Avitus [Dwarf Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Avitus        Age             37         Self  RB  CB  EB   Best
 Sex    Male          Height        3'9"  STR:     14  +1  -1  +0     14
 Race   Dwarf         Weight     7st 6lb  INT:     10  -2  -3  +0      5
 Class  Priest        Turns used:         WIS:     16  +1  +3  +0  18/20
 Title  Acolyte       Game          9102  DEX:     11  -1  -1  +0      9
 HP     -1/62         Player       25440  CON:     13  +1  +1  +0     15
 SP     16/18         Active       12069

 Level                 10    Armor      [24,+20]    Saving Throw     56%
 Cur Exp              498                           Stealth         Fair
 Max Exp              498    Melee        2d7,+7    Disarm - phys.   45%
 Adv Exp              625    To-hit        26,+5    Disarm - magic   36%
                             Blows      1.0/turn    Magic Devices     50
 Gold                 314                           Searching        26%
 Burden           92.3 lb    Shoot to-dam     +5    Infravision    30 ft
 Overweight       -3.6 lb    To-hit        18,+5    Speed         Normal
 MaxDepth       250' (L5)    Shots      1.0/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............- Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Lagduf, the Snaga hits you.
> Lagduf, the Snaga misses you.
> You hit Lagduf, the Snaga.
> Lagduf, the Snaga misses you.
> Lagduf, the Snaga hits you.
> *** LOW HITPOINT WARNING! ***
> Lagduf, the Snaga misses you. (x2)
> You hit Lagduf, the Snaga.
> Lagduf, the Snaga hits you. (x2)
> Lagduf, the Snaga misses you.
> Lagduf, the Snaga hits you.
> You hit Lagduf, the Snaga.
> Lagduf, the Snaga bleeds from open wounds!
> Lagduf, the Snaga hits you. (x2)
> You die.

Killed by Lagduf, the Snaga.


  [Character Equipment]

a) a Pike (2d7) (+1,+6) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +13 STR and +0 DEX you would attack a bit faster.
     With +18 STR and +0 DEX you would get 1.1 blows/round.
     With +8 STR and +1 DEX you would attack a bit faster.
     With +13 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +8 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 15.7.

b) a Sling (x2) (+1,+5)
     Found lying on the floor at 50 feet (level 1).

d) a Ring of Protection [+7]
     Bought from a store on the surface.

f) a Lamp (Everburning) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Cannot be harmed by Fire.
     Intensity 4 light. No fuel required.

g) Soft Leather Armour [8,+0]
     Found lying on the floor of a special room at 200 feet (level 4).

h) a Cloak [1,+5]
     Found lying on the floor at 150 feet (level 3).

i) a Small Metal Shield [5,+0]
     Bought from a store on the surface.

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Gauntlets [3,+0]
     Bought from a store on the surface.

l) a Pair of Iron Shod Boots [4,+3]
     Bought from a store on the surface.

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 28 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.1.
     Average thrown damage: 3.
     25% chance of breaking upon contact.

b) 18 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) 4 Rations of Food

d) a Potion of Cure Serious Wounds

e) 2 Potions of True Seeing

f) 3 Scrolls of Phase Door

g) a Scroll of Remove Hunger (tattered)

h) 2 Scrolls of Word of Recall (rugged)

i) a Scroll of Deep Descent

j) a Wand of Light (9 charges)

k) a Pair of Leather Boots [2,+0]
     Bought from a store on the surface.


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) an Ultramarine Potion

c) a Morning Star (2d6) (+1,+5)
     Found lying on the floor at 150 feet (level 3).

     Combat info:
     1.0 blow/round.
     With +12 STR and +0 DEX you would attack a bit faster.
     With +17 STR and +0 DEX you would get 1.1 blows/round.
     With +7 STR and +1 DEX you would attack a bit faster.
     With +12 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +7 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 13.6.

d) a War Hammer (3d3) (+4,+1)
     Obtained from SIGURNBIERN II. Rumoured to be found lying on the floor at
     250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster.
     With +14 STR and +0 DEX you would get 1.1 blows/round.
     With +6 STR and +1 DEX you would attack a bit faster.
     With +10 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +6 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 8.3.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   200ft     3     Helped to kill Grip, Farmer Maggot's Dog
00:00:10   200ft     4     Killed Wolf, Farmer Maggot's Dog
00:00:10   200ft     5     Reached level 5
00:00:13   200ft     6     Killed Mad woodsman
00:02:30   200ft     10    Reached level 10
00:02:31   200ft     10    Was killed by Lagduf, the Snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                  ...^^^^^...                  ^:^^^^^^...^^^^^
                                   .........                   ^^^    ^...^^   
                                    .......                           ^^...^   
                                      ....^^^                          ^..^^   
                                      ^..^^>^^                         ^..^    
                                      +.....|^                         ^..^    
                                      +..%^..^  ^^^ #^^           ^^^  ^..^    
                                      ^o.%^..%^^%:^^#:^^^^^^^^^^^^^>^^^^+.^    
                                      ^o.%%..............................#+    
                                      %o.^%...............................+    
                                     *%†.%%...^##^^:######^^###^#^^########    
                                      %..%%...#   ###                          
                                    ^%%''%#%..#                                
                                  %%^.....%##%                                 
                                %%%........                                    
                                %..........                                    
                                %..........                                    
                                %......!...                                    
                                .... %^^%^                                     
                                ...                                            
                                                                               

200' (L4)    LF:3-? Light 4 Fed 55 % Blessed Dirt