Tangar [Centaur Blackguard]

  [Tangaria 1.5.0 Character Dump]

 Name   Tangar        Age             37         Self  RB  CB  EB   Best
 Sex    Male          Height        4'2"  STR:     16  -1  +2  +1     18
 Race   Centaur       Weight    12st 1lb  INT:     11  -1  +0  +2     12
 Class  Blackguard    Turns used:         WIS:     14  +0  -3  +0     11
 Title  Brigand       Game         21339  DEX:     17  -1  +0  +0     16
 HP     -3/261        Player       43558  CON:     10  -1  +2  +0     11
 SP     10/20         Active        8310  CHR:     10  -3  -1  +0      6

 Level                 22    Armor      [45,+27]    Saving Throw     43%
 Cur Exp             9694                           Stealth          Bad
 Max Exp             9694    Melee       2d4,+13    Disarm - phys.   56%
 Adv Exp            10500    To-hit       52,+28    Disarm - magic   37%
                             Blows      1.0/turn    Magic Devices     38
 Gold                   0                           Searching        32%
 Burden          104.1 lb    Shoot to-dam     +5    Infravision    10 ft
 Overweight      -15.8 lb    To-hit       26,+28    Speed              1
 MaxDepth     1150' (L23)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:....?...+..... Fear:.............!
Elec:.............. Blnd:....?.........
Fire:..+........... Conf:.............+
Cold:..+........... Stun:....?.........
Pois:....?......... HLif:....?.........
Lite:......+.......  Rgn:..............
Dark:......+.......  ESP:..............
Soun:....?......... SInv:+.............
Shar:....?......... FAct:....+.........
Nexu:....?.........  Lev:....?.........
Neth:....?......... SDig:..............
Chao:....?......... Trap:....?.........
Dise:....?......... Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:....?.........  Spd:....+.........
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:....?......... PLit:..............
Hung:.............. DRed:..............
Time:....?......... Move:....-........+
Mana:....?.........
Wate:....?.........

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:+.............
Gian:..............
Drag:..............


  [Last Messages]

> The elite uruk hits you. (x2)
> You failed to concentrate hard enough!
> You do not have enough mana to perform this ritual. (x2)
> The elite uruk hits you. (x2)
> You miss the elite uruk.
> You feel resistant to confusion!
> You feel very good.
> You have 9 Potions of Cure Critical Wounds {@q7} (e).
> The elite uruk misses you.
> The elite uruk hits you.
> You have 17 Scrolls of Phase Door {@r9} (h).
> The elite uruk lashes at you with a whip of magical energy.
> The elite uruk misses you.
> The elite uruk hits you. (x2)
> You die.

Killed by an elite uruk.


  [Character Equipment]

a) a Ball-and-Chain of *Slay Troll* (2d4) (+4,+8) <+1> {@w1}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     +1 strength.
     Slays trolls.
     Grants the ability to see invisible things.
     Grants the ability to sense trolls.

     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +1 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 30.1 vs trolls and 19.2 vs. others.

b) a Sling (x2) (+4,+5)
     Dropped by a soldier at 250 feet (level 5).

c) a Ring of Resist Fire and Cold
     Found lying on the floor of a special room at 750 feet (level 15).

     Provides resistance to Fire, Cold.

d) a Ring of Protection [+16] {@w0}

e) an Amulet of Inertia <+1, -10>
     Found lying on the floor of a cavern at 1100 feet (level 22).

     +1 speed.
     -10 movement speed.
     Sustains dexterity.
     Prevents paralysis.

f) a Lantern (14655 turns)
     Found lying on the floor at 600 feet (level 12).

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Shadow Dragon Scale Mail (-2) [32,+10] {@A5}
     Found lying on the floor at 600 feet (level 12).

     Provides resistance to Light, Dark.

h) a Fur Cloak [3,+5]
     Found lying on the floor of a cavern at 1100 feet (level 22).

i) a Wicker Shield of Resist Acid [2,+2]
     Bought from a store on the surface.

     Provides resistance to Acid.
     Cannot be harmed by Acid.

j) a Metal Cap of Intelligence [3,+3] <+2>
     Bought from a store on the surface.

     +2 intelligence.
     Sustains intelligence.

k) a Set of Caestus (+0,+3) [5,+0] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     Dropped by an orc tracker at 600 feet (level 12).


  [Character Quiver]

b) a Magic Shot (1d3) (+0,+0) {@f1}
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 14.4.
     Average thrown damage: 4.1.


  [Character Inventory]

a) 2 Books of Shadows [Shadows for Beginners]
     You can read this book.

b) 2 Books of Shadows [Dark Conjurings]
     You can read this book.

c) 2 Mushrooms of Fast Recovery {@E1}

d) 10 Potions of Cure Serious Wounds {@q6}

e) 9 Potions of Cure Critical Wounds {@q7}

f) 2 Potions of Boldness

g) 2 Potions of Slowness {@v9}
     It can be thrown at creatures with damaging effect.

h) 17 Scrolls of Phase Door {@r9}

i) 4 Scrolls of Word of Recall {@r8}

j) a Rod of Treasure Location {@U9}

k) a Rod of Curing {@U3}

l) a Rod of Light {@U2}

m) a Rod of Illumination (charging) {@U1}

n) a Wand of Light (15 charges) {@U2}

o) a Wand of Darkness (15 charges) {@U4}

p) a Staff of Magic Mapping (6 charges)

q) a Ring of Teleportation <+2> {@w0, cursed}
     Dropped by a half-orc at 1000 feet (level 20).

     It randomly makes you teleport; this curse cannot be removed.
     +2 speed.

r) 3 Empty Bottles


  [Home Inventory]

a) 5 Rations of Food {Freesia}

b) a Ring of Free Action
     Prevents paralysis.

c) 30 Arrows (1d4) (+3,+5)


  [House List]


a) 1068 gold pieces worth of gold
b) 6 Potions of Cure Light Wounds {@q6}
c) a Katana (3d5) (+6,+7) {~300}
d) an Amulet of Adornment <+1, -1> {~100}
e) a Ring of the Mouse (+0,-9) <+2, +3> {~300}
f) a Ring of the Mouse (+0,-3) <+2, +3> {~300}
g) a Magic Bolt (1d5) (+0,+0) {~200}
h) a Staff of Curing (5 charges) {~300}
i) a Ring of the Mouse (+0,-9) <+3> {~300}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   100ft     2     Killed Freesia
00:00:08   100ft     3     Killed Lobelia Sackville-Baggins
00:00:09   150ft     5     Reached level 5
00:00:17   250ft     7     Killed Baba Yaga
00:00:21   200ft     8     Killed Fang, Farmer Maggot's Dog
00:01:08   300ft     10    Reached level 10
00:01:10   250ft     10    Killed Wolf, Farmer Maggot's Dog
00:01:21   350ft     12    Killed Grip, Farmer Maggot's Dog
00:01:32   600ft     13    Killed The wounded bear
00:01:43   600ft     15    Reached level 15
00:01:48   600ft     15    Killed Solovei the Robber
00:02:36   800ft     18    Killed Grishnukh, the Hill Orc
00:03:08   850ft     20    Reached level 20
00:03:53   850ft     20    Killed Wormtongue, Agent of Saruman
00:04:18   1000ft    21    Killed The Rat King
00:05:55   1050ft    22    Was killed by an elite uruk


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                               #..............'.                               
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                                .......   ... #.#                              
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                                #..##                                          
                                #..#      #++#                                 
                                #..#     ##..#                                 
                               ##..###   ##..#                                 
                               ##..########..#                                 
                               ##o.oo.oo.....#                                 
                                ##..oo.†.....#                                 
                                 #############                                 
                                                                               
                                                                               

1050' (L21)  LF:5-? Light 6 Moves +10 Study (3) Fed 43 % Berserk Bold