Talamat [Dwarf Warrior]

  [Tangaria 1.6.1 T-24 Character Dump]

 Name   Talamat       Age             36         Self  RB  CB  EB   Best
 Sex    Male          Height        3'5"  STR:     17  +2  +3  +0  18/40
 Race   Dwarf         Weight     8st 9lb  Int:     10  -3  -2  +0      5      4
 Class  Warrior       Turns used:         WIS:     12  +2  -2  +0     12
 Title  Swordsman     Game         23682  DEX:     15  -2  +2  +0     15
 HP     -4/152        Player       42690  CON:     14  +2  +2  +1  18/10
 SP     0/0           Active       18350  CHR:     11  -2  -2  +0      7

 Level                 14    Armor      [48,+15]    Saving Throw     42%
 Cur Exp             1650                           Stealth          Bad
 Max Exp             1825    Melee        4d4,+9    Disarm - phys.   58%
 Adv Exp             1890    To-hit        49,-1    Disarm - magic   38%
                             Blows      1.0/turn    Magic Devices     36
 Gold                1071                           Searching        28%
 Burden          162.3 lb    Shoot to-dam     +0    Infravision   100 ft
 Overweight       -5.6 lb    To-hit        39,-9    Speed         Normal
 MaxDepth      750' (L15)    Shots      0.0/turn

 You are the only child of a Dwarven Priest. You are a well liked child.
 You have dark brown eyes, straight black hair, a two foot beard, and a
 dark complexion.

Resistances         Abilities
Acid:.............. Fear:..+...........
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:...+..........
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..-...........
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You are no longer poisoned.
> The orc archer fires an arrow, but misses.
> The orc archer misses you.
> The orc archer hits you for 5 damage.
> You hit the orc archer for 39 damage. It was a good hit!
> The orc archer hits you for 6 damage.
> The orc archer misses you.
> You miss the orc archer.
> The black orc lashes at you with a whip of magical energy.
> The orc archer misses you.
> The orc archer hits you for 5 damage.
> You hit the orc archer for 20 damage.
> You have slain the orc archer.
> The black orc lashes at you with a whip of magical energy.
> You die.

Killed by a black orc.


  [Character Equipment]

a) a Maul (4d4) (+8,+5)
     Found lying on the floor at 400 feet (level 8).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 21.

c) a Ring of the Dog <+1, -2>
     Bought from a store on the surface.

     +1 constitution.
     -2 stealth.
     Provides protection from fear.
     Sustains charisma.

d) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

f) a Wooden Torch (4518 turns)
     Intensity 2 light.

g) Chain Mail (-2) [32,+3] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 200 feet (level 4).

i) a Cloak [1,+3]
     Found lying on the floor at 350 feet (level 7).

n) a Metal Cap [3,+3] {Mughash the Kobold Lord}
     Dropped by Mughash the Kobold Lord at 350 feet (level 7).

o) a Set of Caestus (+0,+3) [5,+1] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

p) a Pair of Steel Shod Boots [7,+4] {Orfax, Son of Boldor}
     Obtained from Cath. Rumoured to be dropped by Orfax, Son of Boldor, at
     550 feet (level 11).

     Cannot be harmed by fire.

q) a Spade
     Bought from a store on the surface.


  [Character Quiver]


  [Character Inventory]

a) a Travel Guide [Basics]

b) 2 Flasks of oil

c) a Potion of Berserk Strength

d) 2 Potions of Infravision

e) a Potion of Lose Memories

f) 6 Scrolls of Light

g) a Rod of Light

i) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

m) a Lantern (0 turns)
     Dropped by a kobold at 200 feet (level 4).

     Cannot be harmed by fire.
     Intensity 3 light.

n) Old Rusty Chain Mail of Resistance (-5) [27,+10] {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman, at 450 feet (level 9).

     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.

o) Leather Scale Mail of Resistance (-1) [20,+14] {Mughash the Kobold Lord}
     Dropped by Mughash the Kobold Lord at 350 feet (level 7).

     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.

p) a Dagger of Slay Undead (1d4) (+4,+2)
     Dropped by a kobold at 200 feet (level 4).

     Slays undead.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +2 DEX you would get 3.7 blows/round.
     Average damage/round: 45.2 vs undead and 28.3 vs. others.
     Average thrown damage: 40.6 vs undead and 13.5 vs. others.

q) a Great Hammer (8d1) (+2,+4) {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 200 feet (level 4).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.5.

r) a Shovel
     Found lying on the floor at 400 feet (level 8).


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:28   50ft      1     Defeated Mad woodsman
00:01:44   100ft     3     Defeated Lobelia Sackville-Baggins
00:01:52   150ft     4     Defeated Fang, Farmer Maggot's Dog
00:02:01   150ft     4     Defeated Wolf, Farmer Maggot's Dog
00:02:01   150ft     5     Reached level 5
00:03:06   200ft     8     Defeated Grip, Farmer Maggot's Dog
00:03:42   200ft     8     Defeated Smeagol
00:03:58   200ft     10    Reached level 10
00:04:20   200ft     10    Defeated Bullroarer the Hobbit
00:04:35   200ft     11    Helped to defeat Smeagol
00:04:43   250ft     11    Defeated Freesia
00:05:07   350ft     12    Killed Mughash the Kobold Lord
00:05:14   350ft     13    Helped to kill Mughash the Kobold Lord
00:05:35   450ft     13    Helped to kill Wormtongue, Agent of Saruman
00:06:02   550ft     14    Killed Orfax, Son of Boldor
00:06:34   750ft     14    Was killed by a black orc


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Ironman: zeitnot no-recall force descent     : no  (birth_ironman)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)
Without Second Chance and extra low-HP heal  : no  (birth_hardcore)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

                                                          ##....##~###  ##~####
                                                        ............+..'.......
                                                       #............'..'.......
                                                      ##..##    #####''###   #~
                                                  ........          #..#       
                                 #######..########.......           #..        
                                 #..=...$........~''####            #..        
                                 #...............#..'...........  '............
                                 #..................'...........  '............
                                 #..................#####<######  ##^.#########
                                 ................#                 #..#........
                                 ................#                 ............
                                 ##. #oo##++######                  ..$........
                                     #.@#                            <#........
                                      O.#                              ########
                                      O                                        
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

750' (L15)   LF:3-? Light 2 Afraid Hungry 8 % Infra Open floor                  


  [Player information]

Player ID: Talamat
Time: 06:40:23 19-07-2024
Server Turns: 815502305
Timestamp: 1721360423
Account score: 4