Airi [Dunedain Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Airi          Age             63         Self  RB  CB  EB   Best
 Sex    Male          Height       6'11"  Str:     17  +0  +3  +0  18/20     17
 Race   Dunedain      Weight    13st 2lb  INT:     11  +0  -2  +0      9
 Class  Warrior       Turns used:         WIS:     12  +0  -2  +1     11
 Title  Veteran       Game         23543  DEX:     13  +0  +2  +0     15
 HP     -11/267       Player       65504  Con:     15  +1  +2  +2  18/20      9
 SP     0/0           Active       49278

 Level                 23    Armor      [58,+18]    Saving Throw     32%
 Cur Exp            10502                           Stealth          Bad
 Max Exp            12613    Melee       2d6,+12    Disarm - phys.   69%
 Adv Exp            12750    To-hit        62,+5    Disarm - magic   48%
                             Blows      1.0/turn    Magic Devices     40
 Gold               17435                           Searching        40%
 Burden          134.9 lb    Shoot to-dam    +10    Infravision    10 ft
 Overweight       21.0 lb    To-hit       56,+21    Speed            -12
 MaxDepth      950' (L19)    Shots      1.0/turn

 You are the first child of a Serf. You are a well liked child. You have
 hazel eyes, wavy brown hair, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:..+........... Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:....+.........
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The tengu blinks away.
> The tengu disappears!
> Something mutters.
> The flamme points at you and curses!
> It disappears!
> You are no longer resistant to confusion.
> The tengu hits you.
> Sneed V has attained level 11.
> The flamme tries to cast a spell, but fails.
> The tengu hits you.
> The flamme points at you and curses!
> The tengu tries to cast a spell, but fails.
> The tengu commands you to return.
> The flamme casts a bolt of fire.
> You die.

Killed by a flamme.


  [Character Equipment]

a) a Morning Star (2d6) (+3,+5) {Orfax, Son of Boldor}
     Dropped by Orfax, Son of Boldor at 500 feet (level 10).

     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +5 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would attack a bit faster.
     With +2 STR and +2 DEX you would get 1.1 blows/round.
     With +0 STR and +5 DEX you would get 1.1 blows/round.
     Average damage/round: 19.8.

b) a Long Bow of Accuracy (x3) (+19,+10)
     Obtained from Gertod Mur IV. Rumoured to be bought from a store on the
     surface.

c) a Ring of Open Wounds <+1>
     +1 constitution.
     Impairs hitpoint recovery.

d) a Ring of Protection [+10]
     Found lying on the floor of a labyrinth at 750 feet (level 15).

e) an Amulet of Infravision <+1>
     Found lying on the floor at 750 feet (level 15).

     +1 constitution.
     +1 infravision.

f) a Lamp (3893 turns)
     Obtained from Gertod Mur IV. Rumoured to be found lying on the floor at
     1400 feet (level 28).

     Cannot be harmed by Fire.
     Intensity 4 light.

g) Metal Scale Mail (-2) [38,-3]
     Bought from a store on the surface.

i) a Leather Shield [8,-1]
     Bought from a store on the surface.

j) an Iron Helm of Wisdom [7,+5] <+1> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     +1 wisdom.
     Sustains wisdom.

k) a Set of Leather Gloves of Slaying (+4,+5) [1,+5] {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 350 feet (level 7).

l) a Pair of Iron Shod Boots [4,+1]
     Dropped by a master yeek at 650 feet (level 13).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 32 Arrows (1d4) (+4,+6)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 56.3.
     35% chance of breaking upon contact.

b) a Magic Arrow (1d4) (+0,+0)
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 37.9.


  [Character Inventory]

a) a Sprig of Athelas

b) 14 Rations of Food {for sale 500}

c) 3 Potions of Cure Serious Wounds

d) a Potion of Neutralize Poison

e) 20 Scrolls of Phase Door {for sale 15}

f) 9 Scrolls of Word of Recall

g) 2 Scrolls of Blessing

h) a Scroll of Holy Chant

i) a Staff of Detect Invisible (2 charges)

j) a Ring of Resist Fire and Cold
     Provides resistance to Fire, Cold.

k) a Ring of Protection [+9]
     Bought from a store on the surface.

l) a Ring of Open Wounds <+1>
     +1 constitution.
     Impairs hitpoint recovery.

m) a Ring of Open Wounds <+1> {cursed}
     Found under some rubble at 650 feet (level 13).

     It occasionally makes a loud noise.
     It prevents you from teleporting.
     +1 constitution.
     Impairs hitpoint recovery. Can be destroyed if you attempt to remove its
     curses.

n) a Ring of Escaping <+3> {cursed}
     Dropped by a quasit at 950 feet (level 19).

     It makes you hallucinate sometimes; this curse cannot be removed.
     +3 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.

o) a Ring of the Mouse (+0,-11) <+3, +2> {ignore}
     Found lying on the floor at 700 feet (level 14).

     +3 dexterity.
     +2 stealth.

p) 2 Rings of Levitation
     Makes you float just above the floor.

q) an Amulet of Resist Acid <+1>
     Dropped by a kobold archer at 850 feet (level 17).

     +1 constitution.
     Provides resistance to Acid.

r) an Amulet of Teleportation <+5, +10> {cursed}
     Found lying on the floor at 650 feet (level 13).

     It randomly makes you teleport; this curse cannot be removed.
     +5 searching skill.
     +10 movement speed.

s) a Lantern (15000 turns)
     Dropped by a warrior at 600 feet (level 12).

     Cannot be harmed by Fire.
     Intensity 3 light.

t) a Lantern (7500 turns)
     Dropped by a rogue at 600 feet (level 12).

     Cannot be harmed by Fire.
     Intensity 3 light.

u) a Dark Sword (3d7) (+0,+0) <+1>
     Found lying on the floor of a labyrinth at 750 feet (level 15).

     Has a 10% chance of suppressing magic.
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 20.4.


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]

b) a Carrot

c) a Beet

d) a Mushroom of Clear Mind

e) a Ration of Food

f) a Pint of Fine Ale {Freesia}

g) a Potion of Water

h) a Scroll of Life

i) a Scroll of Remove Hunger (tattered)

j) a Staff of Light (21 charges)

k) a Ring of Protection [+7]
     Found lying on the floor at 650 feet (level 13).

l) a Ring of the Dog <+1, -2>
     Found lying on the floor at 550 feet (level 11).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.

m) an Amulet of Resist Acid <+1>
     Found lying on the floor at 650 feet (level 13).

     +1 constitution.
     Provides resistance to Acid.

n) 3 Pewter Amulets <+1> {tried, ??}
     You do not know the full extent of this item's powers.
     +1 constitution.


  [House List]


a) 2 Scrolls of Phase Door {for sale 15}
b) a Ring of Protection [+6] {for sale 150}
c) a Ring of Digging <+1, +3> {for sale 400}
d) 562 gold pieces worth of gold
e) a Rod of Light {for sale 500}
f) a Hard Leather Cap [2,-1] {for sale 10}
g) Studded Leather Armour (-1) [12,-4] {for sale 400}
h) a Wand of Confuse Monster (5 charges) {for sale 600}
i) 13 Scrolls of Phase Door {for sale 15}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:11   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:14   100ft     5     Reached level 5
00:00:17   150ft     5     Killed Fang, Farmer Maggot's Dog
00:00:20   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:43   250ft     8     Killed Bullroarer the Hobbit
00:00:43   250ft     9     Killed Freesia
00:01:23   200ft     10    Reached level 10
00:01:58   350ft     13    Killed Lagduf, the Snaga
00:02:12   400ft     14    Killed Lobelia Sackville-Baggins
00:02:14   400ft     15    Reached level 15
00:02:19   450ft     15    Killed Vort the Kobold Queen
00:02:57   400ft     16    Killed Mughash the Kobold Lord
00:03:01   400ft     16    Killed Wormtongue, Agent of Saruman
00:03:10   450ft     16    Killed Brodda, the Easterling
00:03:21   500ft     17    Killed The wounded bear
00:03:25   500ft     17    Killed Orfax, Son of Boldor
00:03:59   650ft     20    Reached level 20
00:04:06   650ft     20    Killed Grishnukh, the Hill Orc
00:04:07   650ft     20    Killed Golfimbul, the Hill Orc Chief
00:06:24   950ft     22    Killed The Rat King
00:06:32   950ft     23    Was killed by a flamme


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

#*....*.*.*...# #           # #   *..*#*      #                     #          
#.*....**.**#*# #           # #   ..{. .     . .                    #          
#..*......*..*# #           # #  .*..#.     * .                     #          
#..#....#**.*.# ############# # *..*. .#   . .                      #          
#...#...*..#*.#          .*   ##....  *#  . .                       #          
#...........**###########**####.*..  .*  . *                        ###########
#.**..........*.#u**#*..#**.*..*..###. ** *..*.                                
#.........*..***....**...**#...#...*.. . . ....                                
#.*.......**.*....u.*......-...*.# *.#* .....   ...              *             
#..**..#..........**..**..u{.....*#***.*. *# .*.                               
#..*.....{..#..#.#*...*.*.†.{***#*..*{.# .**.    ....                          
#.***........#........*.*...*..**.*.#**.*    ....             *                
#...................#...*.*......*...**#  .*..#    **.     *                   
#.*..#~....]..*....**..*...#..***{*.*..*.*..*.*.**...*.                        
#..............#..*.*....**.*#**.!..*.....**...*..*....                        
#..*#.*.........#..#...*...*.**...*..# # *.##    # *                           
#**.*..*..*#.*.....*...*.****.**..*.**     .                                   
#***..*#.......*....*.:.*.u...*....**# **                                      
#*.*..**.*....***#...*..*.*.*..*...*..  *..                                    
#.#*..*.#.*.#*............*..*..**#*..*  ***##########  ###########            
#***.*.**#**..........*..*.*...**. ...*.. *:#                     #            

950' (L19)   LF:6-? Light 5 Slow Fed 38 % Small willow tree