[Tangaria 1.5.0 Character Dump]
Name Siegfried Age 60 Self RB CB EB Best
Sex Male Height 6'1" STR: 16 +0 +3 +0 18/10
Race Dunedain Weight 13st 3lb INT: 12 +0 -2 +0 10
Class Warrior Turns used: WIS: 10 +0 -2 +0 8
Title Swordsman Game 9900 DEX: 16 +0 +2 +0 18
HP -7/176 Player 20573 CON: 16 +0 +2 +0 18
SP 0/0 Active 14423
Level 13 Armor [11,+2] Saving Throw 22%
Cur Exp 1309 Stealth Poor
Max Exp 1309 Melee 1d6,+8 Disarm - phys. 65%
Adv Exp 1375 To-hit 47,+7 Disarm - magic 42%
Blows 1.6/turn Magic Devices 28
Gold 3999 Searching 58%
Burden 111.3 lb Shoot to-dam +3 Infravision 0 ft
Overweight -20.6 lb To-hit 41,+4 Speed Normal
MaxDepth 350' (L7) Shots 1.0/turn
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have hazel eyes, straight brown
hair, and a dark complexion.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:.............!
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..++..........
-SP:.............. Sear:..++..........
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> *** LOW HITPOINT WARNING! ***
> The death sword hits you. (x2)
> You miss the death sword.
> You hit the death sword.
> The death sword misses you.
> The death sword hits you. (x3)
> The death sword misses you.
> The death sword hits you. (x2)
> The death sword misses you.
> You feel resistant to confusion!
> You feel much better.
> You have 20 Potions of Cure Light Wounds (c).
> The death sword misses you.
> The death sword hits you. (x2)
> You die.
Killed by a death sword.
[Character Equipment]
a) a Spear (1d6) (+4,+7)
Dropped by Baba Yaga at 250 feet (level 5).
Combat info:
1.6 blows/round.
With +1 STR and +0 DEX you would get 2.0 blows/round.
With +0 STR and +2 DEX you would get 2.0 blows/round.
Average damage/round: 19.5.
Average thrown damage: 64.3.
b) a Sling (x2) (+1,+3)
Found lying on the floor at 50 feet (level 1).
c) a Ring of Searching <+1, +2>
Found lying on the floor at 250 feet (level 5).
+1 stealth.
+2 searching skill.
d) a Ring of Searching <+1, +4>
Found lying on the floor at 250 feet (level 5).
+1 stealth.
+4 searching skill.
f) a Lantern (12735 turns)
Bought from a store on the surface.
Cannot be harmed by Fire.
Intensity 3 light.
g) Soft Leather Armour [8,+0]
An inheritance from your family.
h) a Cloak [1,+0]
Found lying on the floor at 200 feet (level 4).
j) a Hard Leather Cap [2,+0]
Found lying on the floor of a special room at 150 feet (level 3).
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 30 Iron Shots (1d4) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 11.
Average thrown damage: 5.
25% chance of breaking upon contact.
b) 15 Bolts (1d5) (+4,+2)
[Character Inventory]
a) a Ration of Food
b) 2 Flasks of oil
c) 20 Potions of Cure Light Wounds
d) 3 Potions of Cure Serious Wounds
e) 6 Potions of Neutralize Poison
f) 4 Potions of Speed
g) 2 Potions of Berserk Strength
h) 6 Potions of Boldness
i) 5 Potions of True Seeing
j) 14 Scrolls of Phase Door
k) 7 Scrolls of Identify Rune
l) a Scroll of Remove Hunger (tattered)
m) 2 Scrolls of Word of Recall (rugged)
n) a Rod of Treasure Location
o) a Wand of Magic Missile (8 charges)
p) a Staff of Detect Invisible (20 charges)
q) a Staff of Cure Light Wounds (11 charges)
r) a Dagger (1d4) (+5,+3)
Found lying on the floor of a special room at 50 feet (level 1).
Combat info:
2.3 blows/round.
With +1 STR and +0 DEX you would get 2.7 blows/round.
With +0 STR and +2 DEX you would get 2.7 blows/round.
Average damage/round: 15.7.
Average thrown damage: 16.7.
s) an Awl-Pike (1d8) (+4,+6) {Mughash the Kobold Lord}
Dropped by Mughash the Kobold Lord at 200 feet (level 4).
Combat info:
1.0 blows/round.
With +1 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +2 DEX you would get 1.1 blows/round.
Average damage/round: 12.8.
[Home Inventory]
a) 2 Rations of Food
b) 12 Bolts (1d5) (+6,+5)
[House List]
a) a Rod of Light {for sale 300}
b) a War Hammer (3d3) (+2,+6) {for sale 752}
c) a Lance (2d10) (+5,+4) {for sale 1294}
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:06 50ft 2 Killed Mad woodsman
00:00:07 50ft 2 Killed Lobelia Sackville-Baggins
00:00:17 100ft 5 Reached level 5
00:00:24 150ft 6 Killed Grip, Farmer Maggot's Dog
00:00:25 150ft 6 Killed Freesia
00:00:35 200ft 7 Killed Wolf, Farmer Maggot's Dog
00:00:38 200ft 8 Killed Fang, Farmer Maggot's Dog
00:00:58 250ft 10 Reached level 10
00:01:00 250ft 10 Killed Baba Yaga
00:01:46 200ft 11 Killed Mughash the Kobold Lord
00:02:45 350ft 13 Was killed by a death sword
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
S ?
*
|**
v
c.. * e y
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| ? ^†^^^^^'^ ^.^
^^^^ #......... ^^^..
^^^^^^^^^:.^#^^^^^^ ^^^^^^^... b #...#
? ^........[........^^~.~%% ^..^ ^^....
#. ##....?........%%~%~~^^^^#^^ ^..^ ^^.....
............#.....'...........^ ^..^ c ^....^^
..................+............ ^..^^^^^^^^^^^^^^^^^^^^^^^^#^....^#
#.................%%~~^%^%%....^ >.?..?...........................%.
M ^.......#.........^ %%%..% %...#...........?................%.
%#%%^%#^%..#%%%%%%^ ^..% ^%^%%^%%%^.^^.%%%%^%%%^^%^%%....%%
#..^% A ? %..%%%% ^%.^^^ ^%.....
%^...% %%.....^% %%.? %%....
350' (L7) LF:3-? Light 3 Hallu Hungry 14 % RConf Broken door