[Tangaria 1.5.0 Character Dump]
Name Solidus Age 18 Self RB CB EB Best
Sex Male Height 6'2" STR: 17 +0 -1 +0 16
Race Human Weight 9st 9lb INT: 10 +0 -3 +0 7
Class Priest Turns used: WIS: 17 +0 +3 +0 18/20
Title Devotee Game 5313 DEX: 11 +0 -1 +0 10
HP -10/97 Player 15853 CON: 13 +1 +1 +0 15
SP 18/21 Active 12379
Level 12 Armor [6,+5] Saving Throw 55%
Cur Exp 875 Stealth Poor
Max Exp 875 Melee 1d7,+7 Disarm - phys. 44%
Adv Exp 1062 To-hit 23,+3 Disarm - magic 34%
Blows 1.0/turn Magic Devices 36
Gold 1533 Searching 26%
Burden 95.1 lb Shoot to-dam +0 Infravision 0 ft
Overweight -12.8 lb To-hit 19,+0 Speed Normal
MaxDepth 300' (L6) Shots 1.0/turn
You are one of several children of a Yeoman. You are the black sheep of
the family. You have brown eyes, straight brown hair, and a dark
complexion.
Resistances Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:?.............
Fire:?............. Conf:?.............
Cold:?............. Stun:?.............
Pois:?............. HLif:?.............
Lite:?............. Rgn:..............
Dark:?............. ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?............. Lev:?.............
Neth:?............. SDig:?.............
Chao:.............. Trap:?.............
Dise:?............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:?............. Tunn:.............+
-Tel:?............. Spd:..............
-Exp:?............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:.....+........
DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You have no more Whips (1d3) (+3,+5) (s).
> You see a Rounded Pebble (1d2) (+6,+1).
> You have 6 Rounded Pebbles (1d2) (+6,+1) (0).
> The Bastard Sword was really a monster!
> The death sword hits you (14).
> You feel drugged!
> The death sword hits you (12).
> The death sword hits you (14).
> *** LOW HITPOINT WARNING! ***
> The death sword hits you (13).
> The death sword misses you.
> The death sword hits you (19).
> The death sword hits you (14).
> The death sword hits you (13).
> You die.
Killed by a death sword.
[Character Equipment]
a) a Short Sword of Lightning (1d7) (+3,+6)
Dropped by a gallant at 300 feet (level 6).
Branded with lightning.
Provides resistance to Lightning.
Combat info:
1.0 blow/round.
With +3 STR and +0 DEX you would attack a bit faster.
With +6 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would attack a bit faster.
With +3 STR and +7 DEX you would get 1.1 blows/round.
With +0 STR and +10 DEX you would get 1.1 blows/round.
Average damage/round: 19.4 vs creatures not resistant to lightning and
11.2 vs. others.
b) a Sling (x2) (+0,+0)
Found lying on the floor at 50 feet (level 1).
f) a Wooden Torch of Brightness (3316 turns) <+1> {Bullroarer the Hobbit}
Dropped by Bullroarer the Hobbit at 250 feet (level 5).
+1 light.
Intensity 3 light.
g) a Robe [2,+2]
Found lying on the floor at 250 feet (level 5).
h) a Cloak [1,+0]
Dropped by a snotling at 250 feet (level 5).
j) a Hard Leather Cap [2,+0]
Bought from a store on the surface.
l) a Pair of Leather Sandals [1,+3]
Found lying on the floor at 250 feet (level 5).
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 6 Rounded Pebbles (1d2) (+6,+1)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 5.
Average thrown damage: 5.
25% chance of breaking upon contact.
b) 28 Arrows (1d4) (+4,+3)
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
You can read this book.
b) 3 Rations of Food {Freesia}
c) 2 Flasks of oil
d) 5 Potions of Cure Light Wounds {@q1}
e) 2 Potions of Cure Serious Wounds
f) a Potion of Berserk Strength
g) 2 Potions of Blindness
It can be thrown at creatures with damaging effect.
h) 3 Potions of Slowness
It can be thrown at creatures with damaging effect.
i) 12 Scrolls of Phase Door
j) 3 Scrolls of Life
k) a Scroll of Remove Hunger (tattered)
l) a Scroll of Word of Recall (rugged)
m) a Wand of Hold Monster (5 charges)
n) a Staff of Detect Invisible (15 charges)
o) an Old Lantern (1070 turns)
Intensity 3 light.
p) 2 Old Lanterns (5000 turns)
Intensity 3 light.
q) a Dagger (1d4) (+2,+6)
Dropped by an acolyte at 100 feet (level 2).
Combat info:
1.0 blows/round.
With +3 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would get 1.1 blows/round.
Average damage/round: 9.9.
Average thrown damage: 25.7.
r) a Dagger (1d4) (+5,+2)
Dropped by a green ooze at 150 feet (level 3).
Combat info:
1.0 blows/round.
With +3 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would get 1.1 blows/round.
Average damage/round: 5.7.
Average thrown damage: 13.6.
s) 2 Empty Bottles
[Home Inventory]
a) a Carrot
b) an Apple
c) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:12 100ft 4 Killed Mad woodsman
00:00:14 100ft 5 Reached level 5
00:00:31 200ft 7 Killed Wolf, Farmer Maggot's Dog
00:00:31 200ft 7 Killed Fang, Farmer Maggot's Dog
00:00:41 250ft 9 Killed Freesia
00:00:47 200ft 10 Reached level 10
00:00:47 200ft 10 Killed Grip, Farmer Maggot's Dog
00:01:15 250ft 11 Killed Bullroarer the Hobbit
00:01:28 300ft 12 Was killed by a death sword
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : yes (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
...............^^ ^:^^^^
^................^ ^^.O..#^^
....^^^^^^^^^^^..^^ #^.....h.^^
h ....:^ ^..^ ^^.........^^
$^#^:<^ ? ^............
....^ ) ^..........w:
% ..... ^...........^
G ^^^.^s ^^^..^ +...........^
^...^ ^G....^ +...........
^^^...^^.....^^ ? ^.........^
^^^.....^:#.^^^^ q ? ^....†C.^ ,
^....[......^ ^^..??.^^
^^.#........^: ^^?..^^^
^.^..^^.....^.^ p ? ? j ^..^^^
?^^^...#.^^^...^^# ^..^
^........#^^....^ ^..^
^^.........^#....^^ ^..^
#^...........^^..:.^ ^..^
^.....[.......^^^^^^ ^^:^^^^ P ^..^ ?
^....#........^ ^^.....^^ ^..^
^#............^ ^^.......^[ ^#.^ ^^^!:^
300' (L6) LF:2-? Light 4 Study (4) Hallu Fed 44 % Dirt