[Tangaria 1.5.0 Character Dump]
Name Vontir Age 27 Self RB CB EB Best
Sex Male Height 7'0" STR: 17 +4 +3 +0 18/60
Race Half-Troll Weight 17st 10lb INT: 12 -4 -2 +0 6
Class Warrior Turns used: WIS: 12 -2 -2 +0 8
Title Swordsman Game 13628 DEX: 13 -4 +2 +0 11
HP -13/166 Player 28824 CON: 15 +3 +2 +1 18/30
SP 0/0 Active 12981
Level 14 Armor [18,+3] Saving Throw 25%
Cur Exp 1455 Stealth Bad
Max Exp 1455 Melee 2d5,+5 Disarm - phys. 47%
Adv Exp 1750 To-hit 51,+7 Disarm - magic 29%
Blows 1.1/turn Magic Devices 19
Gold 2081 Searching 17%
Burden 131.6 lb Shoot to-dam +20 Infravision 40 ft
Overweight -48.3 lb To-hit 36,+7 Speed Normal
MaxDepth 1250' (L25) Shots 1.0/turn
Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty
sea-weed green hair, and black scabby skin.
Resistances Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:..............
Fire:?............. Conf:?.............
Cold:?............. Stun:?.............
Pois:?............. HLif:?.............
Lite:.............. Rgn:.............+
Dark:?............. ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?............. Lev:?.............
Neth:?............. SDig:..............
Chao:?............. Trap:?.............
Dise:?............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:....+........+
Aggr:.............. Tunn:.............+
-Tel:?............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
DRed:.............+
Time:?............. Move:..............
Mana:?.............
Wate:?.............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> The priest points at you and curses!
> Your body tingles briefly.
> The priest wakes up.
> You hit the ranger.
> The paladin misses you.
> The paladin hits you.
> The priest casts a ball of light.
> You are blind!
> You miss someone.
> Someone hits you. (x4)
> Something mutters.
> Someone sounds REALLY healthy!
> You hit someone. It was a good hit!
> Someone hits you.
> You die.
Killed by a positivist.
[Character Equipment]
a) a Broad Sword of Slay Demon (2d5) (+6,+2) {Smeagol}
Dropped by Smeagol at 200 feet (level 4).
Slays demons.
Combat info:
1.1 blows/round.
With +1 STR and +0 DEX you would get 1.3 blows/round.
With +0 STR and +6 DEX you would get 1.3 blows/round.
Average damage/round: 28.4 vs demons and 13.4 vs. others.
b) a Short Bow of Power (x2) (+6,+20)
Dropped by a kobold at 250 feet (level 5).
e) an Amulet of Infravision <+1>
Found lying on the floor in a pit at 300 feet (level 6).
+1 constitution.
+1 infravision.
f) an Old Lantern (3107 turns)
Intensity 3 light.
g) Soft Leather Armour [8,+0]
An inheritance from your family.
i) a Leather Shield [8,+0]
Bought from a store on the surface.
k) a Set of Leather Gloves [1,+2]
Found lying on the floor at 50 feet (level 1).
l) a Pair of Leather Sandals [1,+1]
Bought from a store on the surface.
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 19 Arrows (1d4) (+1,+5)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 55.4.
35% chance of breaking upon contact.
b) 24 Arrows of Venom (1d5) (+2,+3)
Branded with poison.
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 131 vs creatures not resistant to poison and 52.4
vs. others.
35% chance of breaking upon contact.
[Character Inventory]
a) 3 Rations of Food
b) a Flask of Whisky {Freesia}
c) 2 Flasks of oil
d) 35 Potions of Cure Light Wounds {@q1}
e) 2 Potions of Berserk Strength
f) 3 Potions of Poison
Branded with poison.
It can be thrown at creatures with damaging effect.
g) 5 Potions of Water
h) a Potion of Sleep
It can be thrown at creatures with damaging effect.
i) 14 Scrolls of Phase Door {@r1}
j) 2 Scrolls of Detect Invisible
k) a Scroll of Life
l) a Scroll of Remove Hunger (tattered)
m) 2 Scrolls of Word of Recall (rugged)
n) a Scroll of Blessing
o) 3 Old Lanterns (5000 turns)
Intensity 3 light.
p) a Rapier (1d6) (+0,+0)
Found lying on the floor at 300 feet (level 6).
Combat info:
3.3 blows/round.
With +1 STR and +0 DEX you would get 3.4 blows/round.
With +0 STR and +6 DEX you would get 3.7 blows/round.
Average damage/round: 21.9.
q) 2 Empty Bottles
[Home Inventory]
a) 2 Crystals of Telepathy
b) 4 Cerulean Potions
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:01:10 200ft 5 Reached level 5
00:01:17 200ft 7 Killed Wolf, Farmer Maggot's Dog
00:01:38 150ft 8 Killed Freesia
00:02:45 300ft 10 Reached level 10
00:02:47 300ft 10 Killed Mughash the Kobold Lord
00:02:52 300ft 11 Killed Grip, Farmer Maggot's Dog
00:03:17 200ft 14 Killed Smeagol
00:03:22 200ft 14 Killed Fang, Farmer Maggot's Dog
00:03:47 1250ft 14 Was killed by a positivist
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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1250' (L25) LF:8-? Light 8 Blind Fed 76 % Bush