Vontir [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Vontir II     Age             26         Self  RB  CB  EB   Best
 Sex    Male          Height        7'2"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    11st 9lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         WIS:     12  -2  -2  +0      8
 Title  Swordsman     Game         12674  DEX:     13  -4  +2  +0     11
 HP     -1/207        Player       28036  CON:     15  +3  +2  +0  18/20
 SP     0/0           Active       14356

 Level                 13    Armor      [23,+26]    Saving Throw     24%
 Cur Exp             1253                           Stealth          Bad
 Max Exp             1253    Melee       1d10,+8    Disarm - phys.   49%
 Adv Exp             1375    To-hit       49,-17    Disarm - magic   31%
                             Blows      2.0/turn    Magic Devices     18
 Gold                1854                           Searching        16%
 Burden          128.3 lb    Shoot to-dam     +5    Infravision    30 ft
 Overweight      -51.6 lb    To-hit       34,-19    Speed         Normal
 MaxDepth      650' (L13)    Shots      1.0/turn

 Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty
 sea-weed green hair, and black scabby skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:...........+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............! Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are terrified!
> The cloaker hits you.
> The cloaker misses you. (x10)
> The cloaker hits you.
> You are more scared!
> The cloaker misses you. (x9)
> The cloaker hits you.
> You stand your ground!
> The cloaker hits you.
> The cloaker misses you. (x6)
> The cloaker hits you.
> You are more scared!
> The cloaker misses you. (x4)
> The cloaker hits you.
> You die.

Killed by a cloaker.


  [Character Equipment]

a) a Trident (1d10) (+3,+5)
     Dropped by a large kobold at 300 feet (level 6).

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +6 DEX you would get 2.3 blows/round.
     Average damage/round: 27.2.

b) a Long Bow (x3) (+1,+5) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 350 feet (level 7).

f) an Old Lantern (1472 turns)
     Intensity 3 light.

g) Studded Leather Armour (-1) [12,+0]
     Bought from a store on the surface.

h) a Cloak [1,+2]
     Found lying on the floor at 150 feet (level 3).

i) a Small Metal Shield [5,+0]
     Bought from a store on the surface.

j) a Hard Leather Cap [2,+4]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+5]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Leather Boots of Levitation [2,+7] {Smeagol}
     Dropped by Smeagol at 200 feet (level 4).

     Makes you float just above the floor.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 33 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 22.5.
     35% chance of breaking upon contact.


  [Character Inventory]

a) a Sprig of Athelas

b) 5 Hard Biscuits

c) 4 Rations of Food {Freesia}

d) a Pint of Fine Ale

e) a Flask of oil

f) 8 Potions of Cure Light Wounds

g) 2 Potions of Neutralize Poison

h) 12 Scrolls of Phase Door

i) 4 Scrolls of Treasure Detection

j) 4 Scrolls of Detect Invisible

k) 9 Scrolls of Light

l) a Scroll of Deep Descent

m) a Scroll of Monster Confusion

n) 2 Scrolls of Remove Hunger (tattered)

o) 2 Scrolls of Word of Recall (rugged)

p) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

q) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

r) Soft Leather Armour [8,+5]
     Bought from a store on the surface.

s) a Wicker Shield [2,+0]
     Dropped by a kobold at 200 feet (level 4).


  [Home Inventory]

a) 2 Books of Shadows [Shadows for Beginners]

b) 2 Wands of Darkness (15 charges)

c) Soft Leather Armour [8,+0]
     An inheritance from your family.

d) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:59   100ft     3     Killed Freesia
00:01:00   100ft     4     Killed Grip, Farmer Maggot's Dog
00:01:07   200ft     5     Reached level 5
00:01:34   200ft     8     Killed Fang, Farmer Maggot's Dog
00:01:41   200ft     8     Killed Smeagol
00:01:43   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:01:52   200ft     9     Killed Lobelia Sackville-Baggins
00:02:21   200ft     10    Reached level 10
00:02:43   350ft     12    Killed Lagduf, the Snaga
00:03:31   650ft     13    Was killed by a cloaker


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                     #...                                                      
            ##########.*###########                                            
            #**.*.*.*.:..*.**..#..##                                           
            #.**.....*.*#***.***...#######                                     
            #..*.*.*.#############....**.#                                     
            #.****..*#           ######**#                                     
            #..**...*#                #.*#                                     
            #**....*.#                #-$#                                     
       .#####***.*...#                #**#                                     
       ...*.~.*#~~#.*#                #†##                                     
      ~#.*...*..                     ~#*(~                                     
      #*.#~~~.*                      ~~..~                                     
      ~**~~                          ~~**#~                                    
      #*#~~                          ~~#*~~                                    
      #.*####                         #..##                                    
      #..#.**                         #*.#                                     
      #.*...*                         #.*.                                     
      **#...#                         ##.*                                     
        .*.##                                                                  
       #.#.#                                                                   

650' (L13)   LF:4-? Light 3 Paralyzed! Afraid Fed 67 % Broken log