Varatorn [Vampire Rogue]

  [Tangaria 1.5.0 Character Dump]

 Name   Varatorn      Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height        5'6"  STR:  18/32  +0  +0  +5  18/82
 Race   Vampire       Weight    10st 9lb  Int:     15  -1  +1  +2     17     16
 Class  Rogue         Turns used:         WIS:     11  -3  -3  +2      7
 Title  Sharper       Game         28101  DEX:     15  +0  +3  +6  18/60
 HP     -4/289        Player       81388  CON:     13  -3  -1  +1     10
 SP     27/27         Active       52337

 Level                 31    Armor      [62,+57]    Saving Throw     79%
 Cur Exp           156103                           Stealth       Superb
 Max Exp           156103    Melee       4d2,+29    Disarm - phys.   80%
 Adv Exp           187500    To-hit       61,+37    Disarm - magic   63%
                             Blows      4.3/turn    Magic Devices     59
 Gold               11320                           Searching        59%
 Burden          206.0 lb    Shoot to-dam    +15    Infravision   100 ft
 Overweight       26.1 lb    To-hit       49,+40    Speed              2
 MaxDepth     1700' (L34)    Shots      1.5/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:........+..... Fear:.+.......+...+
Elec:.+..+...+..... Blnd:..............
Fire:.+...+..+..... Conf:.............!
Cold:.+......+..... Stun:..............
Pois:...+.......... HLif:.............+
Lite:.......+.....-  Rgn:..............
Dark:..............  ESP:..............
Soun:.......+...... SInv:+.............
Shar:.......+...... FAct:...........+..
Nexu:..............  Lev:.......+.....+
Neth:.............. SDig:..............
Chao:......+....... Trap:..............
Dise:......+....... Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:.......+.....+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.+...........+
-Exp:.............. Blow:+.............
Stck:.............. Shot:.+............
Frag:.............. Mght:.+............
LTel:.............. PLit:.....+........
                    DRed:.............-
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Something makes scary noises.
> You fight off a sense of dread.
> Someone hits you. (x3)
> Someone misses you.
> You feel resistant to confusion!
> You feel very good.
> You blink and your eyes clear.
> You have 6 Potions of Cure Serious Wounds {@q5} (d).
> You feel something evil appear nearby!
> Ulfang the Black hits you. (x4)
> You feel something evil appear nearby!
> But nothing comes.
> Ulfang the Black misses you.
> Ulfang the Black hits you. (x2)
> You die.

Killed by Ulfang the Black.


  [Character Equipment]

a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> {Mad King}
     Dropped by Mad King at 1600 feet (level 32).

     +2 dexterity.
     +2 extra blows.
     Slays evil creatures, animals, undead.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.

     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows/round.
     With +0 STR and +2 DEX you would get 4.8 blows/round.
     Average damage/round: 219.4 vs undead, 190.5 vs animals and evil creatures,
     161.1 vs creatures not resistant to life leech, and 161.1 vs. others.

b) the Short Bow of Amras (x3) (+12,+15) <+2, +1, +5> {Mim, Betrayer of Turin}
     Dropped by Mim, Betrayer of Turin at 1650 feet (level 33).

     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +5 shooting speed.
     +1 shooting power.
     Provides resistance to Lightning, Fire, Cold.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.

c) a Ring of Damage (+0,+11)
     Found lying on the floor at 1350 feet (level 27).

d) a Ring of Resist Poison
     Found lying on the floor of a labyrinth at 1400 feet (level 28).

     Provides resistance to Poison.

e) an Amulet of Resist Lightning <+1>
     Dropped by a dark elven warrior at 1050 feet (level 21).

     +1 constitution.
     Provides resistance to Lightning.

f) the Phial of Nellon <+4> {Lugdush, the Uruk}
     Dropped by Lugdush, the Uruk at 1450 feet (level 29).

     +4 strength.
     +4 light.
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     Intensity 4 light.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 27% for an
     average of 20.3 damage and lights up the surrounding area.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 94.1%

g) Chaos Dragon Scale Mail (-2) [40,+11]
     Found under some rubble at 600 feet (level 12).

     Provides resistance to Chaos, Disenchantment.

h) the Cloak of Ringria [1,+16] <+1, +2>
     Dropped by a dark elven priest at 1450 feet (level 29).

     +1 strength.
     +2 dexterity.
     +2 stealth.
     Provides resistance to Light, Sound, Shards.
     Cannot be harmed by Acid, Fire.
     Sustains wisdom.
     Makes you float just above the floor.

i) a Leather Shield of Resistance [8,+10]
     Found lying on the floor at 1600 feet (level 32).

     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.

j) the Iron Helm of Valarnur [7,+21] {Sangahyando of Umbar}
     Dropped by Sangahyando of Umbar at 1200 feet (level 24).

     Provides protection from fear.
     Cannot be harmed by Acid.

k) a Set of Caestus (+0,+3) [5,+2] {Kikimora}
     Dropped by Kikimora at 1000 feet (level 20).

l) a Pair of Leather Sandals of Free Action [1,+4]
     Conjured forth by magic at 1350 feet (level 27).

     Prevents paralysis.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 2 Magic Arrows (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     1.5 shots/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 81.4.

b) a Magic Bolt (1d5) (+0,+0)
     Returns when thrown.

c) the Rounded Pebble of Arfin (1d2) (+0,+0)
     Slays undead.
     Returns when thrown.

     Combat info:
     Average thrown damage: 9.3 vs undead and 3.1 vs. others.


  [Character Inventory]

a) 2 Books of Shadows [Shadows for Beginners]
     You can read this book.

b) 4 Mushrooms of Vigor

c) 2 Rations of Food

d) 6 Potions of Cure Serious Wounds {@q5}

e) 6 Potions of Cure Critical Wounds

f) 5 Potions of Restore Mana

g) 5 Potions of Speed {@q9}

h) 5 Potions of Berserk Strength

i) 34 Scrolls of Phase Door {@r5}

j) a Scroll of Teleportation

k) 4 Scrolls of Remove Hunger

l) 9 Scrolls of Word of Recall

m) 2 Rods of Treasure Location {@z1}

n) 3 Rods of Illumination {@z2}

o) 3 Staves of Teleportation (19 charges) {@u1}

p) the Phial of Bardaur <+2, +4>
     Found lying on the floor of a labyrinth at 1550 feet (level 31).

     +2 searching skill.
     +4 light.
     Provides resistance to Fire, Cold, Dark.
     Provides protection from fear.
     Cannot be harmed by Fire.
     Speeds regeneration.
     Intensity 4 light.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 27% for an
     average of 20.3 damage and lights up the surrounding area.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 94.1%

q) the Black Dragon Scale Mail 'Black Heart' (-2) [16,+25] <+3> {Nar, the Dwarf}
     Dropped by Nar, the Dwarf at 1550 feet (level 31).

     +3 strength.
     +3 stealth.
     Provides immunity to Acid.
     Provides resistance to Disenchantment.
     Sustains strength.
     Speeds regeneration.
     Grants the ability to sense animals.

     When aimed, it allows you to breathe acid for 150 points of damage.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 89.9%

r) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] {Ibun, Son of Mim}
     Dropped by Ibun, Son of Mim at 1200 feet (level 24).

     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.

     When aimed, it shoots a beam of lightning that inflicts 6d6 points of
     damage, which your device skill increases by 29% for an average of 27.0
     damage.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 94.5%

     Combat info:
     4.5 blows/round.
     With +0 STR and +2 DEX you would get 4.7 blows/round.
     Average damage/round: 212 vs creatures not resistant to lightning, 163.8
     vs creatures not resistant to life leech, and 163.8 vs. others.
     Average thrown damage: 159.8 vs creatures not resistant to lightning and
     53.2 vs. others.

s) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] {Angamait of Umbar}
     Dropped by Angamait of Umbar at 1200 feet (level 24).

     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.

     When aimed, it shoots a bolt or beam of frost that inflicts 6d8 points of
     damage, which your device skill increases by 29% for an average of 34.8
     damage.
     Takes 9 to 16 turns to recharge at your current speed.
     Your chance of success is 94.5%

     Combat info:
     4.5 blows/round.
     With +0 STR and +2 DEX you would get 4.7 blows/round.
     Average damage/round: 284.2 vs creatures susceptible to cold, 212 vs
     creatures not resistant to cold, 163.8 vs creatures not resistant to life
     leech, and 163.8 vs. others.
     Average thrown damage: 319.6 vs creatures susceptible to cold, 159.8 vs
     creatures not resistant to cold, and 53.2 vs. others.

t) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2> {Mim, Betrayer of Turin}
     Dropped by Mim, Betrayer of Turin at 1650 feet (level 33).

     +2 extra blows.
     Slays animals.
     Branded with poison.
     Cannot be harmed by Acid.
     Slows your metabolism. Speeds regeneration.

     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.3 blows/round.
     With +0 STR and +2 DEX you would get 5.3 blows/round.
     Average damage/round: 216.2 vs creatures not resistant to poison, 194.1 vs
     animals, 172.5 vs creatures not resistant to life leech, and 172.5 vs.
     others.

u) the Bastard Sword 'Calris' (3d7) (-2,+20) <+5> {Draebor, the Imp, cursed}
     Dropped by Draebor, the Imp at 1700 feet (level 34).

     It makes it hard to hit anything.
     +5 constitution.
     Slays evil creatures, trolls, demons, dragons (powerfully).
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid.
     Aggravates nearby creatures.
     Grants the ability to sense dragons.

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +2 DEX you would get 2.3 blows/round.
     Average damage/round: 210.2 vs dragons, 158 vs trolls and demons, 131.8 vs
     evil creatures, 105.8 vs creatures not resistant to life leech, and 105.8
     vs. others.

v) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Conjured forth by magic at 1250 feet (level 25).

     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to Fire.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.

     When aimed, it attempts to confuse a single monster.
     Takes 18 turns to recharge at your current speed.
     Your chance of success is 92.2%

     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +2 DEX you would get 2.3 blows/round.
     Average damage/round: 203 vs creatures susceptible to fire, 132.8 vs
     creatures not resistant to fire, 109.6 vs evil creatures, 86.2 vs
     creatures not resistant to life leech, and 86.2 vs. others.

w) the Lead-Filled Mace of Neste (4d3) (+13,+11) <+3> {Draebor, the Imp}
     Dropped by Draebor, the Imp at 1700 feet (level 34).

     +3 speed.
     Slays giants, demons, dragons (powerfully).
     Provides resistance to Lightning, Light, Disenchantment.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Blessed by the gods (combat bonuses for holy casters).
     Grants the ability to sense dragons.

     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +2 DEX you would get 2.3 blows/round.
     Average damage/round: 150.4 vs dragons, 114.6 vs demons and giants, 78.6
     vs creatures not resistant to life leech, and 78.6 vs. others.


  [Home Inventory]

a) 2 Books of Shadows [Shadows for Beginners]
     You can read this book.

b) an Elemental Spellbook [Elemental]

c) a Mushroom of Vigor

d) 7 Rations of Food {Freesia}

e) a Pint of Fine Wine

f) a Sip of Miruvor

g) a Pint of Fine Ale

h) a Potion of Resist Poison

i) 2 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

j) 4 Scrolls of Teleportation

k) a Rod of Recall
     Cannot be harmed by Lightning.


  [House List]


a) a Broad Sword of *Slay Animal* (2d5) (+10,+9) <+1> {~3000}
b) the Lucerne Hammer of Nareg (2d5) (+17,+16) <+2, +3, +4> {~20000}
c) 24 Rounded Pebbles of Wounding (1d2) (+17,+13) {~50}
d) a Magic Shot (1d3) (+0,+0) {~750}
e) a Wooden Torch of Brightness (5000 turns) <+1> {~200}
f) a Ring of Open Wounds <+1> {~500}
g) a War Hammer of Westernesse (3d3) (+6,+11) <+1, +2> {~10000}
h) a Ball-and-Chain of Acid (2d4) (+7,+2) {~700}
i) a Whip of *Slay Orc* (1d3) (+2,+11) <+1> {~2000}
j) a Ring of Lightning [+14] <+1> (charging) {~3000}
k) 2 Amulets of Resist Acid <+1> {~1000}
l) 2 Amulets of Resist Lightning <+1> {~1000}
m) an Amulet of Searching <+1, +2> {~1000}
n) a Ring of the Mouse (+0,-8) <+3, +4> {~2500}
o) 2 Rings of Protection [+14] {~1000}
p) a Ring of Searching <+1, +3> {~1000}
q) 3 Rings of Resist Fire and Cold {~1000}
r) the Great Hammer of Anataur (8d1) (+5,+19) [+6] <+4, +2, +5> {~25000}
s) a War Hammer of Extra Attacks (3d3) (+7,+11) <+2> {~10000}
t) Leather Scale Mail of Resist Fire (-1) [20,+6] {~2000}
u) Augmented Chain Mail (-2) [42,+5] {~1500}
v) a Ring of Digging <+1, +4> (charging) {~3000}
w) a Ring of Acid [+15] <+1> {~3000}
x) a Ring of Accuracy (+13,+0) {~3000}
y) 2 Rings of Free Action {~2000}
z) a Potion of Toughness {~2000}

a) a Potion of Contemplation {~2000}
b) a Book of Shadows [Shadows and Illusions]
c) a Book of Shadows [Dark Conjurings]
d) a Potion of Restore Mana


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   100ft     5     Reached level 5
00:00:18   150ft     6     Killed Lobelia Sackville-Baggins
00:00:20   200ft     6     Killed Fang, Farmer Maggot's Dog
00:00:25   250ft     7     Killed Farmer Maggot
00:00:25   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:31   250ft     9     Killed Baba Yaga
00:00:44   200ft     9     Killed Grip, Farmer Maggot's Dog
00:00:46   200ft     10    Reached level 10
00:01:02   350ft     12    Killed Mughash the Kobold Lord
00:01:20   500ft     14    Killed Grishnukh, the Hill Orc
00:01:20   500ft     15    Reached level 15
00:01:27   550ft     15    Killed Lagduf, the Snaga
00:01:46   600ft     17    Killed Solovei the Robber
00:01:46   600ft     18    Killed The wounded bear
00:01:51   600ft     18    Killed Freesia
00:02:23   700ft     20    Reached level 20
00:02:30   900ft     20    Killed The Rat King
00:02:36   1000ft    21    Killed Kikimora
00:03:05   1250ft    23    Killed Old Man Willow
00:03:05   1250ft    24    Found the Great Hammer of Anataur
00:03:08   1250ft    24    Found the Flail 'Totila'
00:03:15   1250ft    25    Reached level 25
00:03:56   1100ft    25    Killed Boldor, King of the Yeeks
00:03:57   1100ft    25    Killed Ulfast, Son of Ulfang
00:03:58   1100ft    25    Found the Cutlass 'Dellos' (LOST)
00:04:03   1050ft    25    Killed Ufthak of Cirith Ungol
00:04:09   1150ft    26    Killed Wormtongue, Agent of Saruman
00:04:11   1200ft    26    Killed Angamait of Umbar
00:04:11   1200ft    26    Found the Short Bow 'Elrog' (LOST)
00:04:11   1200ft    26    Found the Dagger 'Nimthanc'
00:04:12   1200ft    26    Killed Sangahyando of Umbar
00:04:14   1200ft    26    Found the Iron Helm of Valarnur
00:04:20   1200ft    26    Killed Ibun, Son of Mim
00:04:20   1200ft    26    Found the Dagger 'Dethanc'
00:04:34   1350ft    26    Killed Mauhur, the Orc Captain
00:04:35   1350ft    26    Killed Koschei the Deathless
00:05:24   1450ft    28    Found the Cloak of Ringria
00:05:35   1500ft    28    Killed The Sandworm Queen
00:05:36   1500ft    28    Found the Lucerne Hammer of Nareg
00:05:49   1450ft    29    Killed Lugdush, the Uruk
00:05:49   1450ft    29    Found the Phial of Nellon
00:06:00   1600ft    29    Killed Mad King
00:06:00   1600ft    29    Found the Scimitar 'Haradekket'
00:06:01   1650ft    29    Killed Ulwarth, Son of Ulfang
00:06:10   1450ft    29    Killed Khufu, the Mummified King
00:06:14   1600ft    29    Killed Ugluk, the Uruk
00:06:20   1650ft    30    Reached level 30
00:06:23   1650ft    30    Killed Mim, Betrayer of Turin
00:06:23   1650ft    30    Found the Short Bow of Amras
00:06:23   1650ft    30    Found the Short Sword 'Dagmor'
00:07:15   1550ft    30    Found the Phial of Bardaur
00:07:17   1550ft    30    Killed Nar, the Dwarf
00:07:17   1550ft    30    Found the Rounded Pebble of Arfin
00:07:17   1550ft    30    Found the Black Dragon Scale Mail 'Black Heart'
00:07:22   1550ft    31    Killed Orfax, Son of Boldor
00:07:29   1700ft    31    Killed Draebor, the Imp
00:07:30   1700ft    31    Found the Lead-Filled Mace of Neste
00:07:30   1700ft    31    Found the Bastard Sword 'Calris'
00:07:41   1700ft    31    Killed Fasolt the Giant
00:07:48   1700ft    31    Was killed by Ulfang the Black


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

.........................*............#..*               ..*.     .            
.....*   *....# **...**...............*..*.*.           * ...     . .          
.....#   #...%..*...........................**   . *     #....   .             
......#  *...............#^.*...............^.   .       #.... .#.#..          
 .....#* #..... ............**....... *.....^#..#.       #.... ......:   ..    
# *...* .  ...   *...........#.*....*  ..#...#.**.        ...  ......   ...    
.**...             .....*.... ....*#*  ...*... *..                     *..**   
......               #....^.# ..#..*#     ...#* .**                   .....**. 
......               #......*  #.#.*#     ...#   **     #            ......... 
 *...#                #..^...  .....**    *..#..*..*#.#*#.*#...*.*...*.......  
 .#..*..*.*..            ...*  #*..#... ..#...*............................    
.*...........**          *..#..*.#**..*......................................  
...............          *..............#.......     *#.#*.#..#..   *..        
...............        *.*.....~~~~..?....* .*.*    *.**#*.#*..**.             
..............#       *......~~~.!~~~.....**..*#   .***.*..%.#.***             
...............#*..  ##.~..~~........~~......**###*...*###..#***#              
..............**.*....$...~.....##..p..~......*.**##*.*..**.**.*#              
.....................$...~....**.*...W..~... .****..*...**.**.*#*              
.....................*.**$**....## ..*p###***.**..**.****..#*..#               
.           .#.*  #..*...*#*..#*.    .#†$%.*.**##..#..*.*#**.#..               
             ##    ############################################                

1700' (L34)  LF:6-? Light 5 Moves -1 Study (10) Hungry 13 % Berserk RConf Bold S