Jackson [Djinn Paladin]

  [Tangaria 1.6.2 T-34 Character Dump]

 Name   Jackson       Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height      10'11"  STR:     18  +3  +1  +0  18/40
 Race   Djinn         Weight    1st 11lb  INT:     10  +3  -3  +0     10
 Class  Paladin       Turns used:         WIS:     10  +3  +1  +0     14
 Title  Protector     Game          3481  DEX:     15  +3  -1  +0     17
 HP     -8/136        Player       10652  CON:     12  +3  +2  +0     17
 SP     6/12          Active        6772  CHR:     11  -1  +1  +0     11

 Level                 11    Armor      [22,+21]    Saving Throw     58%
 Cur Exp              813                           Stealth         Good
 Max Exp              813    Melee        1d4,+4    Disarm - phys.   65%
 Adv Exp             1007    To-hit        39,+5    Disarm - magic   54%
                             Blows      3.7/turn    Magic Devices     51
 Gold                   0                           Searching        53%
 Burden          125.7 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -42.2 lb    To-hit        27,+2    Speed              2
 MaxDepth       350' (L7)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:......+....... Fear:..............
Elec:.............+ Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............+
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+..........+
 -SP:.............. Sear:..+...........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............-
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> The death sword hits you for 12 damage.
> The death sword hits you for 19 damage.
> You feel drugged!
> The death sword hits you for 10 damage.
> *** LOW HITPOINT WARNING! ***
> The death sword hits you for 18 damage.
> The death sword hits you for 19 damage.
> You hit the death sword for 5 damage.
> You hit the death sword for 6 damage.
> You miss the death sword. (x2)
> The death sword misses you. (x2)
> The death sword hits you for 20 damage.
> The death sword hits you for 13 damage.
> The death sword hits you for 19 damage.
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Dagger (1d4) (+3,+1) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 200 feet (level 4).

     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows/round.
     With +0 STR and +3 DEX you would get 4.0 blows/round.
     Average damage/round: 24.
     Average thrown damage: 10.6.

b) a Sling (x2) (+0,+0)
     Dropped by a gallant at 250 feet (level 5).

c) a Ring of Searching <+1, +2>
     Found lying on the floor at 250 feet (level 5).

     +1 stealth.
     +2 searching skill.

d) a Ring of Protection [+9]
     Bought from a store on the surface.

f) an Old Lantern (4 turns)
     Found lying on the floor at 150 feet (level 3).

     Intensity 3 light.

g) Studded Leather Armour of Resist Acid (-1) [12,+5]
     Found lying on the floor at 300 feet (level 6).

     Provides resistance to acid.
     Cannot be harmed by acid.

m) a Wicker Shield [2,-1]
     Found lying on the floor at 100 feet (level 2).

n) an Iron Helm [7,+3]
     Bought from a store on the surface.

o) a Set of Leather Gloves [1,+4]
     Found lying on the floor at 200 feet (level 4).


  [Character Quiver]

0) 13 Rounded Pebbles (1d2) (+1,+6)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 15.1.
     Average thrown damage: 15.1.
     0% chance of breaking upon contact.

1) 17 Rounded Pebbles of Slay Animal (1d2) (+1,+3) {Smeagol}
     Slays animals.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 18.1 vs animals and 9 vs. others.
     Average thrown damage: 18.1 vs animals and 9 vs. others.
     0% chance of breaking upon contact.

2) 21 Bolts (1d5) (+0,+0)

3) 34 Arrows (1d4) (+4,+4)

4) 8 Throwing rocks (1d4) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
     others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) 29 Potions of Cure Light Wounds

c) 8 Scrolls of Phase Door

d) a Scroll of Magic Mapping

e) 3 Scrolls of Treasure Detection

f) 2 Scrolls of Detect Invisible

g) 6 Scrolls of Light

i) a Scroll of Protection from Evil

m) a Scroll of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

n) 2 Scrolls of Word of Recall (rugged)

o) 2 Wands of Darkness (24 charges)

p) a Wand of Wonder (5 charges)
     Cannot be harmed by lightning.

q) a Wand of Haste Monster (21 charges)

r) a Wooden Torch (4234 turns)
     An inheritance from your family.

     Intensity 2 light.

s) an Old Lantern (5000 turns)
     Found lying on the floor at 350 feet (level 7).

     Intensity 3 light.

t) Soft Leather Armour [8,+4]
     Found lying on the floor at 200 feet (level 4).

u) a Scimitar (4d2) (+5,+6) {Baba Yaga, cursed}
     Dropped by Baba Yaga at 250 feet (level 5).

     It makes you hallucinate sometimes.

     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +3 DEX you would get 1.6 blows/round.
     Average damage/round: 20.8.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:02   50ft      1     Defeated Mad woodsman
00:00:06   100ft     4     Defeated Grip, Farmer Maggot's Dog
00:00:06   100ft     5     Reached level 5
00:00:09   200ft     5     Defeated Wolf, Farmer Maggot's Dog
00:00:09   200ft     6     Defeated Lobelia Sackville-Baggins
00:00:17   250ft     8     Defeated Baba Yaga
00:00:36   350ft     10    Reached level 10
00:00:46   300ft     10    Defeated Smeagol
00:00:58   350ft     11    Was killed by a death sword


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

HC: no extra gold, 2ndChance & low-HP heal   : no  (birth_hardcore)
Turbo: no slow-time bubble                   : no  (birth_turbo)
Deeptown mode                                : yes (birth_deeptown)
Zeitnot mode                                 : no  (birth_zeitnot)
Ironman mode                                 : no  (birth_ironman)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
---- (cannot be disabled: More $ drop, no selling): yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
---- (cannot be disabled: Death is permanent): yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

                                                                               
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                              ########..## #%......:........                   
        ?              (      #..........#c%.......:..........#####            
                              #?s........+.'........................  ##A#    #
                D             #..........'.'..........  ............##.....   .
                              #........@.##%' #######    #########..#..........
                 o            #....n..E..%                       #.....#%......
                              #,###%%#''%#                       #....#%#%.....
                                             C                   ###%%#  ######
                             l                                                 
                                           h                                   
          p                                 H                                  

350' (L7)    LF:2-? Light 4 Hallu Fed 46 % Open floor                           


  [Player information]

Player ID: Jackson
Time: 15:48:39 12-07-2025
Server Turns: 223157333
Timestamp: 1752324519
Account score: 34
Deeptown