Tangar [Naga Blackguard]

  [Tangaria 1.5.0 Character Dump]

 Name   Tangar        Age             89         Self  RB  CB  EB   Best
 Sex    Male          Height        3'4"  STR:     18  +1  +2  +0  18/30
 Race   Naga          Weight    11st 8lb  INT:     10  -2  +0  +0      8
 Class  Blackguard    Turns used:         WIS:     10  -2  -3  +0      5
 Title  Thug          Game          6472  DEX:     17  +3  +0  +0  18/20
 HP     -10/133       Player       17261  CON:     10  -1  +2  +0     11
 SP     7/7           Active        9575  CHR:     10  -9  +0  +0      3

 Level                 12    Armor      [18,+10]    Saving Throw     33%
 Cur Exp              838                           Stealth          Bad
 Max Exp              838    Melee        1d6,+4    Disarm - phys.   39%
 Adv Exp             1062    To-hit       40,+27    Disarm - magic   24%
                             Blows      1.7/turn    Magic Devices     20
 Gold                 611                           Searching        25%
 Burden           94.8 lb    Shoot to-dam     +3    Infravision    60 ft
 Overweight      -61.1 lb    To-hit       14,+25    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:?............. Fear:?............!
Elec:?............. Blnd:?.............
Fire:?............. Conf:?.............
Cold:?............. Stun:..............
Pois:?............. HLif:?.............
Lite:?.............  Rgn:..............
Dark:?.............  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:.............+
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:?............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:?.............  Spd:..............
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
Hung:.............. DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> There is a puff of smoke!
> The bandit disappears!
> The dark elven priest misses you.
> The dark elven priest hits you. (x3)
> You have been given a graze.
> You hit the dark elven priest. (x2)
> The dark elven priest hits you. (x4)
> You miss the dark elven priest.
> The dark elven priest hits you. (x2)
> You have been stunned.
> You are no longer bleeding.
> The dark elven priest points at you and curses!
> You die.
> You autoinscribe 2 Potions of Poison.
> You autoinscribe 3 Potions of Confusion.

Killed by a dark elven priest.


  [Character Equipment]

a) a Rapier of Slay Giant (1d6) (+4,+6)
     Found lying on the floor at 550 feet (level 11).

     Slays giants.

     Combat info:
     1.7 blows/round.
     With +1 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +2 DEX you would get 2.1 blows/round.
     Average damage/round: 26.9 vs giants and 13.9 vs. others.

b) a Short Bow (x2) (+2,+3)
     Found lying on the floor of a special room at 200 feet (level 4).

c) a Ring of Protection [+8]
     Found lying on the floor at 550 feet (level 11).

f) an Old Lantern (4737 turns)
     Found lying on the floor of a special room at 100 feet (level 2).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     Found lying on the floor at 300 feet (level 6).

h) a Cloak [1,+5]
     Found lying on the floor at 100 feet (level 2).

i) a Leather Shield [8,+0]
     An inheritance from your family.

k) a Set of Leather Gloves [1,+5]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     Found lying on the floor at 550 feet (level 11).


  [Character Quiver]

a) 26 Bolts (1d5) (+5,+3)

b) 15 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 11.2.
     35% chance of breaking upon contact.

c) 21 Arrows (1d4) (+6,+5) {@f2}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 21.6.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 2 Books of Shadows [Shadows for Beginners]
     You can read this book.

b) a Ration of Food

c) a Pint of Fine Wine

d) a Flask of oil {@v9}

e) 11 Potions of Cure Light Wounds {@q6}

f) 3 Potions of Neutralize Poison {@q2}

g) a Potion of Water

h) 2 Potions of Poison {@v9}
     Branded with poison.

     It can be thrown at creatures with damaging effect.

i) a Potion of Boldness

j) 3 Potions of Confusion {@v9}
     It can be thrown at creatures with damaging effect.

k) 4 Scrolls of Phase Door {@r9}

l) 2 Scrolls of Blessing {@r1}

m) 2 Scrolls of Word of Recall (rugged) {@r8}

n) a Rod of Light {@U1}

o) a Wand of Stun Monster (5 charges) {@U5}

p) a Wand of Light (10 charges) {@U4}

q) a Wand of Darkness (14 charges) {@U6}

r) a Dagger of Slay Evil (1d4) (+5,+2)
     Dropped by a snotling at 200 feet (level 4).

     Slays evil creatures.

     Combat info:
     1.7 blows/round.
     With +1 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +2 DEX you would get 2.1 blows/round.
     Average damage/round: 9.3 vs evil creatures and 4.7 vs. others.
     Average thrown damage: 27.8 vs evil creatures and 13.9 vs. others.

s) a Sling (x2) (+3,+5)
     Found lying on the floor at 250 feet (level 5).

t) 17 Cobbles (1d6)
     Branded with stunning.

u) an Empty Bottle


  [Home Inventory]

a) a Hard Biscuit

b) 2 Rations of Food

c) a Pint of Fine Wine

d) a Pint of Fine Ale {Freesia}

e) 2 Flasks of oil {@v9}

f) a Scroll of Monster Confusion {@r1}

g) a Scroll of Remove Hunger (tattered) {@r5}

h) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.

i) a Main Gauche (1d5) (+0,+0)
     Bought from a store on the surface.

     Combat info:
     1.7 blows/round.
     With +1 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +2 DEX you would get 2.1 blows/round.
     Average damage/round: 1.9.

j) 2 Slings (x2) (+0,+0)
     Found lying on the floor of a special room at 100 feet (level 2).

k) 27 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.

l) 19 Rounded Pebbles of Frost (1d2) (+8,+1)
     Branded with cold.

     Combat info:
     Average thrown damage: 30.9 vs creatures susceptible to cold, 15.4 vs
     creatures not resistant to cold, and 5.1 vs. others.

m) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:08   50ft      2     Killed Mad woodsman
00:00:15   100ft     3     Killed Freesia
00:00:24   100ft     5     Reached level 5
00:01:01   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:12   200ft     8     Killed Grip, Farmer Maggot's Dog
00:01:14   250ft     9     Killed Farmer Maggot
00:01:15   250ft     9     Killed Baba Yaga
00:01:16   100ft     10    Reached level 10
00:01:33   300ft     10    Killed Fang, Farmer Maggot's Dog
00:01:47   600ft     12    Was killed by a dark elven priest


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
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                            ^^^^.                                              
                            ^.:.^                                              
                            .^†^                                               
                           . h..                                               
                          # ^^^^^                                              
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:5-? Light 4 Study (1) Stun Fed 55 % Berserk Bold