Airi [High-Elf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Airi          Age            128         Self  RB  CB  EB   Best
 Sex    Female        Height        6'5"  STR:     13  -2  -1  +0     10
 Race   High-Elf      Weight   13st 12lb  INT:     10  +0  -2  +0      8
 Class  Archer        Turns used:         WIS:     12  -2  -1  +0      9
 Title  Dead Shot     Game          5985  DEX:     17  +0  +3  +1  18/30
 HP     -16/87        Player       15801  CON:     16  -2  +1  +0     15
 SP     0/0           Active       13074

 Level                 12    Armor       [30,+5]    Saving Throw     17%
 Cur Exp              822                           Stealth         Fair
 Max Exp              822    Melee        1d5,+5    Disarm - phys.   48%
 Adv Exp             1062    To-hit        21,+2    Disarm - magic   33%
                             Blows      1.3/turn    Magic Devices     54
 Gold                1141                           Searching        54%
 Burden          115.8 lb    Shoot to-dam     +4    Infravision    10 ft
 Overweight       43.9 lb    To-hit        57,+1    Speed             -4
 MaxDepth       350' (L7)    Shots      1.6/turn

 You are the only child of a Telerin Ranger. You have light grey eyes,
 wavy blond hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:...+..........
 -SP:.............. Sear:...+..........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Alexanderblg begins a new game.
> There is a wall in the way!
> You see a snaga skeleton.
> You have found a trap.
> You have found 170 gold pieces worth of copper.
> You have found 85 gold pieces worth of copper.
> The Broad Sword was really a monster!
> The death sword misses you.
> The death sword hits you. (x3)
> *** LOW HITPOINT WARNING! ***
> The death sword misses you.
> The death sword hits you.
> The death sword misses you. (x4)
> The death sword hits you. (x2)
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Main Gauche (1d5) (+4,+5)
     Found lying on the floor at 200 feet (level 4).

     Combat info:
     1.3 blows/round.
     With +8 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +1 DEX you would get 1.6 blows/round.
     Average damage/round: 14.7 vs creatures not resistant to poison and 10.6
     vs. others.

b) a Short Bow (x2) (+3,+4)
     Found lying on the floor at 150 feet (level 3).

c) a Ring of Dexterity <+1>
     Dropped by a snotling at 250 feet (level 5).

     +1 dexterity.
     Sustains dexterity.

d) a Ring of Searching <+1, +4>
     Found lying on the floor at 250 feet (level 5).

     +1 stealth.
     +4 searching skill.

f) a Rusty Lantern (412 turns)
     An inheritance from your family.

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Old Rusty Chain Mail (-5) [27,+3] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 150 feet (level 3).

h) a Cloak [1,+0]
     Found lying on the floor at 100 feet (level 2).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 100 feet (level 2).

l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 23 Bolts (1d5) (+2,+5)


  [Character Inventory]

a) a Potato

b) 2 Flasks of oil

c) 3 Potions of Cure Light Wounds

d) a Potion of Neutralize Poison

e) 2 Potions of Berserk Strength

f) 2 Potions of Boldness

g) a Potion of Infravision

h) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

i) 6 Scrolls of Phase Door

j) a Scroll of Identify Rune

k) 5 Scrolls of Light

l) 3 Scrolls of Blessing

m) a Scroll of Life

n) 2 Scrolls of Wilderness Mapping

o) a Wand of Stinking Cloud (6 charges)

p) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

q) 4 Old Lanterns (5000 turns)
     Intensity 3 light.

r) a Deed of Property

s) an Empty Bottle


  [Home Inventory]

a) Soft Leather Armour [8,+2]
     Bought from a store on the surface.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:18   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:18   150ft     5     Reached level 5
00:00:27   150ft     6     Killed Lobelia Sackville-Baggins
00:00:34   200ft     7     Killed Grip, Farmer Maggot's Dog
00:00:41   200ft     8     Killed Wolf, Farmer Maggot's Dog
00:01:14   250ft     10    Reached level 10
00:01:39   300ft     12    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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300' (L6)    LF:7-? Light 4 Fed 49 % Packed dirt