Avitus [Dwarf Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Avitus        Age             47         Self  RB  CB  EB   Best
 Sex    Male          Height       3'11"  Str:     15  +2  -1  +0     16      4
 Race   Dwarf         Weight     9st 6lb  INT:     11  -3  -3  +0      5
 Class  Priest        Turns used:         WIS:     17  +2  +3  +0  18/40
 Title  Acolyte       Game          6633  DEX:     12  -2  -1  +0      9
 HP     -2/84         Player       16604  CON:     14  +2  +1  +0     17
 SP     20/20         Active       11778

 Level                 10    Armor       [5,+11]    Saving Throw     56%
 Cur Exp              566                           Stealth          Bad
 Max Exp              566    Melee        3d3,-2    Disarm - phys.   44%
 Adv Exp              625    To-hit       26,-16    Disarm - magic   35%
                             Blows      1.0/turn    Magic Devices     47
 Gold                 907                           Searching        26%
 Burden          104.4 lb    Shoot to-dam     +1    Infravision    50 ft
 Overweight       68.5 lb    To-hit       18,-15    Speed            -12
 MaxDepth       300' (L6)    Shots      1.0/turn

 You are one of two children of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The killer bee stings you.
> You are more poisoned!
> The killer bee stings you. (x2)
> You are more poisoned!
> The killer bee stings you. (x2)
> You are more poisoned!
> The killer bee stings you. (x2)
> You are more poisoned!
> The killer bee misses you. (x2)
> The killer bee stings you. (x2)
> You are more poisoned!
> The killer bee misses you.
> The killer bee stings you.
> You are more poisoned!
> You die.

Killed by a killer bee.


  [Character Equipment]

a) a War Hammer (3d3) (+0,+0)
     Found lying on the floor of a special room at 250 feet (level 5).

     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +20 STR and +0 DEX you would attack a bit faster.
     With +24 STR and +0 DEX you would get 1.1 blows/round.
     With +16 STR and +1 DEX you would attack a bit faster.
     With +20 STR and +1 DEX you would get 1.1 blows/round.
     With +5 STR and +8 DEX you would attack a bit faster.
     With +16 STR and +8 DEX you would get 1.1 blows/round.
     With +5 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 4.

b) a Short Bow (x2) (+1,+1)
     Dropped by a novice mage at 200 feet (level 4).

f) an Old Lantern (3393 turns)
     Dropped by a kobold archer at 200 feet (level 4).

     Intensity 3 light.

i) a Wicker Shield [2,+4]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+3]
     Found lying on the floor at 100 feet (level 2).

l) a Pair of Leather Boots [2,+4]
     Bought from a store on the surface.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 7.
     35% chance of breaking upon contact.

b) 18 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 7.
     35% chance of breaking upon contact.

c) 18 Bolts (1d5) (+0,+0)

d) 23 Bolts (1d5) (+3,+1)

e) 14 Iron Shots (1d4) (+3,+1)
     Combat info:
     Average thrown damage: 7.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) 6 Rations of Food

d) a Pint of Fine Wine {Freesia}

e) a Flask of oil

f) 8 Potions of Cure Light Wounds {@q1}

g) a Potion of Neutralize Poison

h) a Potion of Berserk Strength

i) a Potion of True Seeing

j) 3 Potions of Water

k) 2 Potions of Salt Water

l) 7 Scrolls of Phase Door {@r1}

m) 2 Scrolls of Detect Invisible

n) a Scroll of Life

o) a Scroll of Remove Hunger (tattered)

p) 2 Scrolls of Word of Recall (rugged)

q) a Wand of Light (9 charges)

r) a Wand of Stinking Cloud (7 charges)

s) a Wooden Torch (2070 turns)
     An inheritance from your family.

     Intensity 2 light.

t) 3 Wooden Torches (5000 turns)
     Intensity 2 light.


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Flask of oil

c) a Potion of Slime Mold Juice

d) 10 Potions of Sleep
     It can be thrown at creatures with damaging effect.

e) 5 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

f) 8 Scrolls of Detect Invisible

g) a Scroll of Blessing

h) 2 Sets of Leather Gloves [1,+0]
     Found lying on the floor at 100 feet (level 2).

i) 2 Sets of Leather Gloves [1,-1]
     Found lying on the floor at 100 feet (level 2).

j) a Main Gauche (1d5) (+0,+0)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +15 STR and +0 DEX you would attack a bit faster.
     With +16 STR and +0 DEX you would get 1.1 blows/round.
     With +8 STR and +1 DEX you would attack a bit faster.
     With +15 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +8 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 1.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   50ft      2     Killed Mad woodsman
00:00:18   100ft     4     Killed Farmer Maggot
00:00:22   100ft     5     Reached level 5
00:00:23   100ft     5     Killed Freesia
00:00:25   100ft     6     Killed Grip, Farmer Maggot's Dog
00:00:54   150ft     7     Killed Fang, Farmer Maggot's Dog
00:01:25   100ft     8     Killed Wolf, Farmer Maggot's Dog
00:01:45   300ft     10    Reached level 10
00:01:50   300ft     10    Was killed by a killer bee


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                   ^...^^^#..^                 
                                                   ^..........^                
                                                   ^..........#^^^^^^^^^       
                                                   ^..:^#............^.^^^^^^^^
                                                   ^..^^:....^:................
                                                   ^..^:^....^:^^.^^^.......#..
                                                   ^..^ ^^...^^^^^^ ^^^^.^^^^^^
                                                   ^..^  ^:^^                  
                                   ^^^^^^.^^^^^^^^^^...  ^^^                   
                                  ^........+..........^                        
                                  ^.I†.....'...........                        
                                  ^.I^^^^++^^^^#^^^.^.^                        
                                   ..^            ..^                          
                                                           #                   
                                                            .                  
                                                             .                 
                                                              .                
                                                               .               
                                                                .              
                                                                 .             
                                                                  .            

300' (L6)    LF:3-? Light 3 Poisoned Fed 55 % Dirt