Apollo [Orc Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Apollo        Age             13         Self  RB  CB  EB   Best
 Sex    Male          Height        5'5"  STR:     18  +1  +3  +0  18/40
 Race   Orc           Weight     8st 2lb  INT:     10  -1  -2  +0      7
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swordsman     Game          4177  DEX:     10  +1  +2  +0     13
 HP     -9/175        Player       10072  CON:     17  +1  +2  +0  18/20
 SP     0/0           Active        7577

 Level                 13    Armor       [19,+5]    Saving Throw     26%
 Cur Exp             1277                           Stealth          Bad
 Max Exp             1277    Melee        2d6,+7    Disarm - phys.   47%
 Adv Exp             1375    To-hit       46,+17    Disarm - magic   28%
                             Blows      1.1/turn    Magic Devices     12
 Gold                1299                           Searching        24%
 Burden          112.9 lb    Shoot to-dam     +0    Infravision    80 ft
 Overweight      -55.0 lb    To-hit       38,+13    Speed              9
 MaxDepth      550' (L11)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:.............!
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You feel like a hero!
> You have 2 Potions of Heroism (c).
> The zombified kobold hits you. (x2)
> The large kobold hits you.
> You hit the large kobold. (x3)
> The zombified kobold misses you.
> The zombified kobold hits you.
> The large kobold misses you.
> You feel less thirsty.
> You are full!
> You have no more Potions of Slime Mold Juice (e).
> You miss the large kobold.
> The zombified kobold hits you. (x2)
> The large kobold hits you.
> You die.

Killed by a large kobold.


  [Character Equipment]

a) a Flail (2d6) (+4,+4)
     Found lying on the floor at 500 feet (level 10).

     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 17.3.

f) an Old Lantern (3655 turns)
     Found lying on the floor of a special room at 200 feet (level 4).

     Intensity 3 light.

g) Soft Leather Armour [8,+3]
     Dropped by a mindbender at 250 feet (level 5).

h) a Cloak [1,+0]
     Bought from a store on the surface.

i) a Wicker Shield [2,-1]
     Bought from a store on the surface.

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+5]
     Bought from a store on the surface.

l) a Pair of Iron Shod Boots [4,-2]
     Found lying on the floor of a special room at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 19 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.


  [Character Inventory]

a) 3 Rations of Food

b) 3 Flasks of oil

c) 2 Potions of Heroism

d) a Potion of True Seeing

e) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

f) 4 Potions of Blindness
     It can be thrown at creatures with damaging effect.

g) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.

h) 2 Scrolls of Treasure Detection

i) 2 Scrolls of Detect Invisible

j) 2 Scrolls of Light

k) 2 Scrolls of Blessing

l) a Scroll of Wilderness Mapping

m) a Staff of Light (16 charges)

n) 6 Wooden Torches (5000 turns)
     Intensity 2 light.

o) a Wooden Torch (4994 turns)
     Intensity 2 light.

p) a Scimitar (4d2) (+4,+3) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 450 feet (level 9).

     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 14.8.

q) a Deed of Property


  [Home Inventory]

a) a Cutlass (1d8) (+0,+0)
     Dropped by a snotling at 200 feet (level 4).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 9.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   200ft     5     Reached level 5
00:00:12   250ft     7     Killed Baba Yaga
00:00:17   250ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:31   250ft     10    Reached level 10
00:00:57   450ft     12    Killed Lagduf, the Snaga
00:01:09   550ft     13    Was killed by a large kobold


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                        *                      
                                                                               
                                    ~##  #                                     
                                  .##.##.                                      
                                 .#..#k†#                                      
                                 #.##k##z  *                                   
                                 #.##.#  #                                     
                                 .#..#.                                        
                                  .#~.  *                                      
                                   ##.                                         
                                *                                              
                                                                               
                                                                               
                                                                               
                                                                               

550' (L11)   LF:3-? Light 4 Haste Full 91 % Hero Infra Bold Open floor