Solidus [Human Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Solidus       Age             18         Self  RB  CB  EB   Best
 Sex    Male          Height        6'2"  STR:     17  +0  -1  +0     16
 Race   Human         Weight     9st 9lb  INT:     10  +0  -3  +0      7
 Class  Priest        Turns used:         WIS:     17  +0  +3  +0  18/20
 Title  Devotee       Game          5313  DEX:     11  +0  -1  +0     10
 HP     -10/97        Player       15853  CON:     13  +1  +1  +0     15
 SP     18/21         Active       12379

 Level                 12    Armor        [6,+5]    Saving Throw     55%
 Cur Exp              875                           Stealth         Poor
 Max Exp              875    Melee        1d7,+7    Disarm - phys.   44%
 Adv Exp             1062    To-hit        23,+3    Disarm - magic   34%
                             Blows      1.0/turn    Magic Devices     36
 Gold                1533                           Searching        26%
 Burden           95.1 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -12.8 lb    To-hit        19,+0    Speed         Normal
 MaxDepth       300' (L6)    Shots      1.0/turn

 You are one of several children of a Yeoman. You are the black sheep of
 the family. You have brown eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:?.............
Fire:?............. Conf:?.............
Cold:?............. Stun:?.............
Pois:?............. HLif:?.............
Lite:?.............  Rgn:..............
Dark:?.............  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:?.............
Chao:.............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:?............. Tunn:.............+
-Tel:?.............  Spd:..............
-Exp:?............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:.....+........
                    DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have no more Whips (1d3) (+3,+5) (s).
> You see a Rounded Pebble (1d2) (+6,+1).
> You have 6 Rounded Pebbles (1d2) (+6,+1) (0).
> The Bastard Sword was really a monster!
> The death sword hits you (14).
> You feel drugged!
> The death sword hits you (12).
> The death sword hits you (14).
> *** LOW HITPOINT WARNING! ***
> The death sword hits you (13).
> The death sword misses you.
> The death sword hits you (19).
> The death sword hits you (14).
> The death sword hits you (13).
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Short Sword of Lightning (1d7) (+3,+6)
     Dropped by a gallant at 300 feet (level 6).

     Branded with lightning.
     Provides resistance to Lightning.

     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +3 STR and +7 DEX you would get 1.1 blows/round.
     With +0 STR and +10 DEX you would get 1.1 blows/round.
     Average damage/round: 19.4 vs creatures not resistant to lightning and
     11.2 vs. others.

b) a Sling (x2) (+0,+0)
     Found lying on the floor at 50 feet (level 1).

f) a Wooden Torch of Brightness (3316 turns) <+1> {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

     +1 light.
     Intensity 3 light.

g) a Robe [2,+2]
     Found lying on the floor at 250 feet (level 5).

h) a Cloak [1,+0]
     Dropped by a snotling at 250 feet (level 5).

j) a Hard Leather Cap [2,+0]
     Bought from a store on the surface.

l) a Pair of Leather Sandals [1,+3]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 6 Rounded Pebbles (1d2) (+6,+1)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     Average thrown damage: 5.
     25% chance of breaking upon contact.

b) 28 Arrows (1d4) (+4,+3)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
     You can read this book.

b) 3 Rations of Food {Freesia}

c) 2 Flasks of oil

d) 5 Potions of Cure Light Wounds {@q1}

e) 2 Potions of Cure Serious Wounds

f) a Potion of Berserk Strength

g) 2 Potions of Blindness
     It can be thrown at creatures with damaging effect.

h) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.

i) 12 Scrolls of Phase Door

j) 3 Scrolls of Life

k) a Scroll of Remove Hunger (tattered)

l) a Scroll of Word of Recall (rugged)

m) a Wand of Hold Monster (5 charges)

n) a Staff of Detect Invisible (15 charges)

o) an Old Lantern (1070 turns)
     Intensity 3 light.

p) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

q) a Dagger (1d4) (+2,+6)
     Dropped by an acolyte at 100 feet (level 2).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 9.9.
     Average thrown damage: 25.7.

r) a Dagger (1d4) (+5,+2)
     Dropped by a green ooze at 150 feet (level 3).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 5.7.
     Average thrown damage: 13.6.

s) 2 Empty Bottles


  [Home Inventory]

a) a Carrot

b) an Apple

c) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:12   100ft     4     Killed Mad woodsman
00:00:14   100ft     5     Reached level 5
00:00:31   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:31   200ft     7     Killed Fang, Farmer Maggot's Dog
00:00:41   250ft     9     Killed Freesia
00:00:47   200ft     10    Reached level 10
00:00:47   200ft     10    Killed Grip, Farmer Maggot's Dog
00:01:15   250ft     11    Killed Bullroarer the Hobbit
00:01:28   300ft     12    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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                   ^................^                         ^^.O..#^^        
                  ....^^^^^^^^^^^..^^                        #^.....h.^^       
        h         ....:^        ^..^                        ^^.........^^      
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                   ....^           )                        ^..........w:      
    %              .....                                    ^...........^      
      G    ^^^.^s ^^^..^                                    +...........^      
           ^...^ ^G....^                                    +...........       
         ^^^...^^.....^^              ?                      ^.........^       
       ^^^.....^:#.^^^^           q                         ? ^....†C.^       ,
       ^....[......^                                          ^^..??.^^        
      ^^.#........^:                                          ^^?..^^^         
    ^.^..^^.....^.^       p               ?    ?         j    ^..^^^           
 ?^^^...#.^^^...^^#                                           ^..^             
  ^........#^^....^                                           ^..^             
 ^^.........^#....^^                                          ^..^             
#^...........^^..:.^                                          ^..^             
^.....[.......^^^^^^     ^^:^^^^    P                         ^..^ ?           
^....#........^         ^^.....^^                             ^..^             
^#............^        ^^.......^[                            ^#.^ ^^^!:^      

300' (L6)    LF:2-? Light 4 Study (4) Hallu Fed 44 % Dirt