Avitus [Dwarf Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Avitus        Age             49         Self  RB  CB  EB   Best
 Sex    Male          Height        4'1"  Str:     15  +2  -1  +4  18/20     17
 Race   Dwarf         Weight    10st 9lb  INT:     11  -3  -3  +0      5
 Class  Priest        Turns used:         WIS:     17  +2  +3  +0  18/40
 Title  Devotee       Game         13552  DEX:     12  -2  -1  +0      9
 HP     -8/118        Player       36694  CON:     14  +2  +1  +1     18
 SP     4/27          Active       20469

 Level                 14    Armor      [17,+15]    Saving Throw     60%
 Cur Exp             1494                           Stealth          Bad
 Max Exp             1494    Melee       1d10,+6    Disarm - phys.   47%
 Adv Exp             1750    To-hit        29,+4    Disarm - magic   37%
                             Blows      1.0/turn    Magic Devices     53
 Gold                 732                           Searching        31%
 Burden           92.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -21.5 lb    To-hit        21,+0    Speed         Normal
 MaxDepth       450' (L9)    Shots      1.0/turn

 You are the only child of a Dwarven Miner. You are a well liked child.
 You have dark brown eyes, straight black hair, a three foot beard, and
 a dark complexion.

Resistances         Abilities
Acid:....+......... Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............++
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Your Small Metal Shield is damaged!
> You miss the giant silver ant.
> The giant silver ant misses you. (x2)
> You miss the giant silver ant.
> The giant silver ant bites you.
> You are covered in acid!
> Your Robe is damaged!
> The giant silver ant bites you.
> You are covered in acid!
> Your Small Metal Shield is damaged!
> You miss the giant silver ant.
> The giant silver ant bites you.
> You are covered in acid!
> Your Cloak is damaged!
> You die.

Killed by a giant silver ant.


  [Character Equipment]

a) a Trident (1d10) (+4,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 1.1 blows/round.
     With +2 STR and +1 DEX you would attack a bit faster.
     With +4 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +2 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 11.7.

b) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 300 feet (level 6).

c) a Ring of Protection [+6]
     Bought from a store on the surface.

d) a Ring of Protection [+10]
     Bought from a store on the surface.

e) an Amulet of Resist Acid <+1>
     Bought from a store on the surface.

     +1 constitution.
     Provides resistance to Acid.

f) a Wooden Torch (4714 turns)
     Intensity 2 light.

g) a Robe [2,+1]
     Found lying on the floor at 200 feet (level 4).

h) a Cloak [1,+2]
     Found lying on the floor at 200 feet (level 4).

i) a Small Metal Shield [5,-3]
     Bought from a store on the surface.

j) an Iron Helm [7,-3]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+3]
     Bought from a store on the surface.

l) a Pair of Leather Sandals [1,-1]
     Dropped by a blue yeek at 150 feet (level 3).

m) a Shovel of Earthquakes <+4, +3>
     Found lying on the floor at 250 feet (level 5).

     +4 strength.
     +3 tunneling.


  [Character Quiver]

a) 16 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) a Ration of Food

d) a Pint of Fine Ale

e) a Large Trout

f) a Flask of oil

g) a Potion of Neutralize Poison

h) 8 Potions of True Seeing

i) 9 Potions of Confusion
     It can be thrown at creatures with damaging effect.

j) 5 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

k) 15 Scrolls of Phase Door {@r1}

l) 6 Scrolls of Treasure Detection

m) a Scroll of Detect Invisible

n) a Scroll of Word of Recall

o) a Wand of Haste Monster (14 charges)

p) a Wand of Slow Monster (6 charges)

q) a Staff of Detect Invisible (22 charges)

r) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

s) a Shovel
     Found lying on the floor at 400 feet (level 8).


  [Home Inventory]

a) a Book of Nature Magics [Lesser Charms]

b) 2 Potions of Neutralize Poison

c) 2 Potions of Water

d) 5 Oily Yellow Potions

e) 6 Magenta Potions

f) 4 Scrolls titled "pericto irgus"

g) a Filthy Rag [1,+5]
     Found lying on the floor at 150 feet (level 3).

h) a Cloak [1,+1]
     Found lying on the floor at 100 feet (level 2).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 200 feet (level 4).

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+0]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,+0]
     Bought from a store on the surface.

m) a Dagger (1d4) (+4,+2)
     Found lying on the floor of a special room at 200 feet (level 4).

     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +2 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would get 1.1 blows/round.
     Average damage/round: 6.5.
     Average thrown damage: 13.6.

n) a Short Sword (1d7) (+3,+3)
     Found lying on the floor at 300 feet (level 6).

     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +2 STR and +1 DEX you would attack a bit faster.
     With +5 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +2 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 9.1.

o) a Short Sword (1d7) (+0,+0)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +2 STR and +1 DEX you would attack a bit faster.
     With +5 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +2 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 6.1.

p) a Mace (2d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster.
     With +11 STR and +0 DEX you would get 1.1 blows/round.
     With +3 STR and +1 DEX you would attack a bit faster.
     With +7 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +3 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 7.1.

q) the Shovel of Amarthath <+4, +3, +1> {Baba Yaga, ??}
     Dropped by Baba Yaga at 250 feet (level 5).

     You do not know the full extent of this item's powers.
     +4 strength.
     +3 wisdom.
     +1 light.

r) a Spade
     An inheritance from your family.

s) a Small wooden chest (gas trap)


  [House List]


a) a Lance (2d10) (+3,+3) {-200}
b) a Holy Book of Prayers [Beginners Handbook] {-1}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:14   100ft     4     Killed Fang, Farmer Maggot's Dog
00:00:14   100ft     5     Reached level 5
00:00:25   150ft     6     Killed Farmer Maggot
00:00:33   150ft     7     Killed Grip, Farmer Maggot's Dog
00:00:58   250ft     9     Killed Baba Yaga
00:00:59   250ft     9     Found the Shovel of Amarthath
00:00:59   250ft     10    Reached level 10
00:03:45   450ft     14    Was killed by a giant silver ant


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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450' (L9)    LF:4-? Light 3 Fed 43 % Open floor