Solidus [Merfolk Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Solidus       Age             20         Self  RB  CB  EB   Best
 Sex    Male          Height        5'7"  STR:     14  -1  +1  +0     14
 Race   Merfolk       Weight    11st 3lb  INT:     10  -1  -2  +0      7
 Class  Monk          Turns used:         WIS:     12  +0  +0  +0     12
 Title  Brother       Game          3923  DEX:     18  -1  +2  +0  18/10
 HP     -1/106        Player       10227  CON:     12  -3  +1  +0     10
 SP     0/0           Active        7070

 Level                 10    Armor       [12,+8]    Saving Throw     40%
 Cur Exp              499                           Stealth         Fair
 Max Exp              499    Melee        2d4,+4    Disarm - phys.   56%
 Adv Exp              625    To-hit        34,+7    Disarm - magic   37%
                             Blows      2.0/turn    Magic Devices     46
 Gold                 485                           Searching        38%
 Burden          116.0 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight       20.1 lb    To-hit        28,+7    Speed             -1
 MaxDepth       250' (L5)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You ram the stegocentipede with your knee.
> You punch the stegocentipede.
> The stegocentipede misses you.
> The stegocentipede bites you.
> The stegocentipede misses you. (x2)
> The stegocentipede bites you.
> The stegocentipede stings you.
> The stegocentipede misses you.
> The stegocentipede bites you.
> The stegocentipede stings you.
> The stegocentipede bites you. (x2)
> The stegocentipede stings you.
> The stegocentipede bites you. (x2)
> The stegocentipede stings you.
> You die.

Killed by a stegocentipede.


  [Character Equipment]

f) an Old Lantern (3224 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+0]
     Found lying on the floor at 150 feet (level 3).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 150 feet (level 3).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 13 Iron Shots (1d4) (+3,+1) {Bullroarer the Hobbit}
     Combat info:
     Average thrown damage: 10.6.

b) 3 Daggers (1d4) (+0,+0) {@v1}
     Combat info:
     2.0 blows/round.
     Average damage/round: 13.
     Average thrown damage: 7.5.

c) 28 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 10.6 vs creatures not resistant to stunning and
     10.6 vs. others.

d) a Boomerang (1d6) (+0,+0)
     Returns when thrown.

     Combat info:
     Average thrown damage: 10.6.


  [Character Inventory]

a) 3 Rations of Food {Freesia}

b) a Flask of oil

c) a Potion of Neutralize Poison

d) a Potion of Speed

e) a Potion of Berserk Strength

f) a Potion of Poison {@v2}
     Branded with poison.

     It can be thrown at creatures with damaging effect.

g) 11 Scrolls of Phase Door

h) 3 Scrolls of Detect Invisible

i) a Scroll of Light

j) a Scroll of Blessing

k) a Scroll of Remove Hunger (tattered)

l) 2 Scrolls of Word of Recall (rugged)

m) 2 Wands of Light (11 charges) {@a1to'}

n) a Wand of Heal Monster (25 charges)

o) a Staff of Cure Light Wounds (10 charges)

p) a Wooden Torch (5000 turns)
     Found lying on the floor at 150 feet (level 3).

     Intensity 2 light.

q) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

r) a Hard Leather Cap [2,+5]
     Found lying on the floor at 200 feet (level 4).

s) a Dagger (1d4) (+3,+6) {@v1}
     Combat info:
     2.0 blows/round.
     Average damage/round: 25.2.
     Average thrown damage: 25.8.

t) a Cutlass (1d8) (+0,+0)
     Combat info:
     2.0 blows/round.
     Average damage/round: 17.4.

u) a Whip (1d3) (+6,+4) {Bullroarer the Hobbit}
     Combat info:
     2.0 blows/round.
     Average damage/round: 20.2.

v) a Deed of Property


  [Home Inventory]

a) 2 Scrolls of Darkness

b) a Main Gauche (1d5) (+3,+5) {??}
     You do not know the full extent of this item's powers.

     Combat info:
     2.0 blows/round.
     Average damage/round: 24.4.

c) a Flail (2d6) (+3,+3) {Lobelia Sackville-Baggins}
     Combat info:
     2.0 blows/round.
     Average damage/round: 29.2.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:19   150ft     3     Killed Lobelia Sackville-Baggins
00:00:25   150ft     5     Reached level 5
00:00:34   200ft     6     Killed Freesia
00:00:58   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:01:02   250ft     9     Killed Bullroarer the Hobbit
00:01:02   250ft     10    Reached level 10
00:01:05   250ft     10    Was killed by a stegocentipede


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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+'^..^            ^        ^^.^'^....^^...                                     
..^..^           .^       ^^...^#^....'cc^                                     
..^..^          ..^      ^^....^ #^...'†.#                                     
#.^..^          ..       ^>...^^  ^...^^^^                                     
^^^..^        #..        ^^^^^^    ^^^^                                        
  %..%       ...                                                               
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  %........^.                                                                  
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   ^^^^^.#...                                                                  
      ^^^^...                                                                  
      ^..'...                                                                  

250' (L5)    LF:6-? Light 3 Fed 87 % Plant on dirt