Bakuninio [Human Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Bakuninio     Age             18         Self  RB  CB  EB   Best
 Sex    Female        Height        6'8"  STR:     18  +0  +3  +0  18/30
 Race   Human         Weight    11st 8lb  INT:     12  +0  -2  +0     10
 Class  Warrior       Turns used:         WIS:     12  +0  -2  +0     10
 Title  Soldier       Game          2573  DEX:     13  +0  +2  +0     15
 HP     -1/103        Player        7385  CON:     11  +0  +2  +0     13
 SP     0/0           Active        5938

 Level                 10    Armor       [22,-4]    Saving Throw     35%
 Cur Exp              564                           Stealth          Bad
 Max Exp              564    Melee        1d7,+3    Disarm - phys.   54%
 Adv Exp              625    To-hit       38,+24    Disarm - magic   35%
                             Blows      1.3/turn    Magic Devices     24
 Gold                  71                           Searching        22%
 Burden          109.4 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -46.5 lb    To-hit       33,+24    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 You are one of several children of a Yeoman. You are a credit to the
 family. You have brown eyes, wavy brown hair, and an average complexion.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:......+....... Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The wolf bites you.
> That tastes especially good.
> You are no longer hungry.
> You have no more Heads of Cabbage (a).
> The wolf bites you. (x4)
> You have no more Potions of Boldness (c).
> You miss the wolf.
> The wolf bites you. (x4)
> You miss the wolf.
> The wolf bites you. (x4)
> You are paralyzed!
> You have 4 Potions of Sleep (c).
> You re-arrange your pack.
> The wolf bites you.
> You die.

Killed by a wolf.


  [Character Equipment]

a) a Short Sword (1d7) (+0,+0)
     Bought from a store on the surface.

     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +2 DEX you would get 1.6 blows/round.
     Average damage/round: 9.5.

f) a Wooden Torch (1582 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Leather Scale Mail of Resist Fire (-1) [20,+6] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Provides resistance to Fire.
     Cannot be harmed by Fire.

j) a Hard Leather Cap [2,-1]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.

b) 28 Rocks (1d6) (+2,+1)
     Branded with stunning.

     Combat info:
     Average thrown damage: 9.2 vs creatures not resistant to stunning and 9.2
     vs. others.

c) 17 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.


  [Character Inventory]

a) 2 Rations of Food

b) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

c) 2 Potions of Heroism

d) 7 Scrolls of Phase Door

e) a Scroll of Life

f) a Scroll of Remove Hunger (tattered)

g) a Scroll of Word of Recall (rugged)

h) a Scroll of Light

i) a Scroll of Treasure Detection

j) a Wand of Confuse Monster (8 charges)

k) a Staff of Cure Light Wounds (7 charges)

l) an Old Lantern (5000 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

m) Soft Leather Armour [8,+0]
     An inheritance from your family.

n) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows/round.
     With +0 STR and +2 DEX you would get 3.3 blows/round.
     Average damage/round: 16.9.
     Average thrown damage: 7.7.

o) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   250ft     4     Killed Fang, Farmer Maggot's Dog
00:00:10   250ft     5     Reached level 5
00:00:11   250ft     5     Killed Baba Yaga
00:00:33   200ft     8     Helped to kill Wolf, Farmer Maggot's Dog
00:00:42   500ft     10    Reached level 10
00:00:42   500ft     10    Was killed by a wolf


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : yes (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
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                                      {  ^^                                    
                                      d^^>^                                    
                                      ^CC.^                                    
                                      ^†C.:                                    
                                      ^^^^^                                    
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:4-? Light 3 Paralyzed! Fed 22 % Berserk Bold Plant on dirt