Vontir [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Vontir        Age             27         Self  RB  CB  EB   Best
 Sex    Male          Height        7'0"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight   17st 10lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         WIS:     12  -2  -2  +0      8
 Title  Swordsman     Game         13628  DEX:     13  -4  +2  +0     11
 HP     -13/166       Player       28824  CON:     15  +3  +2  +1  18/30
 SP     0/0           Active       12981

 Level                 14    Armor       [18,+3]    Saving Throw     25%
 Cur Exp             1455                           Stealth          Bad
 Max Exp             1455    Melee        2d5,+5    Disarm - phys.   47%
 Adv Exp             1750    To-hit        51,+7    Disarm - magic   29%
                             Blows      1.1/turn    Magic Devices     19
 Gold                2081                           Searching        17%
 Burden          131.6 lb    Shoot to-dam    +20    Infravision    40 ft
 Overweight      -48.3 lb    To-hit        36,+7    Speed         Normal
 MaxDepth     1250' (L25)    Shots      1.0/turn

 Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty
 sea-weed green hair, and black scabby skin.

Resistances         Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:..............
Fire:?............. Conf:?.............
Cold:?............. Stun:?.............
Pois:?............. HLif:?.............
Lite:..............  Rgn:.............+
Dark:?.............  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:?............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:....+........+
Aggr:.............. Tunn:.............+
-Tel:?.............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
                    DRed:.............+
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The priest points at you and curses!
> Your body tingles briefly.
> The priest wakes up.
> You hit the ranger.
> The paladin misses you.
> The paladin hits you.
> The priest casts a ball of light.
> You are blind!
> You miss someone.
> Someone hits you. (x4)
> Something mutters.
> Someone sounds REALLY healthy!
> You hit someone. It was a good hit!
> Someone hits you.
> You die.

Killed by a positivist.


  [Character Equipment]

a) a Broad Sword of Slay Demon (2d5) (+6,+2) {Smeagol}
     Dropped by Smeagol at 200 feet (level 4).

     Slays demons.

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +6 DEX you would get 1.3 blows/round.
     Average damage/round: 28.4 vs demons and 13.4 vs. others.

b) a Short Bow of Power (x2) (+6,+20)
     Dropped by a kobold at 250 feet (level 5).

e) an Amulet of Infravision <+1>
     Found lying on the floor in a pit at 300 feet (level 6).

     +1 constitution.
     +1 infravision.

f) an Old Lantern (3107 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

i) a Leather Shield [8,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+2]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Leather Sandals [1,+1]
     Bought from a store on the surface.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 19 Arrows (1d4) (+1,+5)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 55.4.
     35% chance of breaking upon contact.

b) 24 Arrows of Venom (1d5) (+2,+3)
     Branded with poison.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 131 vs creatures not resistant to poison and 52.4
     vs. others.
     35% chance of breaking upon contact.


  [Character Inventory]

a) 3 Rations of Food

b) a Flask of Whisky {Freesia}

c) 2 Flasks of oil

d) 35 Potions of Cure Light Wounds {@q1}

e) 2 Potions of Berserk Strength

f) 3 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

g) 5 Potions of Water

h) a Potion of Sleep
     It can be thrown at creatures with damaging effect.

i) 14 Scrolls of Phase Door {@r1}

j) 2 Scrolls of Detect Invisible

k) a Scroll of Life

l) a Scroll of Remove Hunger (tattered)

m) 2 Scrolls of Word of Recall (rugged)

n) a Scroll of Blessing

o) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

p) a Rapier (1d6) (+0,+0)
     Found lying on the floor at 300 feet (level 6).

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.7 blows/round.
     Average damage/round: 21.9.

q) 2 Empty Bottles


  [Home Inventory]

a) 2 Crystals of Telepathy

b) 4 Cerulean Potions


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:01:10   200ft     5     Reached level 5
00:01:17   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:38   150ft     8     Killed Freesia
00:02:45   300ft     10    Reached level 10
00:02:47   300ft     10    Killed Mughash the Kobold Lord
00:02:52   300ft     11    Killed Grip, Farmer Maggot's Dog
00:03:17   200ft     14    Killed Smeagol
00:03:22   200ft     14    Killed Fang, Farmer Maggot's Dog
00:03:47   1250ft    14    Was killed by a positivist


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                             *   *                             
                                                .                              
                                               *                               
                                              *                                
                                           .^*^                                
                                          ...:                                 
                                          ..*                                  
                                    .^..^**.^:^^ ..^                           
                                     *..!.......?..                            
                                      ..*..**.. *                              
                                     ^^†::..^                                  
                                     ^*.*...^                                  
                                     ^.^*^ .:.                                 
                                     ^^.    ^                                  
                                       ^^       ..                             
                                          *       ..                           
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

1250' (L25)  LF:8-? Light 8 Blind Fed 76 % Bush