Solidus [Dwarf Paladin]

  [Tangaria 1.5.0 Character Dump]

 Name   Solidus       Age             44         Self  RB  CB  EB   Best
 Sex    Male          Height        4'4"  STR:     16  +2  +1  +0  18/10
 Race   Dwarf         Weight    8st 13lb  INT:     10  -3  -3  +0      4
 Class  Paladin       Turns used:         WIS:     16  +2  +1  +0  18/10
 Title  Defender      Game          9433  DEX:     13  -2  -1  +3     13
 HP     -3/237        Player       23590  CON:     15  +2  +2  +0  18/10
 SP     4/31          Active       15872

 Level                 19    Armor      [26,+50]    Saving Throw     57%
 Cur Exp             4899                           Stealth          Bad
 Max Exp             4899    Melee       2d10,+9    Disarm - phys.   51%
 Adv Exp             5500    To-hit       52,+17    Disarm - magic   40%
                             Blows      1.0/turn    Magic Devices     54
 Gold                7711                           Searching        44%
 Burden          132.7 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight        0.8 lb    To-hit       32,+12    Speed             -1
 MaxDepth      700' (L14)    Shots      0.0/turn

 You are the only child of a Dwarven Prison Guard. You are a credit to
 the family. You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.......+...... Fear:.............!
Elec:.............. Blnd:.............+
Fire:.......+...... Conf:..............
Cold:.......+...... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:.......+......
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:....+.........
 -SP:.............. Sear:....+.........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The blackguard tries to cast a spell, but fails.
> Something mutters.
> It disappears!
> The umber hulk hits you (6).
> The umber hulk misses you.
> The umber hulk bites you (5).
> The blackguard hits you (9). (x2)
> The blackguard misses you.
> The snaga misses you.
> The umber hulk misses you.
> The umber hulk hits you (6).
> The umber hulk bites you (7).
> The blackguard misses you.
> The blackguard hits you (8).
> You die.

Killed by a blackguard.


  [Character Equipment]

a) a Lance of Venom (2d10) (+5,+7)
     Found lying on the floor of a special room at 600 feet (level 12).

     Branded with poison.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster.
     With +9 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would attack a bit faster.
     With +3 STR and +4 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 47.4 vs creatures not resistant to poison and 22.5
     vs. others.

c) a Ring of Protection [+7]
     Found lying on the floor at 550 feet (level 11).

d) a Ring of Protection [+9]
     Found lying on the floor at 550 feet (level 11).

e) an Amulet of Searching <+1, +2>
     Found lying on the floor at 600 feet (level 12).

     +1 stealth.
     +2 searching skill.

f) an Old Lantern (2821 turns)
     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+2]
     Bought from a store on the surface.

h) the Cloak of Thingol [1,+18] <+3> {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

     +3 dexterity.
     Provides resistance to Acid, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.

     When activated, it tries to recharge a wand or staff, destroying the wand
     or staff on failure.
     Takes 63 turns to recharge at your current speed.
     Your chance of success is 93.5%

i) a Wicker Shield [2,+6]
     Dropped by a dark elven necromancer at 650 feet (level 13).

k) a Set of Gauntlets [3,-2]
     Bought from a store on the surface.

l) a Pair of Iron Shod Boots [4,+5]
     Dropped by a snotling at 450 feet (level 9).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 10 Iron Shots (1d4) (+4,+5)
     Combat info:
     Average thrown damage: 15.3.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) 2 Mushrooms of Second Sight

d) 6 Rations of Food

e) 4 Flasks of oil

f) 11 Potions of Cure Light Wounds {@q1}

g) 5 Potions of Cure Serious Wounds

h) a Potion of Neutralize Poison {@q2}

i) 22 Scrolls of Phase Door

j) a Scroll of Protection from Evil

k) a Scroll of Remove Hunger (tattered)

l) a Scroll of Word of Recall (rugged)

m) a Wand of Magic Missile (4 charges)

n) a Wand of Slow Monster (8 charges) {@a1}

o) a Wand of Confuse Monster (7 charges)

p) 2 Wands of Hold Monster (7 charges) {@a2}

q) a Wand of Scare Monster (5 charges)

r) a Staff of Curing (9 charges)

s) a Ring of Searching <+1, +3>
     Found lying on the floor at 500 feet (level 10).

     +1 stealth.
     +3 searching skill.

t) a Ring of Reckless Attacks (+5,+3) [-17]
     Found lying on the floor at 500 feet (level 10).

u) an Amulet of Teleportation <+5, +10> {@x1, cursed}
     Dropped by a warrior at 700 feet (level 14).

     It randomly makes you teleport; this curse cannot be removed.
     +5 searching skill.
     +10 movement speed.

v) an Old Lantern (5000 turns)
     Found lying on the floor of a special room at 500 feet (level 10).

     Intensity 3 light.


  [Home Inventory]

a) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:02   50ft      2     Killed Grip, Farmer Maggot's Dog
00:00:08   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:08   150ft     5     Reached level 5
00:00:17   250ft     7     Killed Freesia
00:00:20   250ft     7     Killed Baba Yaga
00:00:35   250ft     10    Reached level 10
00:00:36   250ft     10    Killed Wolf, Farmer Maggot's Dog
00:00:38   250ft     10    Killed Bullroarer the Hobbit
00:00:38   250ft     10    Found the Cloak of Thingol
00:00:48   350ft     12    Killed The wounded bear
00:01:30   450ft     14    Killed Bloodfang, the Wolf
00:01:35   450ft     14    Killed Brodda, the Easterling
00:01:42   500ft     15    Reached level 15
00:02:06   600ft     16    Killed Smeagol
00:02:15   650ft     17    Killed Wormtongue, Agent of Saruman
00:02:23   700ft     18    Killed Orfax, Son of Boldor
00:02:34   700ft     19    Killed Lagduf, the Snaga
00:02:37   700ft     19    Was killed by a blackguard


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

         #..#..#                     ###                                       
         #..#%.#                       ######                                  
         #..#..####################. .........                                 
         #..#...!.'_         ....'............                                 
         #..#...].'         .....'..##########                                 
         #..~######         ....?##                                            
         #..##    #         .$$..#                                             
         #..#     ##########..####      p#                                     
         #..#              #..##########o                                      
         #..#              #.........p.X.~                                     
         #..#              # .........p†..                                     
         #..#                  #   #####o.                                     
         ...##                                                                 
        ......                .#                                               
       #......                .#                                               
       #..###                                                                  
###    #..#                                                                    
..######''#                                                                    
..........#                                                                    
##........                                                                     
 ###.....                                                                      

700' (L14)   LF:4-? Light 3 Fed 33 % Hero Blessed Bold Open floor