YaBuduJit [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   YaBuduJit     Age             22         Self  RB  CB  EB   Best
 Sex    Male          Height        5'3"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight   11st 12lb  INT:     14  -4  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swashbuckler  Game         24344  Dex:     14  -4  +2  +0     12     11
 HP     -4/199        Player       56874  CON:     15  +3  +2  +0  18/20
 SP     0/0           Active       17372  CHR:      9  -4  -2  +0      3

 Level                 19    Armor       [21,+7]    Saving Throw     29%
 Cur Exp             4924                           Stealth          Bad
 Max Exp             4924    Melee       1d5,+18    Disarm - phys.   54%
 Adv Exp             5500    To-hit       58,+32    Disarm - magic   36%
                             Blows      3.4/turn    Magic Devices     20
 Gold                4245                           Searching        53%
 Burden           76.4 lb    Shoot to-dam    +24    Infravision    30 ft
 Overweight     -103.5 lb    To-hit       43,+33    Speed         Normal
 MaxDepth      850' (L17)    Shots      1.0/turn

 Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, dirty
 sea-weed green hair, and black ulcerous skin.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.......+...... FAct:..............
Nexu:..............  Lev:...........+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:...++.........
 -SP:.............. Sear:...++.........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are too confused!
> The hummerhorn bites you (2).
> You are too confused! (x5)
> The hummerhorn misses you.
> You are too confused!
> The black ogre misses you.
> The black ogre hits you (11).
> You are too confused!
> The hummerhorn bites you (3).
> The ogre misses you.
> You are too confused! (x2)
> The hummerhorn bites you (2).
> The black ogre hits you (7).
> The black ogre hits you (11).
> You die.

Killed by a black ogre.


  [Character Equipment]

a) a Main Gauche of Slay Undead (1d5) (+7,+5)
     Found lying on the floor at 200 feet (level 4).

     Slays undead.

     Combat info:
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows/round.
     Average damage/round: 95.6 vs undead and 73.9 vs. others.

b) a Short Bow of Power (x2) (+8,+24)
     Found lying on the floor at 800 feet (level 16).

c) a Ring of Damage (+0,+10)
     Found lying on the floor at 450 feet (level 9).

d) a Ring of Searching <+1, +4>
     Found lying on the floor at 800 feet (level 16).

     +1 stealth.
     +4 searching skill.

e) an Amulet of Searching <+1, +2>
     Found lying on the floor at 500 feet (level 10).

     +1 stealth.
     +2 searching skill.

f) an Old Lantern (3357 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak of Protection [1,+6]
     Found lying on the floor at 100 feet (level 2).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Leather Shield [8,+3]
     Found lying on the floor at 800 feet (level 16).

j) a Hard Leather Cap [2,+0]
     Dropped by an unknown monster at 150 feet (level 3).

l) a Pair of Leather Boots of Levitation [2,+8] {Smeagol}
     Dropped by Smeagol at 150 feet (level 3).

     Makes you float just above the floor.


  [Character Quiver]

a) 2 Arrows of Slay Animal (1d4) (+4,+6)
     Slays animals.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 134 vs animals and 67 vs. others.
     35% chance of breaking upon contact.

b) a Bolt (1d5) (+2,+5)


  [Character Inventory]

a) a Head of Cabbage

b) 2 Apples {Baba Yaga}

c) 2 Handfuls of Dried Fruits {The wounded bear}

d) a Flask of oil

e) a Potion of Cure Light Wounds {@q1}

f) 7 Potions of Neutralize Poison

g) 2 Potions of Speed

h) 2 Potions of Berserk Strength

i) 19 Scrolls of Phase Door {@r1}

j) 2 Scrolls of Teleportation

k) 3 Scrolls of Detect Invisible

l) a Scroll of Remove Curse

m) a Scroll of Identify

n) 2 Scrolls of Word of Recall

o) 2 Scrolls of Blessing

p) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

q) 3 Scrolls of Wilderness Mapping

r) 2 Scrolls of Word of Recall (rugged)

s) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

t) an Elven Staff of Power (1d1) (+0,+0) <+1, +2> {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 450 feet (level 9).

     +1 intelligence.
     +2 mana capacity.
     Provides resistance to Shards.
     Sustains intelligence.
     Speeds regeneration.

     Combat info:
     This weapon should be wielded with both hands.
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows/round.
     Average damage/round: 48.1.

u) a Horn
     Found lying on the floor at 800 feet (level 16).

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   100ft     3     Killed Freesia
00:00:06   100ft     4     Killed Grip, Farmer Maggot's Dog
00:00:07   100ft     5     Reached level 5
00:00:27   250ft     7     Killed Lobelia Sackville-Baggins
00:00:41   250ft     10    Reached level 10
00:00:44   250ft     11    Killed Baba Yaga
00:00:47   200ft     11    Killed Wolf, Farmer Maggot's Dog
00:00:49   200ft     12    Killed Fang, Farmer Maggot's Dog
00:00:58   150ft     12    Killed Smeagol
00:05:46   450ft     14    Killed Lagduf, the Snaga
00:05:48   500ft     15    Reached level 15
00:05:48   500ft     15    Killed Grishnukh, the Hill Orc
00:05:48   500ft     15    Found the Stone of Hangor
00:06:25   600ft     16    Killed The wounded bear
00:06:45   800ft     19    Was killed by a black ogre


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

###############################################################################
                                .**..*...*...**..I...***.*..*....             #
                                   ***.*****.**.......*.**.***.. .    *       #
                                   ....  .**.*..I.II...  .***.. .. ** .       #
                                    ....   .*...I.OI. .  *...  .*...   *..*.  #
                                    .*..* .. .I*.@I..**  ... ****.  *.....    #
#####                               ..**.*.*...IIOII.I#.*** .** **..**.      *#
#   #         .*  .*  .  ....    *  *.*...*..I*.I*O.**.I.*.***..*.*..**.*     #
#   #         **...*  * *....   .*..... ****. ..*II.I*.I..*..** .*. .....  *  #
#   ##########...*..  * .**.*  ....** *..*....I.*IIO..II...*.***.*...**....*..#
*  *.        #....... . ***..   *......**..**.. .I.***#*.I.*..**....*.*.*.*...#
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#.*.##########..**... .***.**..* .*..* ..*. *..*..I**#!#..*....*.......* ....*#
#*..#..*.........***. .*.....**.*.........*.* .*.#**.**..*. *...* *.. *...*.* #
# ..#.**..*****..***...*.......*..*...***..****.**....***...*..**...*..*.*.*  #
##*.#......**... ... .. .....  **....*.*.****...**......*...* .*..*....*.**  .#
 ....**.**..*... *.* *. *....**....**...**.*..*I.*##############..***.*.**. .*#
.***....*......*** . .*.......*..* ***********..*.#*.*?.=..}.**#....*.. .* *..#
..*. ..*.*.........**.*.*** **.**..*....*..*.*.*.*#..#*****...*#..*. .. .*..*.#
.. ..* **....*..*.*.**...* .**......*.**....*.*.*..*....._*.*.*#... .***...*..#

800' (L16)   LF:4-4 Light 4 Confused Fed 32 % Berserk Bold Tree log             


  [Player information]

Player ID: YaBuduJit
Time: 13:11:53 30-11-2021
Server Turns: 191771254
Timestamp: 1638267113
Hardcore