Solidus [Dwarf Paladin]

  [Tangaria 1.5.0 Character Dump]

 Name   Solidus       Age             36         Self  RB  CB  EB   Best
 Sex    Male          Height        4'1"  STR:     16  +2  +1  +0  18/10
 Race   Dwarf         Weight    10st 0lb  INT:     10  -3  -3  +0      4
 Class  Paladin       Turns used:         WIS:     16  +2  +1  +0  18/10
 Title  Protector     Game          2863  DEX:     13  -2  -1  +0     10
 HP     -8/151        Player        9176  CON:     15  +2  +2  +0  18/10
 SP     15/18         Active        7355

 Level                 11    Armor       [6,+17]    Saving Throw     49%
 Cur Exp              783                           Stealth          Bad
 Max Exp              783    Melee        1d5,+7    Disarm - phys.   44%
 Adv Exp              812    To-hit       41,+12    Disarm - magic   35%
                             Blows      2.0/turn    Magic Devices     36
 Gold                 373                           Searching        25%
 Burden           81.8 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -50.1 lb    To-hit       24,+11    Speed         Normal
 MaxDepth       250' (L5)    Shots      1.0/turn

 You are the only child of a Dwarven Thief. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:......?....... Fear:......?.......
Elec:......?....... Blnd:.............+
Fire:......?....... Conf:..............
Cold:.............. Stun:..............
Pois:......?....... HLif:......?.......
Lite:......?.......  Rgn:..............
Dark:......?.......  ESP:..............
Soun:......?....... SInv:..............
Shar:......?....... FAct:..............
Nexu:......?.......  Lev:......?.......
Neth:......?....... SDig:..............
Chao:.............. Trap:......?.......
Dise:......?....... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:......?.......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?....... PLit:..............
                    DRed:..............
Time:......?....... Move:..............
Mana:......?.......
Wate:......?.......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Something mumbles.
> You are paralyzed!
> The dark naga casts a bolt of frost.
> The dark naga stings you (6).
> The dark naga bites you (1).
> The dark naga stings you (9).
> The dark naga bites you (7).
> You are no longer confused.
> The dark naga tries to make you stop moving.
> You fight off a sense of torpidity.
> Something messes with your mind.
> You are confused!
> The dark naga stings you (6).
> The dark naga bites you (8).
> You die.

Killed by a dark naga.


  [Character Equipment]

a) a Main Gauche (1d5) (+1,+5)
     Bought from a store on the surface.

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +7 DEX you would get 2.3 blows/round.
     Average damage/round: 20.4.

b) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 200 feet (level 4).

f) a Wooden Torch (4089 turns)
     Intensity 2 light.

g) a Robe of Resist Fire [2,+7]
     Found lying on the floor at 250 feet (level 5).

     Provides resistance to Fire.
     Cannot be harmed by Fire.

i) a Wicker Shield [2,+3]
     Found lying on the floor at 250 feet (level 5).

l) a Pair of Leather Boots [2,+2]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 4 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.

b) 17 Rocks (1d6) (+5,+3) {Lobelia Sackville-Baggins}
     Branded with stunning.

     Combat info:
     Average thrown damage: 13.2 vs creatures not resistant to stunning and
     13.2 vs. others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Ration of Food

c) 2 Pints of Fine Ale

d) 3 Flasks of oil

e) a Potion of Cure Light Wounds {@q1}

f) 2 Potions of Berserk Strength

g) a Potion of Boldness

h) 18 Scrolls of Phase Door

i) a Scroll of Aggravate Monster

j) a Scroll of Wilderness Mapping

k) a Scroll of Remove Hunger (tattered)

l) 2 Scrolls of Word of Recall (rugged)

m) a Wand of Light (1 charge)

n) a Wand of Wonder (9 charges)
     Cannot be harmed by Lightning.

o) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

p) an Old Lantern (5000 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

q) a Mace (2d4) (+0,+0)
     Dropped by a wooden crate at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 7.6.


  [Home Inventory]

a) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   200ft     5     Reached level 5
00:00:08   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:24   200ft     10    Reached level 10
00:00:33   200ft     10    Killed Grip, Farmer Maggot's Dog
00:00:38   200ft     11    Killed Fang, Farmer Maggot's Dog
00:00:46   250ft     11    Killed Lobelia Sackville-Baggins
00:00:47   250ft     11    Was killed by a dark naga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                        ^^..#............^       ^^^.^.^.^.#.^.
                                   ^^^...'...............^       ^.^ .^.^^..:.^
                                   ^.....'.............^^        ^.^^:^..:^.^^^
                                   ^....^^.............^         ^.............
                                  #^..:^ ^.............^         ^^^^#^^#^##^.^
                                  ^...^^ ^^..........#^.                       
                     ^#^^^^^    .^^^..^   ^^.........:^                        
                    ^^.....^^  .......^    :^.#:.....^.                        
                   ^^.......^^......#.^     ^^ ....^^^                         
          n  n..^ #^....#....^^.#^  ^^^       ^++^^                            
          nn nn†.^^.............^                                              
              ^+n^^.............                                               
               .# '.....#.....^                                                
                ..+....%......^                                                
                  ^...........^                                                
                  .^.........^^                                                
                   .#...\...^^                                                 
                    ^^.....^^                                                  
                     ^^^#.^^                                                   
                                                                               
                                                                               

250' (L5)    LF:8-? Light 2 Paralyzed! Confused Fed 39 % Blessed Dirt