Shpigukus [Golem Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Shpigukus X   Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height        6'7"  STR:     17  +4  +3  +0  18/60
 Race   Golem         Weight    20st 4lb  INT:     11  -9  -2  +0      3
 Class  Warrior       Turns used:         WIS:     11  -9  -2  +0      3
 Title  Swordsman     Game          3686  DEX:     12  -2  +2  +0     12
 HP     -2/173        Player        9407  Con:     15  +3  +2  +0  18/20     18
 SP     0/0           Active        6463

 Level                 12    Armor      [18,+15]    Saving Throw     37%
 Cur Exp              902                           Stealth          Bad
 Max Exp              902    Melee        1d4,+6    Disarm - phys.   37%
 Adv Exp             1062    To-hit        46,+1    Disarm - magic   19%
                             Blows      3.4/turn    Magic Devices     10
 Gold                1370                           Searching        14%
 Burden           99.4 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -80.5 lb    To-hit        36,+1    Speed         Normal
 MaxDepth      600' (L12)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:........?..... Fear:..............
Elec:........?..... Blnd:..............
Fire:........?..... Conf:..............
Cold:........?..... Stun:..............
Pois:.............+ HLif:........?.....
Lite:........?.....  Rgn:..............
Dark:........?.....  ESP:..............
Soun:........?..... SInv:.............+
Shar:........?..... FAct:.............+
Nexu:........?.....  Lev:........?.....
Neth:........?..... SDig:..............
Chao:........?..... Trap:........?.....
Dise:........?..... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:........?.....  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:........?..... PLit:..............
                    DRed:.............+
Time:........?..... Move:.............-
Mana:........?.....
Wate:........?.....

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are confused.
> There is a wall blocking your way.
> Someone hits you. (x4)
> You are no longer confused.
> Someone hits you. (x4)
> It tries to cast a spell, but fails.
> Someone hits you. (x2)
> Something messes with your mind.
> You are confused!
> You are confused.
> There is a wall blocking your way.
> Someone hits you. (x3)
> You are confused.
> Someone hits you.
> You die.

Killed by a dark elven priest.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     Found lying on the floor at 150 feet (level 3).

     Combat info:
     3.4 blows/round.
     With +0 STR and +5 DEX you would get 3.8 blows/round.
     Average damage/round: 29.2.
     Average thrown damage: 7.5.

f) a Wooden Torch (46 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

i) a Wicker Shield of Resist Lightning [2,+7]
     Found lying on the floor at 250 feet (level 5).

     Provides resistance to Lightning.

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 150 feet (level 3).

k) a Set of Caestus (+0,+3) [5,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

l) a Pair of Leather Sandals [1,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]

b) 3 Books of Magic Spells [Magic for Beginners]

c) a Ration of Food

d) a Flask of oil

e) 20 Potions of Cure Light Wounds

f) 2 Potions of Speed

g) 7 Potions of Sleep
     It can be thrown at creatures with damaging effect.

h) a Potion of Boldness

i) 2 Potions of Water

j) 8 Scrolls of Phase Door

k) a Scroll of Remove Hunger (tattered)

l) 2 Scrolls of Word of Recall (rugged)

m) 3 Scrolls of Detect Invisible

n) a Scroll of Light

o) 2 Scrolls of Wilderness Mapping

p) a Staff of Darkness (11 charges)

q) a Staff of Detect Invisible (14 charges)

r) a Wooden Torch (762 turns)
     An inheritance from Cheroky's family.

     Intensity 2 light.

s) an Old Lantern (3843 turns)
     Dropped by a cutpurse at 100 feet (level 2).

     Intensity 3 light.

t) a Wicker Shield [2,+1]
     Found lying on the floor at 150 feet (level 3).

u) a Hard Leather Cap [2,+0]
     Found lying on the floor at 200 feet (level 4).

v) a Pair of Leather Sandals of Free Action [1,+3]
     Found lying on the floor at 150 feet (level 3).

     Prevents paralysis.

w) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.4 blows/round.
     With +0 STR and +5 DEX you would get 3.8 blows/round.
     Average damage/round: 29.2.
     Average thrown damage: 7.5.

x) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     2     Killed Lobelia Sackville-Baggins
00:00:10   150ft     5     Reached level 5
00:00:17   200ft     5     Killed Fang, Farmer Maggot's Dog
00:00:19   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:32   250ft     9     Killed Baba Yaga
00:00:38   200ft     10    Reached level 10
00:01:01   550ft     12    Was killed by a dark elven priest


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                       =..-                                    
                                        ... ^^                                 
                                        ... .^                                 
                                         ..#.^^                                
                                        ^.....^                                
                                        ^.....^                                
                                        ^......                                
                              ^.        ^......                                
                               .... %%%*^....#                                 
                               % #...........%%                                
                               %.......†.....:                                 
                               %%...........%#                                 
                                %%.........*^                                  
                                  %^.....%%                                    
                                   ^^.%%                                       
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

550' (L11)   LF:3-? Light 3 Moves -10 Blind Confused Fed 39 % Dirt