[Tangaria 1.5.0 Character Dump]
Name Bakuninio II Age 20 Self RB CB EB Best
Sex Male Height 6'9" STR: 18 +2 +3 +0 18/50
Race Barbarian Weight 11st 6lb INT: 10 -4 -2 +0 4
Class Warrior Turns used: WIS: 10 -3 -2 +0 5
Title Swordsman Game 4852 DEX: 17 +1 +2 +0 18/20
HP -13/194 Player 14093 CON: 10 +2 +2 +0 14
SP 0/0 Active 10488
Level 15 Armor [14,+7] Saving Throw 35%
Cur Exp 1964 Stealth Bad
Max Exp 1964 Melee 2d7,+8 Disarm - phys. 60%
Adv Exp 2250 To-hit 49,+4 Disarm - magic 36%
Blows 1.6/turn Magic Devices 12
Gold 2264 Searching 29%
Burden 104.4 lb Shoot to-dam +0 Infravision 10 ft
Overweight -75.5 lb To-hit 42,+0 Speed Normal
MaxDepth 600' (L12) Shots 0.0/turn
You are one of several children of a Serf. You are the black sheep of
the family. You have brown eyes, wavy brown hair, and an average
complexion.
Resistances Abilities
Acid:.............. Fear:.............+
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:.............-
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You blink and your eyes clear.
> You feel less thirsty.
> You have no more Potions of Slime Mold Juice (b).
> The dark elven mage hits you. (x2)
> The dark elven mage fires a magic missile.
> You have no more Potions of Water (c).
> The dark elven mage tries to cast a spell, but fails.
> The dark elven mage casts a venomous cloud.
> You are more poisoned!
> You are too confused to read!
> The dark elven mage sets off a blinding flash.
> You repel a sudden bleariness.
> Vort the Kobold Queen was slain by Disciple Leene II.
> The dark elven mage casts a venomous cloud.
> You die.
Killed by a dark elven mage.
[Character Equipment]
a) a Pike (2d7) (+4,+5) {Lagduf, the Snaga}
Dropped by Lagduf, the Snaga at 450 feet (level 9).
Combat info:
This weapon should be wielded with both hands.
1.6 blows/round.
With +3 STR and +0 DEX you would get 2.0 blows/round.
With +0 STR and +2 DEX you would get 2.0 blows/round.
Average damage/round: 27.8.
f) a Wooden Torch (2450 turns)
Intensity 2 light.
g) Studded Leather Armour (-1) [12,+6]
Obtained from Volgni. Rumoured to be found lying on the floor in a vault
at 250 feet (level 5).
i) a Wicker Shield [2,-1]
Found lying on the floor at 200 feet (level 4).
m) a Spade
An inheritance from your family.
[Character Quiver]
[Character Inventory]
a) 2 Mushrooms of Stoneskin
b) 13 Potions of Slowness
It can be thrown at creatures with damaging effect.
c) 14 Scrolls of Phase Door
d) 7 Scrolls of Detect Invisible
e) 2 Scrolls of Wilderness Mapping
f) 2 Scrolls of Remove Hunger (tattered)
g) a Wand of Hold Monster (8 charges)
h) 3 Wooden Torches (5000 turns)
Intensity 2 light.
i) an Old Lantern (5000 turns)
Dropped by an unknown monster at 200 feet (level 4).
Intensity 3 light.
j) Soft Leather Armour [8,-1]
An inheritance from your family.
k) a Dagger (1d4) (+0,+0)
An inheritance from your family.
Combat info:
4.1 blows/round.
With +0 STR and +2 DEX you would get 4.5 blows/round.
Average damage/round: 22.8.
Average thrown damage: 7.5.
l) a Tulwar (2d4) (+0,+0) {cursed}
Found lying on the floor at 250 feet (level 5).
It makes you hallucinate sometimes.
Combat info:
2.0 blows/round.
With +1 STR and +0 DEX you would get 2.3 blows/round.
With +0 STR and +2 DEX you would get 2.3 blows/round.
Average damage/round: 16.4.
m) a Trident (1d10) (+2,+4)
Found lying on the floor at 350 feet (level 7).
Combat info:
2.7 blows/round.
With +2 STR and +0 DEX you would get 3.0 blows/round.
With +0 STR and +2 DEX you would get 3.0 blows/round.
Average damage/round: 35.4.
n) a Shovel
Found lying on the floor at 300 feet (level 6).
o) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:07 100ft 4 Killed Wolf, Farmer Maggot's Dog
00:00:07 100ft 5 Reached level 5
00:00:36 350ft 10 Reached level 10
00:00:39 350ft 10 Helped to kill Mughash the Kobold Lord
00:00:53 450ft 12 Killed Lagduf, the Snaga
00:00:54 450ft 12 Killed Fang, Farmer Maggot's Dog
00:01:14 550ft 15 Reached level 15
00:01:20 600ft 15 Was killed by a dark elven mage
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
####
..........
. ..$....... ...
..######## #
..#
..#
..#
.p#
.h~
# ######### .†~
## # # #.#.#>#.#.# ..##
#<...............###########..#
## # # #.#.#.#.#.'............#
...........+............#
############
600' (L12) LF:3-? Light 2 Confused Poisoned Fed 65 % Open floor