Artech [Half-Troll Warrior]

  [Tangaria 1.6.0 T-12 Character Dump]

 Name   Artech        Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height        8'3"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    21st 8lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swashbuckler  Game          7723  DEX:     17  -4  +2  +0     15
 HP     -91/209       Player       18159  Con:     14  +3  +2  +0  18/10      8
 SP     0/0           Active        9932  CHR:     10  -4  -2  +0      4

 Level                 16    Armor      [16,+12]    Saving Throw     26%
 Cur Exp             2257                           Stealth          Bad
 Max Exp             2257    Melee        1d5,+7    Disarm - phys.   56%
 Adv Exp             2875    To-hit        54,+6    Disarm - magic   35%
                             Blows      3.4/turn    Magic Devices     18
 Gold                  17                           Searching        20%
 Burden          167.7 lb    Shoot to-dam     +4    Infravision    30 ft
 Overweight      -12.2 lb    To-hit        39,+3    Speed         Normal
 MaxDepth      550' (L11)    Shots      1.0/turn

 Your mother was a Stone-Troll Cook. You have slime-green eyes, mangy
 dark purple hair, and blue ulcerous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..+...........
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You have destroyed the pike.
> The pike bites you (5).
> You hit the pike (9).
> You hit the pike (11).
> You have destroyed the pike.
> You miss the pike.
> You hit the pike (8).
> You hit the pike (10).
> You have destroyed the pike.
> Something tries to cast a spell, but fails. (x2)
> Something messes with your mind.
> You are confused!
> You hear a gurgling roar.
> You are hit by water!
> You die.

Killed by a kraken.


  [Character Equipment]

a) a Main Gauche (1d5) (+5,+4)
     Dropped by a kobold at 200 feet (level 4).

     Combat info:
     3.4 blows/round.
     With +0 STR and +2 DEX you would get 3.8 blows/round.
     Average damage/round: 35.

b) a Sling (x2) (+2,+4)
     Found lying on the floor of a special room at 400 feet (level 8).

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

f) an Old Lantern (4026 turns)
     Found lying on the floor at 500 feet (level 10).

     Intensity 3 light.

g) Soft Leather Armour [8,+4]
     Found lying on the floor at 450 feet (level 9).

i) a Cloak [1,+0]
     Bought from a store on the surface.

m) a Wicker Shield [2,-1]
     Found lying on the floor at 100 feet (level 2).

o) a Set of Leather Gloves [1,+5]
     Found lying on the floor at 450 feet (level 9).

p) a Pair of Iron Shod Boots [4,+3]
     Found lying on the floor at 400 feet (level 8).

     Cannot be harmed by Fire.


  [Character Quiver]


  [Character Inventory]

a) 24 Potions of Cure Serious Wounds

b) a Potion of True Seeing

c) 27 Scrolls of Phase Door {@r1}

d) a Scroll of Treasure Detection

e) 5 Scrolls of Detect Invisible {@r3}

f) 3 Scrolls of Identify

g) 6 Scrolls of Word of Recall

i) 6 Scrolls of Blessing {@r2}

m) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

n) a Rod of Curing {@z1}

o) a Wand of Magic Missile (5 charges) {@a1}

p) a Wand of Darkness (11 charges)

q) a Staff of Cure Light Wounds (10 charges)

r) a Ring of Reckless Attacks (+5,+4) [-16]
     Found lying on the floor at 500 feet (level 10).

     Sustains strength, constitution.

s) an Old Lantern (5000 turns)
     Bought from a store on the surface.

     Intensity 3 light.

t) Soft Leather Armour [8,-10] {cursed}
     An inheritance from your family.

     It poisons you from time to time.
     It prevents you from teleporting.

u) a Tulwar of Slay Animal (2d4) (+11,+3)
     Found lying on the floor at 400 feet (level 8).

     Slays animals.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +2 DEX you would get 2.0 blows/round.
     Average damage/round: 27.7 vs animals and 18.9 vs. others.

v) a Bastard Sword of Slay Animal (3d4) (+3,+5) {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman, at 450 feet (level 9).

     Slays animals.

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 28.3 vs animals and 18.9 vs. others.

w) a Glaive (2d6) (+2,+5) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga, at 500 feet (level 10).

     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 18.6.

x) a Quarterstaff (1d11) (+4,+4) {Brodda, the Easterling}
     Dropped by Brodda, the Easterling, at 450 feet (level 9).

     Combat info:
     This weapon should be wielded with both hands.
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 15.9.

y) a Great Hammer (8d1) (+1,+6) {Vort the Kobold Queen}
     Dropped by Vort the Kobold Queen at 450 feet (level 9).

     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 21.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:08   100ft     2     Defeated Grip, Farmer Maggot's Dog
00:00:15   100ft     4     Defeated Fang, Farmer Maggot's Dog
00:00:15   100ft     5     Reached level 5
00:00:17   100ft     6     Defeated Freesia
00:00:31   200ft     7     Defeated Wolf, Farmer Maggot's Dog
00:00:50   250ft     10    Reached level 10
00:00:51   250ft     10    Defeated Baba Yaga
00:01:23   450ft     12    Killed Vort the Kobold Queen
00:01:28   500ft     13    Defeated Bullroarer the Hobbit
00:01:31   500ft     14    Killed Lagduf, the Snaga
00:01:46   450ft     15    Reached level 15
00:01:48   450ft     15    Killed Brodda, the Easterling
00:01:52   450ft     15    Killed Wormtongue, Agent of Saruman
00:02:08   Wild      16    Was killed by a kraken


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
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                                     ~~~~~                                     

W (0, 8)     Light 3 Afraid Confused Fed 73 % Pool of water                     


  [Player information]

Player ID: Artech
Time: 16:38:48 03-08-2022
Server Turns: 365184996
Timestamp: 1659533928
Account score: 12
Hardcore