Avitus [Dwarf Priest]

  [Tangaria 1.5.0 Character Dump]

 Name   Avitus        Age             41         Self  RB  CB  EB   Best
 Sex    Male          Height        4'0"  STR:     15  +2  -1  +0     16
 Race   Dwarf         Weight    9st 11lb  INT:     11  -3  -3  +0      5
 Class  Priest        Turns used:         Wis:     17  +2  +3  +0  18/40  18/30
 Title  Devotee       Game          5608  DEX:     12  -2  -1  +0      9
 HP     -6/118        Player       13674  CON:     14  +2  +1  +0     17
 SP     6/24          Active        9605

 Level                 13    Armor       [33,+6]    Saving Throw     59%
 Cur Exp             1327                           Stealth          Bad
 Max Exp             1327    Melee        2d5,+5    Disarm - phys.   46%
 Adv Exp             1375    To-hit       28,+14    Disarm - magic   37%
                             Blows      1.0/turn    Magic Devices     53
 Gold                1197                           Searching        30%
 Burden          101.6 lb    Shoot to-dam     +4    Infravision    50 ft
 Overweight       -6.3 lb    To-hit       20,+16    Speed         Normal
 MaxDepth       450' (L9)    Shots      1.0/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You hit the snaga.
> The snaga is frozen to the spot!
> The snaga can move again.
> You have slain the snaga.
> You have no light to read by.
> You miss Lagduf, the Snaga.
> Lagduf, the Snaga hits you.
> Lagduf, the Snaga misses you. (x3)
> You hit Lagduf, the Snaga.
> Shpigukus IV has attained level 11.
> Lagduf, the Snaga hits you. (x2)
> Lagduf, the Snaga misses you. (x2)
> You hit Lagduf, the Snaga.
> Lagduf, the Snaga hits you. (x2)
> You die.

Killed by Lagduf, the Snaga.


  [Character Equipment]

a) a Long Sword (2d5) (+3,+4) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 150 feet (level 3).

     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster.
     With +10 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +1 DEX you would attack a bit faster.
     With +7 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +4 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 11.4.

b) a Sling (x2) (+5,+4)
     Found lying on the floor at 100 feet (level 2).

g) Studded Leather Armour (-1) [12,+2]
     Found lying on the floor at 250 feet (level 5).

h) a Cloak [1,+3]
     Found lying on the floor at 200 feet (level 4).

i) a Leather Shield [8,+0]
     Bought from a store on the surface.

j) an Iron Helm [7,+0]
     Bought from a store on the surface.

k) a Set of Gauntlets [3,+1]
     Bought from a store on the surface.

l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) 2 Flasks of oil

d) a Potion of Neutralize Poison

e) a Potion of Boldness

f) a Potion of True Seeing

g) a Potion of Water

h) 3 Scrolls of Phase Door

i) a Scroll of Detect Invisible

j) a Scroll of Word of Recall (rugged)

k) a Wand of Light (6 charges)

l) a Wand of Heal Monster (11 charges)

m) a Wand of Haste Monster (26 charges)

n) a Wand of Darkness (16 charges)

o) a Staff of Detect Invisible (22 charges)

p) an Old Lantern (592 turns)
     Found lying on the floor at 150 feet (level 3).

     Intensity 3 light.

q) a Wicker Shield [2,+6]
     Found lying on the floor at 250 feet (level 5).

r) 2 Tulwars (2d4) (+0,+0)
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster.
     With +10 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +1 DEX you would attack a bit faster.
     With +7 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +4 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 6.2.

s) a Deed of Property


  [Home Inventory]

a) a Scroll of Detect Invisible

b) a Scroll of Blessing

c) 2 Scrolls of Darkness

d) a Scroll of Word of Recall (rugged)

e) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

f) a Wooden Torch (4417 turns)
     An inheritance from your family.

     Intensity 2 light.

g) a Broad Sword (2d5) (+2,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster.
     With +15 STR and +0 DEX you would get 1.1 blows/round.
     With +5 STR and +1 DEX you would attack a bit faster.
     With +10 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +5 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 11.5.

h) a Lucerne Hammer (2d5) (+3,+2) {Farmer Maggot}
     Dropped by Farmer Maggot at 150 feet (level 3).

     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster.
     With +12 STR and +0 DEX you would get 1.1 blows/round.
     With +4 STR and +1 DEX you would attack a bit faster.
     With +8 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +8 DEX you would attack a bit faster.
     With +4 STR and +8 DEX you would get 1.1 blows/round.
     With +0 STR and +11 DEX you would get 1.1 blows/round.
     Average damage/round: 9.4.

i) a Light Crossbow (x3) (+1,+6) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:17   150ft     4     Killed Farmer Maggot
00:00:18   150ft     5     Reached level 5
00:00:21   150ft     6     Killed Lobelia Sackville-Baggins
00:00:35   250ft     9     Killed Baba Yaga
00:00:45   Town      10    Reached level 10
00:01:28   400ft     13    Killed Fang, Farmer Maggot's Dog
00:01:33   450ft     13    Was killed by Lagduf, the Snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                     .   . .^.                 
                                                      .^?^.^.^.^               
                                                      ^.^ ^...^                
                                                      .^.^.^?^^                
                                                     .   . .^^                 
                                                    ^     .^                   
                                                  o        .                   
                                                  o                            
                                                  o                            
                                                  o                            
                                                  †                            
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

450' (L9)    LF:3-? Light 0 Fed 31 % Hero Bold Dirt