Solidus [Human Rogue]

  [Tangaria 1.5.0 Character Dump]

 Name   Solidus       Age             15         Self  RB  CB  EB   Best
 Sex    Male          Height        7'1"  STR:     16  +0  +0  +0     16
 Race   Human         Weight    12st 7lb  INT:     12  +0  +1  +0     13
 Class  Rogue         Turns used:         WIS:     12  +0  -3  +0      9
 Title  Cutpurse      Game          3160  DEX:     16  +0  +3  +0  18/10
 HP     -3/72         Player        9552  CON:     14  +0  -1  +0     13
 SP     6/7           Active        6771

 Level                 10    Armor      [14,-19]    Saving Throw     45%
 Cur Exp              552                           Stealth         Fair
 Max Exp              552    Melee        1d4,+9    Disarm - phys.   62%
 Adv Exp              625    To-hit       26,+11    Disarm - magic   48%
                             Blows      1.6/turn    Magic Devices     43
 Gold                 469                           Searching        36%
 Burden          102.2 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       -5.7 lb    To-hit        32,+3    Speed              1
 MaxDepth       250' (L5)    Shots      0.0/turn

 You are one of several children of a Yeoman. You are the black sheep of
 the family. You have brown eyes, straight brown hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:......+....... Tunn:.............+
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Metahuz V has attained level 6.
> You see 2 Scrolls titled "lex has cor".
> Suddenly you armour burns!
> A terrible black aura blasts your Soft Leather Armour [8,+0]!
> You have learned the rune of vulnerability curse.
> You see a Scroll of Curse Armour.
> You hear a door burst open!
> You have a Scroll of Curse Armour (k).
> Bullroarer the Hobbit hits you. (x2)
> You hit Bullroarer the Hobbit. (x2)
> Bullroarer the Hobbit hits you. (x4)
> *** LOW HITPOINT WARNING! ***
> You hit Bullroarer the Hobbit.
> Bullroarer the Hobbit hits you. (x8)
> You die.

Killed by Bullroarer the Hobbit.


  [Character Equipment]

a) a Dagger of Slay Undead (1d4) (+8,+8)
     Dropped by a blue yeek at 100 feet (level 2).

     Slays undead.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +1 DEX you would get 2.0 blows/round.
     Average damage/round: 27.7 vs undead and 19.2 vs. others.
     Average thrown damage: 95.9 vs undead and 31.9 vs. others.

f) an Old Lantern (1019 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,-29] {cursed}
     An inheritance from your family.

     It attracts opponents and weakens the defences.

i) a Wicker Shield [2,+0]
     Found lying on the floor at 100 feet (level 2).

j) a Hard Leather Cap [2,+3]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,+5] {Farmer Maggot}
     Dropped by Farmer Maggot at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 16 Bolts (1d5) (+5,+4)

b) 35 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

c) 25 Rocks (1d6) (+4,+4)
     Branded with stunning.

     Combat info:
     Average thrown damage: 15.1 vs creatures not resistant to stunning and
     15.1 vs. others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) a Squash

c) 4 Rations of Food

d) 3 Potions of Cure Light Wounds {@q1}

e) 3 Potions of Cure Serious Wounds

f) a Potion of Speed

g) a Potion of Heroism

h) a Potion of Boldness

i) 2 Potions of Sleep
     It can be thrown at creatures with damaging effect.

j) 5 Scrolls of Phase Door

k) a Scroll of Curse Armour

l) a Scroll of Remove Hunger (tattered)

m) a Scroll of Word of Recall (rugged)

n) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

o) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +1 DEX you would get 2.0 blows/round.
     Average damage/round: 5.8.
     Average thrown damage: 7.5.

p) an Empty Bottle


  [Home Inventory]

a) a Flask of Whisky

b) a Pint of Fine Wine

c) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   100ft     4     Killed Lobelia Sackville-Baggins
00:00:06   100ft     4     Killed Grip, Farmer Maggot's Dog
00:00:10   100ft     5     Reached level 5
00:00:22   150ft     7     Killed Fang, Farmer Maggot's Dog
00:00:22   150ft     7     Killed Farmer Maggot
00:00:28   200ft     8     Killed Freesia
00:00:28   200ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:42   200ft     10    Reached level 10
00:00:52   200ft     10    Was killed by Bullroarer the Hobbit


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                         ^^^..^                 ^       ^      
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                                 ^%%%^''^...^^^                                
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                                 %...'......^                                  
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                            %%...........^^                                    
                            ^.........h†~.^                                    
                            ^.............^                                    
                           ^.....^%%%#.....                                    
                           ^.....    ^......                                   
                           #....     ^.....^                                   
                           .....     ^....#.                                   
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                            ^:      %###^^                                     

200' (L4)    LF:2-? Light 4 Fed 60 % Packed dirt