Airi [High-Elf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Airi          Age            125         Self  RB  CB  EB   Best
 Sex    Female        Height        6'8"  STR:     16  -2  -1  +0     13
 Race   High-Elf      Weight    12st 1lb  INT:     10  +0  -2  +0      8
 Class  Archer        Turns used:         WIS:     11  -2  -1  +0      8
 Title  Dead Shot     Game          6514  DEX:     17  +0  +3  +0  18/20
 HP     -1/99         Player       19162  CON:     13  -2  +1  +0     12
 SP     0/0           Active       14365

 Level                 12    Armor      [16,+10]    Saving Throw     17%
 Cur Exp              912                           Stealth         Fair
 Max Exp              912    Melee        1d4,-5    Disarm - phys.   47%
 Adv Exp             1062    To-hit        21,-3    Disarm - magic   33%
                             Blows      1.3/turn    Magic Devices     47
 Gold                 575                           Searching        34%
 Burden           88.7 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight       -1.2 lb    To-hit        57,-3    Speed         Normal
 MaxDepth       350' (L7)    Shots      1.6/turn

 You are one of several children of a Telerin Archer. You have light
 green eyes, straight brown hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:........+..... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The copperhead snake misses you.
> You miss the copperhead snake.
> The copperhead snake misses you.
> You have 4 Scrolls of Phase Door (j).
> You sicken the blue worm mass.
> The blue worm mass is poisoned!
> You miss the blue worm mass.
> You fail to harm the blue worm mass.
> The blue worm mass is poisoned!
> The blue worm mass crawls on you.
> You are covered with frost!
> You sicken the blue worm mass.
> The blue worm mass crawls on you.
> You are covered with frost!
> You die.

Killed by a blue worm mass.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +2 DEX you would get 1.6 blows/round.
     Average damage/round: 0.
     Average thrown damage: 15 vs creatures not resistant to poison and 7.5
     vs. others.

b) a Short Bow (x2) (+0,+0)
     An inheritance from your family.

f) an Old Lantern (3573 turns)
     Found lying on the floor of a special room at 200 feet (level 4).

     Intensity 3 light.

g) Studded Leather Armour (-1) [12,+0]
     Taken from a chest found at 250 feet (level 5).

i) a Wicker Shield of Resist Lightning [2,+3]
     Found lying on the floor at 150 feet (level 3).

     Provides resistance to Lightning.

k) a Set of Leather Gloves [1,+3]
     Found lying on the floor at 150 feet (level 3).

l) a Pair of Leather Sandals [1,+2]
     Found lying on the floor at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 24 Iron Shots (1d4) (+2,+5)
     Combat info:
     Average thrown damage: 30.1 vs creatures not resistant to poison and 15
     vs. others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]

b) a Head of Cabbage

c) a Hard Biscuit

d) 3 Rations of Food

e) a Pint of Fine Ale

f) 3 Flasks of oil

g) 2 Potions of Speed

h) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

i) 3 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

j) 4 Scrolls of Phase Door

k) a Scroll of Detect Invisible

l) a Scroll of Monster Confusion

m) a Scroll of Remove Hunger (tattered)

n) a Scroll of Word of Recall

o) 2 Rods of Light {@z5}

p) a Wand of Acid Balls (3 charges)

q) a Wand of Stun Monster (3 charges)

r) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

s) a Wooden Torch (1318 turns)
     Bought from a store on the surface.

     Intensity 2 light.

t) an Old Lantern (5000 turns)
     Found lying on the floor of a special room at 200 feet (level 4).

     Intensity 3 light.

u) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   50ft      2     Killed Mad woodsman
00:00:20   100ft     5     Reached level 5
00:00:38   200ft     7     Killed Grip, Farmer Maggot's Dog
00:00:45   250ft     8     Killed Baba Yaga
00:01:04   200ft     8     Killed Lobelia Sackville-Baggins
00:01:04   200ft     8     Killed Fang, Farmer Maggot's Dog
00:01:15   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:01:33   200ft     10    Reached level 10
00:01:48   350ft     12    Was killed by a blue worm mass


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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                              .....^  ^^^ ^^^%..%............^^.....^          
                              ...... ..w........:^%^%^^.......^..^..^          
                              ^#^^^. .w†.w#......-^   %%........%..%           
                                     ^^.w.........^    ^%..........%           
                          ^^::^    ^^#^...........%     ^..........%           
                        ^^....#^  ^^..............%     %%..%^%%^%%%           
                       #^.......^ :...{...........^     %...^                  
                      :..........^^{,.^...........^     ^^^.^                  
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                  ^:..............:..    .........^                            
                      ............^..    ^^%^%%^^^^                            
                      ^...........#..                                          
                      ^.......#...^..                                          

350' (L7)    LF:3-? Light 3 Poisoned Stun Fed 38 % Dirt with patches of grass