Avitus [Dwarf Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Avitus        Age             45         Self  RB  CB  EB   Best
 Sex    Male          Height        4'0"  STR:     15  +2  -1  +0     16
 Race   Dwarf         Weight     8st 3lb  INT:     11  -3  -3  +0      5
 Class  Priest        Turns used:         WIS:     17  +2  +3  +0  18/40
 Title  Acolyte       Game          3554  DEX:     12  -2  -1  +0      9
 HP     -1/82         Player        9087  CON:     14  +2  +1  +0     17
 SP     18/20         Active        6365

 Level                 10    Armor       [5,+11]    Saving Throw     56%
 Cur Exp              481                           Stealth          Bad
 Max Exp              481    Melee        2d4,+1    Disarm - phys.   45%
 Adv Exp              625    To-hit        26,+0    Disarm - magic   36%
                             Blows      1.0/turn    Magic Devices     49
 Gold                 426                           Searching        26%
 Burden           99.1 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight       -8.8 lb    To-hit        18,+0    Speed            -10
 MaxDepth       250' (L5)    Shots      0.0/turn

 You are the only child of a Dwarven Prison Guard. You are a credit to
 the family. You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are enveloped in flames!
> The metallic red centipede crawls on you.
> The metallic red centipede stings you.
> You are enveloped in flames!
> The mindbender hits you.
> The metallic blue centipede wakes up.
> The metallic red centipede crawls on you.
> The metallic red centipede stings you.
> You are enveloped in flames!
> You hit the mindbender.
> The mindbender hits you. (x2)
> The metallic red centipede crawls on you.
> The metallic red centipede stings you.
> You are enveloped in flames!
> You die.

Killed by a metallic red centipede.


  [Character Equipment]

a) a Mace (2d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster.
     With +12 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +1 DEX you would attack a bit faster.
     With +8 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +4 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 6.1.

f) an Old Lantern (1403 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.

g) a Robe [2,+5]
     Found lying on the floor at 50 feet (level 1).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 50 feet (level 1).

k) a Set of Leather Gloves [1,+6] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 27 Rounded Pebbles (1d2) (+4,+1)
     Combat info:
     Average thrown damage: 5.


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
     You can read this book.

b) a Ration of Food

c) 2 Flasks of oil

d) a Potion of Cure Serious Wounds

e) a Potion of Neutralize Poison

f) a Potion of Speed

g) 2 Potions of Water

h) 6 Scrolls of Phase Door

i) 3 Scrolls of Treasure Detection

j) a Scroll of Light

k) 2 Scrolls of Darkness

l) a Scroll of Remove Hunger (tattered)

m) 2 Scrolls of Word of Recall (rugged)

n) a Wand of Heal Monster (16 charges)

o) a Staff of Light (18 charges)

p) a Wooden Torch (1658 turns)
     An inheritance from your family.

     Intensity 2 light.

q) 4 Wooden Torches (5000 turns)
     Intensity 2 light.

r) an Old Lantern (5000 turns)
     Found lying on the floor at 100 feet (level 2).

     Intensity 3 light.

s) a Filthy Rag of Resist Acid [1,+2]
     Found lying on the floor of a special room at 50 feet (level 1).

     Provides resistance to Acid.
     Cannot be harmed by Acid.

t) a Robe [2,+0]
     Found lying on the floor at 100 feet (level 2).

u) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 250 feet (level 5).

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:14   50ft      2     Killed Freesia
00:00:24   50ft      5     Reached level 5
00:00:27   100ft     5     Killed Farmer Maggot
00:00:38   150ft     6     Killed Grip, Farmer Maggot's Dog
00:00:55   250ft     9     Killed Baba Yaga
00:00:59   150ft     10    Reached level 10
00:00:59   150ft     10    Was killed by a metallic red centipede


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                 ^^^^^....                                     
                                 ^.......^.^^                                  
                                ^^..........^^                                 
                                ^:^..^^^^....^                                 
                               ^^:^:..#:^^^^^^                                 
                               ^:^^^..^.                                       
                               ^^^ ^f.^.^^^^^^^^^^^ ^ ^  ^^^^                  
                                   :#p^.^...................^                  
                                   ^..p.^.................!.^                  
                                   ^..^†'.......c.o.........~.                 
                                   ^#.^c^..........o........^                  
                                    ..^.^..........oo.......%                  
                                      ^.^^^#^^^^^^^#^ ^^^^^%                   
                                      ^.                                       
                                      ^^^                                      
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

150' (L3)    LF:2-? Light 5 Study (2) Slow Fed 44 % Packed dirt