Shpigukus [Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Shpigukus     Age             30         Self  RB  CB  EB   Best
 Sex    Male          Height       12'8"  STR:     17  +2  +3  +0  18/40
 Race   Troll         Weight    13st 4lb  INT:     10  -8  -2  +0      3
 Class  Warrior       Turns used:         Wis:     11  -4  -2  +0      5      4
 Title  Soldier       Game          2817  DEX:     16  -5  +2  +0     13
 HP     -6/150        Player        7544  CON:     14  +2  +2  +0     18
 SP     0/0           Active        5703

 Level                 10    Armor        [9,+4]    Saving Throw     12%
 Cur Exp              591                           Stealth          Bad
 Max Exp              591    Melee        1d6,+0    Disarm - phys.   35%
 Adv Exp              625    To-hit        46,-3    Disarm - magic   17%
                             Blows      2.3/turn    Magic Devices      8
 Gold                1523                           Searching        12%
 Burden           79.8 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -88.1 lb    To-hit        26,-5    Speed         Normal
 MaxDepth       350' (L7)    Shots      0.0/turn

 Your father was a Stone-Troll Warrior. You have puke-yellow eyes, mangy
 bright red hair, and green leprous skin.

Resistances         Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:..............
Fire:?............. Conf:..............
Cold:......+....... Stun:?.............
Pois:.............. HLif:?.............
Lite:.............-  Rgn:.............+
Dark:?.............  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:?............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:?.............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
                    DRed:..............
Time:?............. Move:.............-
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The dark elven mage hits you.
> The cave orc hits you.
> The dark elven mage conjures up weird things.
> You are more confused!
> You are confused.
> There is a tree blocking your way.
> The dark elven mage hits you. (x2)
> The cave orc hits you.
> The dark elven mage fires a magic missile.
> You are no longer poisoned.
> The dark elven mage conjures up weird things.
> You are more confused!
> The cave orc fires a small arrow, but misses.
> The dark elven mage hits you. (x2)
> You die.

Killed by a dark elven mage.


  [Character Equipment]

a) a Spear of Slay Troll (1d6) (+2,+3)
     Obtained from Quz III. Rumoured to be found lying on the floor at 250
     feet (level 5).

     Slays trolls.

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows/round.
     With +0 STR and +4 DEX you would get 2.7 blows/round.
     Average damage/round: 25.7 vs trolls and 8.5 vs. others.
     Average thrown damage: 118.3 vs trolls and 39.4 vs. others.

f) a Wooden Torch (1984 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour of Resist Cold [8,+4] {Farmer Maggot}
     Obtained from Quz III. Rumoured to be dropped by Farmer Maggot at 100
     feet (level 2).

     Provides resistance to Cold.

l) a Pair of Leather Sandals [1,+0]
     Obtained from Quz III. Rumoured to be found lying on the floor of a
     special room at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 2 Potions of Speed

b) 2 Potions of Neutralize Poison

c) 4 Scrolls of Phase Door

d) 2 Scrolls of Curse Weapon

e) a Scroll of Remove Hunger (tattered)

f) a Scroll of Word of Recall (rugged)

g) a Scroll of Detect Invisible

h) a Scroll of Light

i) a Scroll of Darkness

j) 3 Scrolls of Blessing

k) a Wand of Wonder (16 charges)
     Cannot be harmed by Lightning.

l) 4 Wooden Torches (5000 turns)
     Intensity 2 light.

m) a Robe [2,+0]
     Dropped by a snotling at 250 feet (level 5).

n) 2 Soft Leather Armours [8,+0]

o) a Dagger (1d4) (-1,-2) [+19] {cursed}
     An inheritance from your family.

     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +4 DEX you would get 3.7 blows/round.
     Average damage/round: 0.
     Average thrown damage: 1.5.

p) a Maul (4d4) (+0,+0)
     Obtained from Quz III. Rumoured to be found lying on the floor at 250
     feet (level 5).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 7.9.

q) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   200ft     5     Reached level 5
00:00:07   200ft     5     Killed Fang, Farmer Maggot's Dog
00:00:39   300ft     10    Reached level 10
00:00:46   350ft     10    Was killed by a dark elven mage


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                    %...                       
                                                    %..#                       
                                                    %..#                       
                                                     ..#                       
                                                     ..#                       
                                      ^:^^^^^.####% #+'^                       
                                      ^.............'..^                       
                                      ^. ...........'.#^^^^^                   
                                     ^^.     ^^^^^^^^......#                   
                                     ^oh.           ^^.....#                   
                                     ~.†.            ^^^^^^^                   
                                     ~.#^                                      
                                       .^                                      
                                     ^..:                                      
                                     :..^                                      
                                     ...^                                      
                                     >.#^                                      
                                     ^..^                                      
                                     ^...                                      
                                     ....                                      
                                     ...%                                      

350' (L7)    LF:3-? Light 2 Moves -10 Confused Hungry 10 % Dirt