Sneed [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Sneed         Age             26         Self  RB  CB  EB   Best
 Sex    Male          Height        8'1"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    21st 5lb  Int:      9  -4  -2  +0      3      3
 Class  Warrior       Turns used:         Wis:      8  -2  -2  +0      4      3
 Title  Swordsman     Game          2448  DEX:     12  -4  +2  +0     10
 HP     -7/238        Player        7030  CON:     15  +3  +2  +0  18/20
 SP     0/0           Active        5770

 Level                 14    Armor       [6,-10]    Saving Throw     24%
 Cur Exp             1481                           Stealth          Bad
 Max Exp             1481    Melee        1d5,+4    Disarm - phys.   50%
 Adv Exp             1750    To-hit       51,+29    Disarm - magic   32%
                             Blows      3.4/turn    Magic Devices     16
 Gold                2339                           Searching        17%
 Burden           66.0 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight     -113.9 lb    To-hit       36,+25    Speed         Normal
 MaxDepth      550' (L11)    Shots      0.0/turn

 Your father was a Cave-Troll Warrior. You have blue-bloodshot eyes,
 mangy bright red hair, and white scabby skin.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:...........-.. Conf:..............
Cold:...........+.. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Someone hits you. (x2)
> It tries to cast a spell, but fails.
> You feel resistant to confusion!
> You feel very good.
> You are no longer bleeding.
> You blink and your eyes clear.
> You have no more Potions of Cure Serious Wounds (d).
> The ruffian slings a pebble at you.
> The positivist hits you. (x2)
> You are no longer resistant to confusion.
> You hit the positivist.
> You miss the positivist.
> You hit the positivist. (x2)
> The positivist hits you. (x3)
> You die.

Killed by a positivist.


  [Character Equipment]

a) a Main Gauche (1d5) (+4,+1)
     Found lying on the floor of a special room at 250 feet (level 5).

     Combat info:
     3.4 blows/round.
     With +0 STR and +7 DEX you would get 3.8 blows/round.
     Average damage/round: 24.7.

f) a Wooden Torch (1278 turns)
     An inheritance from your family.

     Intensity 2 light.

j) a Metal Cap [3,+0] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor of a special room at 200 feet (level 4).

l) a Pair of Leather Boots [2,+0] {cursed}
     Found lying on the floor of a special room at 200 feet (level 4).

     It makes you vulnerable to fire attacks, but resistant to cold.
     Provides resistance to Cold.
     Makes you vulnerable to Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 24 Iron Shots (1d4) (+0,+0)
     Combat info:
     Average thrown damage: 5.1.


  [Character Inventory]

a) a Hard Biscuit

b) 2 Rations of Food

c) 2 Pints of Fine Ale {Freesia}

d) a Potion of Neutralize Poison

e) 3 Potions of Heroism

f) a Potion of Berserk Strength

g) a Potion of Novice Alchemist's Creation

h) a Potion of Detonation
     It can be thrown at creatures with damaging effect.

i) a Potion of Water

j) a Potion of Boldness

k) a Potion of Speed

l) 3 Scrolls of Phase Door {@r1}

m) 6 Scrolls of Light

n) a Scroll of Remove Hunger (tattered)

o) a Scroll of Word of Recall (rugged)

p) 3 Scrolls of Wilderness Mapping

q) 4 Scrolls of Blessing

r) 3 Scrolls of Curse Armour

s) a Scroll of Treasure Detection

t) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

u) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   100ft     4     Killed Freesia
00:00:02   100ft     5     Reached level 5
00:00:03   100ft     5     Killed Grip, Farmer Maggot's Dog
00:00:04   150ft     5     Killed Fang, Farmer Maggot's Dog
00:00:04   150ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:18   200ft     8     Killed Farmer Maggot
00:00:20   250ft     9     Killed Baba Yaga
00:00:24   250ft     10    Reached level 10
00:00:40   550ft     14    Was killed by a positivist


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

    d         H                                                                
                                                  h                            
                                                                               
                                                                               
                                                                               
                        [               e                                      
                                                          [                    
                                     ^ e                                       
                                     #..          ~                            
                                     ^...                                      
                                     ^.†.                       G              
                                     ^ho.                                      
         ?                           ^l.                                       
y                         X          .w^                                       
                                    ^Y.^?                                      
                                    ^p.^               ?                       
                ?                   ^..^                                       
A               A                    w.^ q                                     
                                    ...      A              A         ]        
                                    ^..                                        
                                    ^..                                        

550' (L11)   LF:3-? Light 4 Hallu Fed 65 % Berserk Dirt