Brum [Dwarf Fighter]

  [Tangaria 1.6.2 T-34 Character Dump]

 Name   Brum Hrothmir Age             44         Self  RB  CB  EB   Best
 Sex    Male          Height        4'5"  STR:     18  +2  +2  +0  18/40
 Race   Dwarf         Weight    14st 5lb  INT:     10  -3  -1  +0      6
 Class  Fighter       Turns used:         WIS:     17  +2  -2  +0     17
 Title  Hardman       Game         19077  DEX:     11  -2  +1  +0     10
 HP     -7/279        Player       47417  CON:      7  +2  +1  +5     15
 SP     28/28         Active       32786  CHR:     12  -2  -3  +0      7

 Level                 25    Armor      [48,+28]    Saving Throw     61%
 Cur Exp            14398                           Stealth          Bad
 Max Exp            14398    Melee       2d10,+6    Disarm - phys.   34%
 Adv Exp            17500    To-hit        64,-5    Disarm - magic   28%
                             Blows      1.3/turn    Magic Devices     44
 Gold                6406                           Searching        36%
 Burden          219.8 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight       51.9 lb    To-hit       36,-11    Speed              8
 MaxDepth     1150' (L23)    Shots      1.0/turn

 You are one of two children of a Dwarven Prison Guard. You are the
 black sheep of the family. You have dark brown eyes, straight black
 hair, a three foot beard, and a dark complexion.

Resistances         Abilities
Acid:+.+...+....... Fear:...+..........
Elec:....+......... Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..?...........
Pois:..?........... HLif:..?...........
Lite:..?...........  Rgn:..............
Dark:..?...........  ESP:..............
Soun:.............. SInv:..............
Shar:..?........... FAct:...........+..
Nexu:..?...........  Lev:..?...........
Neth:..?........... SDig:..............
Chao:..?........... Trap:..?...........
Dise:..?........... Blss:..?...........

Hindrances          Modifiers
 -HP:.............. Stea:...-..........
 -SP:.............+ Sear:..............
Afrd:..?........... Infr:.............+
Aggr:.............. Tunn:............++
-Tel:..?...........  Spd:.............!
-Exp:.............. Blow:..............
Stck:..?........... Shot:..............
Frag:..?........... Mght:..............
LTel:..?........... PLit:..............
Hung:.............. DRed:..............
Time:..?........... Move:..............
Mana:..............  Fly:..?...........
Wate:..?...........

Telepathic powers
Radi:..?........... BAci:.............. SEvi:..............
Evil:..?........... BEle:.............. SAni:..............
Anim:..?........... BFir:.............. SOrc:..............
Unde:..?........... BCld:.............. STro:..............
Demo:..?........... BPoi:.............. SGia:..............
 Orc:..?........... BStn:.............. SDem:..............
Trol:..?........... BCut:.............. SDra:+.............
Gian:..?........... BVmp:.............. SUnd:..............
Drag:+.............


  [Last Messages]

> Abyssion punch the air.
> You are no longer resistant to confusion.
> You are no longer resistant to amnesia.
> You hit the warg for 18 damage.
> You have slain the warg.
> The elite uruk misses you.
> The elite uruk hits you for 22 damage.
> Abyssion bends index finger.. Blades appear from thin air!
> The elite uruk fires an arrow.
> You take 14 damage.
> You miss the elite uruk.
> Abyssion bends index finger.. Blades appear from thin air!
> The elite uruk misses you.
> The elite uruk hits you for 21 damage.
> You die.

Killed by an elite uruk.


  [Character Equipment]

a) a Lance of *Slay Dragon* (2d10) (+6,+8) <+2> {Mughash the Kobold Lord}
     Dropped by Mughash the Kobold Lord at 400 feet (level 8).

     +2 constitution.
     Slays dragons (powerfully).
     Provides resistance to acid.
     Cannot be harmed by acid.
     Grants the ability to sense dragons.

     Combat info:
     This weapon should be wielded with both hands.
     1.3 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +9 STR and +0 DEX you would get 1.4 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +2 STR and +7 DEX you would get 1.4 blows/round.
     With +0 STR and +10 DEX you would get 1.4 blows/round.
     Average damage/round: 88.5 vs dragons and 24.9 vs. others.

b) a Long Bow (x3) (+0,+0)
     Found lying on the floor at 650 feet (level 13).

c) a Ring of Acid [+11] <+1>
     Found lying on the floor at 400 feet (level 8).

     +1 constitution.
     Provides resistance to acid.

d) a Ring of the Dog <+1, -2>
     Dropped by a novice paladin at 650 feet (level 13).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.
     Sustains charisma.

e) an Amulet of Resist Lightning <+1>
     Found lying on the floor at 750 feet (level 15).

     +1 constitution.
     Provides resistance to lightning.

f) a Lantern (161 turns)
     Dropped by a priest at 650 feet (level 13).

     Cannot be harmed by fire.
     Intensity 3 light.

g) Augmented Chain Mail of Resist Acid (-2) [42,+9]
     Taken from a chest found at 1150 feet (level 23).

     Provides resistance to acid.
     Cannot be harmed by acid.

i) a Cloak [1,+2]
     Found lying on the floor at 650 feet (level 13).

o) a Set of Leather Gloves [1,+0]
     Found lying on the floor of a special room at 350 feet (level 7).

p) a Pair of Iron Shod Boots of Free Action [4,+6]
     Dropped by a lizard man at 1050 feet (level 21).

     Cannot be harmed by fire.
     Prevents paralysis.

q) a Shovel of Digging <+1> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman, at 600 feet (level 12).

     +1 tunneling.


  [Character Quiver]

0) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 7.5.


  [Character Inventory]

a) 2 Skillbooks [Mastery]
     You can read this book.

b) 4 Flasks of oil

c) 8 Potions of Cure Serious Wounds

d) a Potion of Cure Critical Wounds

e) 3 Potions of Berserk Strength

f) 2 Potions of Boldness

g) 6 Scrolls of Treasure Detection

i) 4 Scrolls of Light

m) a Scroll of Word of Recall

n) 2 Scrolls of Blessing

o) 4 Scrolls of Life

p) a Scroll of Teleportation

q) a Rod of Magic Mapping

r) 3 Staves of Slow Monsters (20 charges)

s) Augmented Chain Mail of Resistance (-2) [42,+5] {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.

t) a Small Metal Shield of Resist Acid [5,+13] {Golfimbul, the Hill Orc Chief}
     Dropped by Golfimbul, the Hill Orc Chief, at 950 feet (level 19).

     Provides resistance to acid.
     Cannot be harmed by acid.

u) the Metal Cap of Mengon [3,+9] <+3, +1, +2> {Farmer Maggot}
     Dropped by Farmer Maggot at 150 feet (level 3).

     +3 intelligence.
     +1 wisdom.
     +1 constitution.
     +2 speed.
     Provides resistance to sound.
     Cannot be harmed by acid.
     Sustains strength.
     Speeds regeneration. Grants the ability to see invisible things.
     Grants telepathy.

     When aimed, it shoots a radius-2 frost ball that inflicts 48 points of
     damage at the centre, which your device skill increases by 17% for an
     average of 56.1 damage.
     Takes 117 to 129 turns to recharge at your current speed.
     Your chance of success is 96.5%

v) a Pair of Steel Shod Boots [7,+1]
     Taken from a chest found at 750 feet (level 15).

     Cannot be harmed by fire.

w) a Short Sword of Slay Animal (1d7) (+8,+4)
     Obtained from Abyssion. Rumoured to be found lying on the floor at 900
     feet (level 18).

     Slays animals.

     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +7 DEX you would get 1.6 blows/round.
     Average damage/round: 13.9 vs animals and 8.3 vs. others.

x) a Zweihander of Slay Animal (3d8) (+11,+5) {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

     Slays animals.

     Combat info:
     This weapon should be wielded with both hands.
     1.3 blows/round.
     With +4 STR and +0 DEX you would get 1.4 blows/round.
     With +0 STR and +7 DEX you would get 1.4 blows/round.
     Average damage/round: 44 vs animals and 24.3 vs. others.

y) an Executioner's Sword (4d7) (+2,+4) {Kikimora}
     Dropped by Kikimora at 1050 feet (level 21).

     Combat info:
     This weapon should be wielded with both hands.
     1.3 blows/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.4 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +1 STR and +7 DEX you would get 1.4 blows/round.
     With +0 STR and +10 DEX you would get 1.4 blows/round.
     Average damage/round: 25.8.

z) 4 Empty Bottles


  [House List]


a) a Large Metal Shield [12,+2] {Kikimora}
b) a Small Metal Shield [5,+0]
c) the Spear of Dissa (1d6) (+14,-12) <-1> {Nar, the Dwarf}
d) a Whip (1d3) (+7,+4) {Boldor, King of the Yeeks}
e) a Ring of Resist Fire and Cold
f) a Tulwar (2d4) (+2,+4) {Ufthak of Cirith Ungol}



  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   50ft      2     Defeated Mad woodsman
00:00:05   100ft     2     Defeated Lobelia Sackville-Baggins
00:00:06   100ft     3     Defeated Grip, Farmer Maggot's Dog
00:00:07   150ft     4     Defeated Farmer Maggot
00:00:07   150ft     5     Reached level 5
00:00:07   150ft     5     Found the Metal Cap of Mengon
00:00:12   150ft     6     Defeated Fang, Farmer Maggot's Dog
00:00:13   150ft     6     Defeated Smeagol
00:00:17   250ft     7     Defeated Baba Yaga
00:00:23   250ft     9     Killed Grishnukh, the Hill Orc
00:00:25   250ft     9     Defeated Wolf, Farmer Maggot's Dog
00:00:35   400ft     10    Reached level 10
00:00:36   400ft     10    Killed Mughash the Kobold Lord
00:00:45   400ft     11    Killed Lagduf, the Snaga
00:01:27   450ft     15    Reached level 15
00:01:40   500ft     15    Helped to kill Lagduf, the Snaga
00:01:49   600ft     16    Helped to kill Wormtongue, Agent of Saruman
00:02:08   650ft     17    Helped to defeat The wounded bear
00:02:17   700ft     17    Defeated The wounded bear
00:02:26   750ft     18    Helped to defeat Fang, Farmer Maggot's Dog
00:02:26   750ft     18    Helped to kill Brodda, the Easterling
00:02:28   750ft     18    Killed Wormtongue, Agent of Saruman
00:02:41   750ft     19    Killed Orfax, Son of Boldor
00:02:48   750ft     19    Killed Ufthak of Cirith Ungol
00:02:51   750ft     20    Reached level 20
00:02:53   600ft     20    Defeated Solovei the Robber
00:03:15   650ft     20    Helped to kill Ufthak of Cirith Ungol
00:03:38   750ft     21    Killed Boldor, King of the Yeeks
00:03:42   750ft     21    Helped to defeat Shtukensia the Rogue
00:04:06   950ft     22    Killed Kikimora
00:04:12   950ft     22    Killed Gorbag, the Orc Captain
00:04:18   950ft     22    Killed The Rat King
00:04:21   950ft     23    Defeated Nar, the Dwarf
00:04:21   950ft     23    Found the Spear of Dissa
00:04:23   950ft     23    Defeated Bullroarer the Hobbit
00:04:44   950ft     23    Helped to defeat Bullroarer the Hobbit
00:04:44   950ft     23    Found the Amulet of Ossil
00:04:45   950ft     23    Killed Golfimbul, the Hill Orc Chief
00:04:57   1050ft    24    Helped to kill Khim, Son of Mim
00:05:05   1050ft    24    Helped to kill Kikimora
00:05:06   1050ft    24    Found the Belt of Narimare
00:05:07   1100ft    25    Reached level 25
00:05:13   1150ft    25    Found the Cutlass 'Viengist'
00:05:17   1150ft    25    Was killed by an elite uruk


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

HC: no extra gold, 2ndChance & low-HP heal   : no  (birth_hardcore)
Turbo: no slow-time bubble                   : no  (birth_turbo)
Deeptown mode                                : yes (birth_deeptown)
Zeitnot mode                                 : no  (birth_zeitnot)
Ironman mode                                 : no  (birth_ironman)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
---- (cannot be disabled: More $ drop, no selling): yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
---- (cannot be disabled: Death is permanent): yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

.....................................................                          
.....................-..............................                           
..................................................                             
.................................=..............o                              
.................................$..............                               
...............................................                                
..............................................                                 
......................................   ....                                  
..................................... ..?...#                                  
.................................@......!?o.#                                  
.......................................@....#                                  
.................................... ..o?...#                                  
..................................... ..%\..#                                  
#..######........................".... ..$..#                                  
....    #...............^........%..........#                                  
......  #...............%.^...  .............                                  
.......  ..............."......   ............                                 
........ ......... ...^^?.^....................                                
........ ..........  ..^^..^^...................                               
........ ..................^.....................                              
.......~ ...........................................                           

1150' (L23)  LF:6-2 Light 4 Afraid Haste Weak 7 % Open floor                    


  [Player information]

Player ID: Tala
Time: 10:28:01 25-01-2026
Server Turns: 1489610793
Timestamp: 1769326081
Account score: 54
Deeptown