Airi [Dark-Elf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Airi          Age            142         Self  RB  CB  EB   Best
 Sex    Female        Height        5'2"  STR:     17  +0  +3  +0  18/20
 Race   Dark-Elf      Weight     8st 4lb  INT:     12  +0  -2  +0     10
 Class  Warrior       Turns used:         WIS:     12  -2  -2  +0      8
 Title  Soldier       Game          3569  DEX:     15  +0  +2  +0     17
 HP     -1/82         Player       12282  CON:     12  +0  +2  +0     14
 SP     0/0           Active       10373

 Level                 10    Armor       [12,+1]    Saving Throw     13%
 Cur Exp              611                           Stealth          Bad
 Max Exp              611    Melee        2d4,+3    Disarm - phys.   60%
 Adv Exp              625    To-hit        43,+3    Disarm - magic   39%
                             Blows      1.3/turn    Magic Devices     28
 Gold                 909                           Searching        29%
 Burden           82.7 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -61.2 lb    To-hit        38,+3    Speed         Normal
 MaxDepth       350' (L7)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:........+..... Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+.
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You hit Orfax, Son of Boldor.
> Orfax, Son of Boldor hits you. (x2)
> Orfax, Son of Boldor makes obscene gestures!
> Orfax, Son of Boldor dances around you!
> You feel yourself speed up.
> Orfax, Son of Boldor summons a companion.
> You feel resistant to confusion!
> You feel much better.
> You have 7 Potions of Cure Light Wounds (e).
> Orfax, Son of Boldor hits you. (x2)
> Orfax, Son of Boldor dances around you!
> Orfax, Son of Boldor insults your mother!
> You are no longer resistant to confusion.
> Orfax, Son of Boldor hits you. (x2)
> You die.

Killed by Orfax, Son of Boldor.


  [Character Equipment]

a) a Tulwar (2d4) (+0,+0)
     Found lying on the floor at 350 feet (level 7).

     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +3 DEX you would get 1.6 blows/round.
     Average damage/round: 10.9.

f) an Old Lantern (1673 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.

g) Soft Leather Armour [8,-1]
     An inheritance from your family.

i) a Wicker Shield of Resist Fire [2,+2]
     Dropped by a poltergeist at 150 feet (level 3).

     Provides resistance to Fire.

l) a Pair of Leather Boots [2,-1]
     Found lying on the floor of a special room at 200 feet (level 4).

m) a Spade of Digging <+2>
     Found lying on the floor at 250 feet (level 5).

     +2 tunneling.


  [Character Quiver]

a) 10 Iron Shots (1d4) (+0,+0)
     Combat info:
     Average thrown damage: 5.

b) 9 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Mushroom of Paranoia

b) a Handful of Dried Fruits {Freesia}

c) 3 Rations of Food

d) a Flask of oil

e) 7 Potions of Cure Light Wounds

f) a Potion of True Seeing

g) 4 Potions of Confusion
     It can be thrown at creatures with damaging effect.

h) a Potion of Boldness

i) 2 Potions of Heroism

j) 4 Scrolls of Phase Door

k) a Scroll of Wilderness Mapping

l) a Scroll of Remove Hunger (tattered)

m) a Scroll of Word of Recall (rugged)

n) a Scroll of Life

o) 2 Scrolls of Monster Confusion

p) a Scroll of Curse Weapon

q) 3 Wands of Stinking Cloud (34 charges)

r) a Wand of Light (8 charges)

s) a Wooden Torch (1864 turns)
     An inheritance from your family.

     Intensity 2 light.

t) a Wooden Torch (5000 turns)
     An inheritance from your family.

     Intensity 2 light.

u) an Old Lantern (5000 turns) {cursed}
     Found lying on the floor at 50 feet (level 1).

     It paralyses you every now and then.
     Intensity 3 light.

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:11   100ft     2     Killed Freesia
00:00:16   100ft     5     Reached level 5
00:00:37   250ft     7     Killed Fang, Farmer Maggot's Dog
00:00:49   300ft     10    Reached level 10
00:00:49   300ft     10    Killed Wolf, Farmer Maggot's Dog
00:00:59   350ft     10    Was killed by Orfax, Son of Boldor


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                             ^^^^^^^^:..^                                      
                             ........e..:                                      
                             ........ny†^                                      
                             ...^^^^^^^^^                                      
                             ^..^                                              
                             ^..^                                              
                             ^..^                                              
                             ^..^   ^..^                                       
                         ^#^^^^.^^^^:..^                                       
           ^^^           :.............^                                       
          ^^.^^^^^^^^^^^^^.............^                                       
          #.................^^^^^^^^:^#^                                       
          ^.................^                                                  

350' (L7)    LF:2-? Light 3 Fed 49 % Dirt