thrown damage: 16.6.

r) a Main Gauche (1d5) (+3,+5)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.4 blows/round.
     Average damage/round: 27.5.

s) a Maul (4d4) (+1,+5)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.8.

t) a Club (1d3) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.4 blows/round.
     Average damage/round: 9.

u) a Short Bow (x2) (+3,+5) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

v) a Deed of Property
     You don't want to drop it on the ground.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   50ft      1     Killed Mad woodsman
00:01:03   100ft     4     Killed Lobelia Sackville-Baggins
00:01:04   100ft     5     Reached level 5
00:01:06   150ft     5     Killed Freesia
00:01:11   150ft     6     Killed Fang, Farmer Maggot's Dog
00:01:45   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:01:46   250ft     9     Killed Baba Yaga
00:01:46   250ft     9     Found the Iron Shot of Finaxar
00:01:56   250ft     10    Reached level 10
00:02:25   200ft     10    Killed Farmer Maggot
00:02:26   200ft     10    Killed Smeagol
00:02:30   200ft     10    Killed Grip, Farmer Maggot's Dog
00:02:48   Town      11    Was killed by an Ettendales algroth


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

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2_1          Light 1 Poisoned Hungry 10 % Stony sand                            


  [Player information]

Player ID: Runi
Time: 16:16:18 02-01-2022
Server Turns: 80106822
Timestamp: 1641129378
Hardcore