Bakuninio [Barbarian Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Bakuninio II  Age             20         Self  RB  CB  EB   Best
 Sex    Male          Height        6'9"  STR:     18  +2  +3  +0  18/50
 Race   Barbarian     Weight    11st 6lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -3  -2  +0      5
 Title  Swordsman     Game          4852  DEX:     17  +1  +2  +0  18/20
 HP     -13/194       Player       14093  CON:     10  +2  +2  +0     14
 SP     0/0           Active       10488

 Level                 15    Armor       [14,+7]    Saving Throw     35%
 Cur Exp             1964                           Stealth          Bad
 Max Exp             1964    Melee        2d7,+8    Disarm - phys.   60%
 Adv Exp             2250    To-hit        49,+4    Disarm - magic   36%
                             Blows      1.6/turn    Magic Devices     12
 Gold                2264                           Searching        29%
 Burden          104.4 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -75.5 lb    To-hit        42,+0    Speed         Normal
 MaxDepth      600' (L12)    Shots      0.0/turn

 You are one of several children of a Serf. You are the black sheep of
 the family. You have brown eyes, wavy brown hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:.............+
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You blink and your eyes clear.
> You feel less thirsty.
> You have no more Potions of Slime Mold Juice (b).
> The dark elven mage hits you. (x2)
> The dark elven mage fires a magic missile.
> You have no more Potions of Water (c).
> The dark elven mage tries to cast a spell, but fails.
> The dark elven mage casts a venomous cloud.
> You are more poisoned!
> You are too confused to read!
> The dark elven mage sets off a blinding flash.
> You repel a sudden bleariness.
> Vort the Kobold Queen was slain by Disciple Leene II.
> The dark elven mage casts a venomous cloud.
> You die.

Killed by a dark elven mage.


  [Character Equipment]

a) a Pike (2d7) (+4,+5) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 450 feet (level 9).

     Combat info:
     This weapon should be wielded with both hands.
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +2 DEX you would get 2.0 blows/round.
     Average damage/round: 27.8.

f) a Wooden Torch (2450 turns)
     Intensity 2 light.

g) Studded Leather Armour (-1) [12,+6]
     Obtained from Volgni. Rumoured to be found lying on the floor in a vault
     at 250 feet (level 5).

i) a Wicker Shield [2,-1]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 2 Mushrooms of Stoneskin

b) 13 Potions of Slowness
     It can be thrown at creatures with damaging effect.

c) 14 Scrolls of Phase Door

d) 7 Scrolls of Detect Invisible

e) 2 Scrolls of Wilderness Mapping

f) 2 Scrolls of Remove Hunger (tattered)

g) a Wand of Hold Monster (8 charges)

h) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

i) an Old Lantern (5000 turns)
     Dropped by an unknown monster at 200 feet (level 4).

     Intensity 3 light.

j) Soft Leather Armour [8,-1]
     An inheritance from your family.

k) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows/round.
     Average damage/round: 22.8.
     Average thrown damage: 7.5.

l) a Tulwar (2d4) (+0,+0) {cursed}
     Found lying on the floor at 250 feet (level 5).

     It makes you hallucinate sometimes.

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +2 DEX you would get 2.3 blows/round.
     Average damage/round: 16.4.

m) a Trident (1d10) (+2,+4)
     Found lying on the floor at 350 feet (level 7).

     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.0 blows/round.
     Average damage/round: 35.4.

n) a Shovel
     Found lying on the floor at 300 feet (level 6).

o) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   100ft     4     Killed Wolf, Farmer Maggot's Dog
00:00:07   100ft     5     Reached level 5
00:00:36   350ft     10    Reached level 10
00:00:39   350ft     10    Helped to kill Mughash the Kobold Lord
00:00:53   450ft     12    Killed Lagduf, the Snaga
00:00:54   450ft     12    Killed Fang, Farmer Maggot's Dog
00:01:14   550ft     15    Reached level 15
00:01:20   600ft     15    Was killed by a dark elven mage


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                       ####                                    
                                      ..........                               
                   .                  ..$.......         ...                   
                                      ..########          #                    
                                      ..#                                      
                                      ..#                                      
                                      ..#                                      
                                      .p#                                      
                                      .h~                                      
                 # #########          .†~                                      
          ## # # #.#.#>#.#.#          ..##                                     
          #<...............###########..#                                      
          ## # # #.#.#.#.#.'............#                                      
                ...........+............#                                      
                ############                                                   
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:3-? Light 2 Confused Poisoned Fed 65 % Open floor