Darkfold [Hydra Inquisitor]

  [Tangaria 1.6.2 T-33 Character Dump]

 Name   Darkfold      Age            261         Self  RB  CB  EB   Best
 Sex    Male          Height       13'6"  STR! 18/100 -10  +0  +6  18/60
 Race   Hydra         Weight   12st 12lb  INT:     12  -2  +0  +2     12
 Class  Inquisitor    Turns used:         WIS:     18  -2  +0  +8  18/60
 Title  Interrogant   Game         90206  DEX:     13 -10  +0  +0      3
 HP     -156/331      Player      189624  CON:      8  +0  +0  +6     14
 SP     109/109       Active       43098  CHR:     14  -7  -6  +2      3

 Level                 32    Armor     [21,+108]    Saving Throw     64%
 Cur Exp           200335                           Stealth          Bad
 Max Exp           226893    Melee       4d6,+41    Disarm - phys.    2%
 Adv Exp           250000    To-hit       54,+39    Disarm - magic   13%
                             Blows      4.2/turn    Magic Devices      0
 Gold                5327                           Searching        61%
 Burden          179.4 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight        0.5 lb    To-hit       31,+39    Speed              4
 MaxDepth     2000' (L40)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:........+..... Fear:.........+...!
Elec:........+..... Blnd:..............
Fire:........+....+ Conf:.........+...!
Cold:........+..... Stun:...+.....+....
Pois:...+.........+ HLif:..............
Lite:...+..........  Rgn:........+.....
Dark:.....+........  ESP:..............
Soun:.........+.... SInv:....++........
Shar:.............. FAct:...+......+...
Nexu:...........+..  Lev:...........+..
Neth:.............. SDig:..............
Chao:.......+...... Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:...+.........-
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:............++
-Tel:..............  Spd:............+.
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:...+++........
Hung:.............. DRed:..............
Time:.............. Move:.............+
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............+ SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............+ SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:....+.........


  [Last Messages]

> Dwar, Dog Lord of Waw hits you for 28 damage.
> Dwar, Dog Lord of Waw hits you for 35 damage.
> Dwar, Dog Lord of Waw misses you.
> Dwar, Dog Lord of Waw wails at you for 34 damage.
> You feel more resistant to amnesia!
> You feel very good.
> You have 10 Ochre Potions of Cure Critical Wounds (d).
> The water hound misses you. (x2)
> The water hound claws you for 6 damage.
> The water hound misses you.
> Dwar, Dog Lord of Waw points at you, screaming words of peril!
> Your body shudders briefly.
> Dwar, Dog Lord of Waw casts a ball of nether.
> You take 287 damage.
> You die.

Killed by Dwar, Dog Lord of Waw.


  [Character Equipment]

c) a Topaz Ring of Slaying (+5,+9)
     Bought from a store on the surface.

d) the Band of Tardorost <+1, +3, +2>
     Found lying on the floor in a vault at 1550 feet (level 31).

     +1 strength.
     +3 constitution.
     +2 charisma.
     +1 stealth.
     +1 light.
     Provides resistance to poison, light.
     Provides protection from stunning.
     Cannot be harmed by lightning.
     Sustains dexterity.
     Prevents paralysis.

     When aimed, it creates a line which destroys all doors.
     Takes 57 to 63 turns to recharge at your current speed.
     Your chance of success is 55.9%

e) the Blue Stone of Namlor <+2, +1> {Mim, Betrayer of Turin}
     Dropped by Mim, Betrayer of Turin, at 1450 feet (level 29).

     +2 strength.
     +2 intelligence.
     +1 light.
     Grants the ability to see invisible things.
     Grants the ability to sense dragons.

     When activated, it fires a line of light in all eight cardinal
     directions, inflicting 6d8 points of damage on light-sensitive creatures
     caught in one of the lines for an average of 27.0 damage.
     Takes 57 to 63 turns to recharge at your current speed.
     Your chance of success is 28.5%

f) the Palantir of Arthir <+4> {Koschei the Deathless}
     Dropped by Koschei the Deathless at 1350 feet (level 27).

     +4 light.
     Provides resistance to dark.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.
     Intensity 4 light.

g) a Robe [2,+6]
     Found lying on the floor at 1100 feet (level 22).

i) the Cloak 'Ndilmas' [1,+11] <+4, +2>
     Obtained from Falion. Rumoured to be dropped by Kikimora at 950 feet
     (level 19).

     +4 wisdom.
     +2 constitution.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.

     When activated, it teleports you randomly up to 100 squares away.
     Takes 68 to 75 turns to recharge at your current speed.
     Your chance of success is 28.5%

m) the Orcish Shield of Mardhel [12,+26] <+1, +4> {The Sandworm Queen}
     Dropped by The Sandworm Queen at 1600 feet (level 32).

     +1 strength.
     +4 wisdom.
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Speeds regeneration.

n) an Iron Crown of Serenity [0,+7] {Kikimora}
     Dropped by Kikimora at 1050 feet (level 21).

     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Sustains charisma.

o) a Set of Caestus of Free Action (+0,+3) [5,-2]
     Obtained from Falion. Rumoured to be found lying on the floor in a vault
     at 1100 feet (level 22).

     Prevents paralysis.

p) a Pair of Leather Sandals of Stability [1,+0]
     Found lying on the floor in a vault at 1550 feet (level 31).

     Provides resistance to nexus.
     Makes you float just above the floor.

q) the Shovel of Fast Digging <+2> {Gorbag, the Orc Captain}
     Dropped by Gorbag, the Orc Captain, at 750 feet (level 15).

     +2 strength.
     +2 tunneling.
     +2 speed.


  [Character Quiver]

0) 27 Bolts (1d5) (+5,+4)

1) the Bolt of Oharan (4d5) (+0,+0) {Orfax, Son of Boldor}
     Slays demons (powerfully).
     Branded with poison, cutting.
     Cannot be harmed by acid.
     Returns when thrown.

2) 3 Magic Bolts (1d5) (+0,+0)
     Returns when thrown.

3) 4 Arrows (1d4) (+5,+6)

4) the Arrow of Aring (2d4) (+0,+0) {Angamait of Umbar}
     Slays undead (powerfully).
     Branded with acid, cold, weak lightning.
     Cannot be harmed by acid, fire.
     Returns when thrown.

5) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

6) the Shuriken of Indin (4d6) (+0,+0)
     Slays trolls, demons.
     Branded with acid, strong cutting.
     Cannot be harmed by acid.
     Returns when thrown.

     Combat info:
     Average thrown damage: 87.8 vs trolls, demons, and creatures not
     resistant to acid, 58.5 vs creatures not resistant to cutting, and 29.2
     vs. others.

7) a Boomerang (1d6) (+0,+0)
     Returns when thrown.

     Combat info:
     Average thrown damage: 7.3.


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1}
     You can read this book.

b) a Ration of Food

c) 10 Vespertine Potions of Cure Serious Wounds {@q1}

d) 10 Ochre Potions of Cure Critical Wounds

e) 5 Icky Green Potions of Berserk Strength

f) 3 Pink Potions of Slime Mold Juice

g) 37 Scrolls titled "vido pugis sa" of Phase Door {@r1}

i) 4 Scrolls titled "adegenus osi" of Teleportation {@r2}

m) a Scroll titled "izzy amus ins" of Identify

n) 17 Scrolls titled "pero mor bonor" of Word of Recall

o) a Tin Rod of Treasure Location

p) an Aquamarine Ring of Soulkeeping <+1>
     Found lying on the floor at 2000 feet (level 40).

     +1 constitution.
     Sustains strength, intelligence, wisdom.

q) the Palantir 'Randingir' <+4>
     Obtained from Falion. Rumoured to be dropped by Ugluk, the Uruk, at 1050
     feet (level 21).

     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.

     When activated, it completely lights up and magically maps the current
     level, sensing all objects.
     Takes 71 to 140 turns to recharge at your current speed.
     Your chance of success is 26.8%

r) the Mage Staff of Telduin (1d1) (+0,+0) <+1> {Bill the Stone Troll}
     +1 mana capacity.
     Provides resistance to lightning.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains wisdom, dexterity, charisma.
     Slows your metabolism. Grants the ability to see invisible things.
     Prevents paralysis. Sustains your life force.

     When activated, it grants temporary resistance to electricity. Stack
     duration with other effects..
     Takes 46 to 50 turns to recharge at your current speed.
     Your chance of success is 38.3%

     Combat info:
     This weapon should be wielded with both hands.
     4.2 blows/round.
     Average damage/round: 198.6 vs creatures susceptible to fire, 185.2 vs
     creatures not resistant to poison and creatures not resistant to fire,
     and 176.4 vs. others.

s) the Elven Staff 'Banya' (1d1) (+0,+0) <+1>
     +1 mana capacity.
     Provides resistance to nether.
     Provides protection from fear, blindness, stunning.
     Cannot be harmed by acid, fire.
     Sustains dexterity, charisma.
     Speeds regeneration. Grants the ability to see invisible things. Sustains
     your life force.

     When aimed, it inflicts 90 points of damage on a single creature that is
     not undead, a demon, a golem, an elemental or a vortex.
     Takes 102 to 113 turns to recharge at your current speed.
     Your chance of success is 29.3%

     Combat info:
     This weapon should be wielded with both hands.
     4.2 blows/round.
     Average damage/round: 198.6 vs creatures susceptible to fire, 185.2 vs
     creatures not resistant to poison and creatures not resistant to fire,
     and 176.4 vs. others.

t) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.

     When aimed, it shoots a bolt or beam of fire that inflicts 12d8 points of
     damage for an average of 54.0 damage.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 55.9%

     Combat info:
     4.2 blows/round.
     Average damage/round: 361.2 vs creatures susceptible to fire, 293.5 vs
     creatures not resistant to poison and creatures not resistant to fire,
     and 248.6 vs. others.
     Average thrown damage: 322.4 vs creatures susceptible to fire, 161.2 vs
     creatures not resistant to fire, and 53.7 vs. others.

u) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.

     When aimed, it shoots a bolt or beam of frost that inflicts 6d8 points of
     damage for an average of 27.0 damage.
     Takes 11 to 19 turns to recharge at your current speed.
     Your chance of success is 55.9%

     Combat info:
     4.2 blows/round.
     Average damage/round: 361.2 vs creatures susceptible to fire and
     creatures susceptible to cold, 293.5 vs creatures not resistant to poison,
     creatures not resistant to fire, and creatures not resistant to cold, and
     248.6 vs. others.
     Average thrown damage: 322.4 vs creatures susceptible to cold, 161.2 vs
     creatures not resistant to cold, and 53.7 vs. others.

v) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2> {Azog, the Great Orc}
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Makes you float just above the floor. Speeds regeneration. Grants the
     ability to see invisible things. Prevents paralysis.

     Combat info:
     4.2 blows/round.
     Average damage/round: 348.1 vs creatures susceptible to fire, 285.6 vs
     creatures not resistant to poison and creatures not resistant to fire,
     and 244 vs. others.

w) the Beaked Axe of Hurin (3d8) (+12,+15) <+2, +1>
     +2 strength.
     +2 constitution.
     +1 light.
     Slays trolls, dragons, demons (powerfully).
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, fire.
     Grants the ability to sense demons.

     When activated, it grants berserk strength (resistance to fear, a bonus
     of +24 to-hit, and a penalty of -10 to AC) for 50+1d50 turns.
     Takes 113 to 224 turns to recharge at your current speed.
     Your chance of success is 29.3%

     Combat info:
     This weapon should be wielded with both hands.
     4.2 blows/round.
     Average damage/round: 629.1 vs creatures susceptible to fire, 566.1 vs
     demons, 440.1 vs dragons, creatures not resistant to acid, creatures not
     resistant to fire, creatures not resistant to poison, and trolls, and
     313.7 vs. others.

x) a Broad Axe (Holy Avenger) (2d6) (+8,+15) [+1] <+1>
     +1 wisdom.
     Slays evil creatures, demons, undead.
     Provides protection from fear.
     Sustains wisdom, charisma.
     Grants the ability to see invisible things. Blessed by the gods (combat
     bonuses for holy casters).
     Grants the ability to sense undead.
     Grants the ability to sense demons.

     Combat info:
     4.2 blows/round.
     Average damage/round: 439.7 vs creatures susceptible to fire, 341 vs
     demons, undead, creatures not resistant to fire, and creatures not
     resistant to poison, 308.2 vs evil creatures, and 275.5 vs. others.

y) the Morning Star 'Firestar' (2d6) (+15,+17) [+2] {Koschei the Deathless}
     Branded with fire.
     Provides immunity to fire.
     Cannot be harmed by acid, fire.

     When aimed, it shoots a radius-2 fire ball that inflicts 72 points of
     damage at the centre.
     Takes 28 turns to recharge at your current speed.
     Your chance of success is 27.5%

     Combat info:
     4.2 blows/round.
     Average damage/round: 450.2 vs creatures susceptible to fire, 351.1 vs
     creatures not resistant to poison and creatures not resistant to fire,
     and 285.1 vs. others.

z) a Sling (x2) (+1,+2) {cursed}
     It makes you hallucinate sometimes.
     It paralyses you every now and then.
     Can be destroyed if you attempt to remove its curses.

A) a Heavy Crossbow of Power (x4) (+16,+19)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:02:33   100ft     5     Reached level 5
00:02:40   150ft     5     Defeated Fang, Farmer Maggot's Dog
00:02:51   150ft     6     Defeated Farmer Maggot
00:02:53   150ft     6     Defeated Mad woodsman
00:03:10   200ft     7     Defeated Grip, Farmer Maggot's Dog
00:03:16   250ft     7     Defeated Lobelia Sackville-Baggins
00:04:45   250ft     8     Defeated Baba Yaga
00:05:03   250ft     9     Defeated Bullroarer the Hobbit
00:05:15   300ft     10    Reached level 10
00:05:25   350ft     11    Killed Mughash the Kobold Lord
00:05:42   400ft     12    Killed Wormtongue, Agent of Saruman
00:05:51   450ft     13    Killed Lagduf, the Snaga
00:07:19   400ft     15    Reached level 15
00:07:21   400ft     15    Killed Vort the Kobold Queen
00:08:31   600ft     16    Killed Brodda, the Easterling
00:09:09   600ft     17    Defeated Solovei the Robber
00:09:14   600ft     17    Defeated The wounded bear
00:09:23   600ft     18    Killed Orfax, Son of Boldor
00:09:23   600ft     18    Found the Bolt of Oharan
00:09:58   750ft     20    Reached level 20
00:09:58   750ft     20    Killed Gorbag, the Orc Captain
00:09:59   750ft     20    Found the Shovel of Fast Digging
00:10:02   750ft     20    Defeated Shtukensia the Rogue
00:10:02   750ft     20    Found the Stone 'Hatumband' (LOST)
00:10:22   850ft     21    Found the Dagger 'Nimthanc'
00:10:52   900ft     23    Defeated Nar, the Dwarf
00:11:04   950ft     24    Defeated Smeagol
00:11:14   1000ft    25    Reached level 25
00:11:48   1050ft    26    Killed Lugdush, the Uruk
00:11:50   1050ft    26    Found the Soft Leather Armour 'Hithlomir' (LOST)
00:11:51   1050ft    26    Killed The Rat King
00:11:56   1050ft    26    Killed Kikimora
00:12:07   1100ft    26    Killed Shagrat, the Orc Captain
00:12:15   1100ft    26    Found the Belt of Valenath
00:12:17   1150ft    26    Killed Mauhur, the Orc Captain
00:12:20   1150ft    27    Killed Bolg, Son of Azog
00:12:20   1150ft    27    Found the Iron Helm of Gorlim (LOST)
00:12:23   1150ft    27    Killed Azog, the Great Orc
00:12:23   1150ft    27    Found the Cutlass 'Gondricam'
00:12:29   1150ft    27    Killed Golfimbul, the Hill Orc Chief
00:12:29   1150ft    27    Killed Grishnukh, the Hill Orc
00:12:30   1150ft    27    Found the Pearl of Nelerith (LOST)
00:12:49   1150ft    27    Found the Beaked Axe of Hurin
00:12:58   1200ft    27    Killed Khim, Son of Mim
00:13:06   1200ft    27    Killed Ibun, Son of Mim
00:13:13   1250ft    27    Defeated Old Man Willow
00:13:14   1250ft    27    Killed Angamait of Umbar
00:13:14   1250ft    27    Killed Sangahyando of Umbar
00:13:15   1250ft    27    Found the Arkenstone of Ohaereval (LOST)
00:13:15   1250ft    27    Found the Arrow of Aring
00:13:27   1300ft    27    Killed The Icky Queen
00:13:44   1350ft    27    Killed Ulwarth, Son of Ulfang
00:13:44   1350ft    27    Killed Ulfast, Son of Ulfang
00:13:49   1350ft    27    Defeated Koschei the Deathless
00:13:49   1350ft    27    Found the Morning Star 'Firestar'
00:13:51   1350ft    27    Found the Palantir of Arthir
00:15:56   1350ft    29    Killed Boldor, King of the Yeeks
00:16:15   1400ft    29    Found the Pair of Iron Shod Boots 'Golion' (LOST)
00:16:19   1400ft    29    Found the Jewel of Galath
00:16:40   1500ft    30    Reached level 30
00:16:53   1500ft    30    Killed Bill the Stone Troll
00:16:53   1500ft    30    Found the Mage Staff of Telduin
00:17:03   1500ft    30    Killed Bert the Stone Troll
00:17:03   1500ft    30    Killed Tom the Stone Troll
00:17:15   1550ft    30    Found the Band of Tardorost
00:19:05   1250ft    30    Found the Elven Staff 'Banya'
00:19:19   1300ft    31    Found the Shovel 'Arairch'
00:19:33   1300ft    31    Killed Ugluk, the Uruk
00:19:41   1350ft    31    Found the Dagger 'Narthanc'
00:19:53   1400ft    31    Found the Palantir of Valina
00:20:02   1400ft    31    Killed Uldor the Accursed
00:20:15   1450ft    31    Killed Mim, Betrayer of Turin
00:20:15   1450ft    31    Found the Blue Stone of Namlor
00:20:42   1600ft    31    Defeated The Sandworm Queen
00:20:42   1600ft    31    Found the Orcish Shield of Mardhel
00:21:41   Town      31    Found the Horn of Rohan
00:21:46   Town      31    Found the Chain Mail of Arvedui
00:23:33   2000ft    31    Killed Lokkak, the Ogre Chieftain
00:23:34   2000ft    31    Found the Short Bow of Runiata
00:23:37   2000ft    31    Killed Uvatha the Horseman
00:23:38   2000ft    31    Found the Black Ring of Power of Losse
00:23:58   1250ft    32    Killed Ufthak of Cirith Ungol
01:00:11   1350ft    32    Defeated Beorn, the Shape-Changer
01:00:23   1450ft    32    Killed Lorgan, Chief of the Easterlings
01:01:03   1250ft    32    Was killed by Dwar, Dog Lord of Waw


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : yes (expand_inspect)

  [Birth]

HC: no extra gold, 2ndChance & low-HP heal   : no  (birth_hardcore)
Turbo: no slow-time bubble                   : no  (birth_turbo)
Deeptown mode                                : yes (birth_deeptown)
Zeitnot mode                                 : no  (birth_zeitnot)
Ironman mode                                 : no  (birth_ironman)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
---- (cannot be disabled: More $ drop, no selling): yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
---- (cannot be disabled: Death is permanent): yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : yes (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                       ###                                     
                                     .......                               .   
                                    .........                                  
                                   ..........                               .##
                                   ...........                               ..
                                  #.....Z.....                               ..
                                  #....@W.....                              ##.
                                  %##%*#%%..%%                              #..
                                           .%                             #####
                                                                          +.'.'
                                                                        #+#'#'#
                                                                        +^'>'.+
                                                                        #+#'#'#
                                                                          +.'.'
                                                                          #####
                                                               #####          #
                                    ############################...############

1250' (L25)  LF:6-? Light 6 Moves +3 Afraid Fed 55 % Berserk RConf Bold RAmne Op


  [Player information]

Player ID: Darkfold
Time: 15:40:24 22-06-2025
Server Turns: 94849733
Timestamp: 1750596024
Account score: 9
Deeptown