Belmar [Dwarf Paladin]

  [Tangaria 1.6.2 T-29 Character Dump]

 Name   Belmar        Age             38         Self  RB  CB  EB   Best
 Sex    Male          Height       3'10"  STR:     18  +2  +1  +1  18/40
 Race   Dwarf         Weight    8st 12lb  INT:     10  -3  -3  +0      4
 Class  Paladin       Turns used:         WIS:     12  +2  +1  +0     15
 Title  Defender      Game          6444  DEX:     16  -2  -1  +0     13
 HP     -6/149        Player       18183  CON:      8  +2  +2  +1     13
 SP     20/21         Active       12921  CHR:     12  -2  +1  +0     11

 Level                 19    Armor       [35,+6]    Saving Throw     56%
 Cur Exp             5036                           Stealth          Bad
 Max Exp             5036    Melee       1d4,+11    Disarm - phys.   48%
 Adv Exp             5940    To-hit        52,+6    Disarm - magic   37%
                             Blows      3.3/turn    Magic Devices     52
 Gold                2355                           Searching        34%
 Burden          163.3 lb    Shoot to-dam     +4    Infravision    50 ft
 Overweight       -4.6 lb    To-hit        32,+4    Speed         Normal
 MaxDepth     1450' (L29)    Shots      1.0/turn

 You are one of two children of a Dwarven Prison Guard. You are a credit
 to the family. You have dark brown eyes, straight brown hair, a four
 foot beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:...++.........
Elec:....?......... Blnd:.............+
Fire:.............. Conf:....?.........
Cold:.............. Stun:..............
Pois:.............. HLif:....?.........
Lite:....?.........  Rgn:..............
Dark:....?.........  ESP:....?.........
Soun:....?......... SInv:....?.........
Shar:....?......... FAct:....+.........
Nexu:....?.........  Lev:....?.........
Neth:....?......... SDig:..............
Chao:....?......... Trap:....?.........
Dise:....+......... Blss:....?.........

Hindrances          Modifiers
 -HP:.............. Stea:...-..........
 -SP:.............. Sear:..............
Afrd:....?......... Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:....?.........  Spd:..............
-Exp:.............. Blow:..............
Stck:....?......... Shot:..............
Frag:....?......... Mght:..............
LTel:....?......... PLit:..............
Hung:.............. DRed:..............
Time:....?......... Move:..............
Mana:....?.........  Fly:....?.........
Wate:....?.........

Telepathic powers
Radi:....?......... BAci:.............. SEvi:..............
Evil:....?......... BEle:.............. SAni:..............
Anim:....?......... BFir:.............. SOrc:..............
Unde:....?......... BCld:.............. STro:..............
Demo:....?......... BPoi:.............. SGia:..............
 Orc:....?......... BStn:.............. SDem:..............
Trol:....?......... BCut:.............. SDra:..............
Gian:....?......... BVmp:.............. SUnd:..............
Drag:....?.........


  [Last Messages]

> The sasquatch bites you for 9 damage.
> The sasquatch claws you for 3 damage.
> The sasquatch misses you.
> The sasquatch bites you for 10 damage.
> You get in a shield bash for 9 damage!
> Your Agate Amulet glows.
> You hit the sasquatch for 30 damage. It was a good hit!
> Your Agate Amulet glows.
> You hit the sasquatch for 13 damage.
> Your Agate Amulet glows.
> You hit the sasquatch for 13 damage.
> The sasquatch claws you for 7 damage.
> The sasquatch claws you for 8 damage.
> The sasquatch bites you for 9 damage.
> You die.

Killed by a sasquatch.


  [Character Equipment]

a) a Dagger (1d4) (+5,+6)
     Dropped by a snaga at 450 feet (level 9).

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +4 DEX you would get 3.7 blows/round.
     Average damage/round: 45.6.
     Average thrown damage: 25.8.

b) a Sling (x2) (+3,+4)
     Dropped by an orc necromancer at 900 feet (level 18).

c) a Ring of Protection [+12]
     Found lying on the floor at 550 feet (level 11).

d) a Ring of the Dog <+1, -2>
     Found lying on the floor at 650 feet (level 13).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.
     Sustains charisma.

e) an Amulet of Weaponmastery (+1,+2) <+1>
     Found lying on the floor at 650 feet (level 13).

     +1 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution, charisma.
     Prevents paralysis.

f) a Lantern (12505 turns)
     Found lying on the floor at 600 feet (level 12).

     Cannot be harmed by fire.
     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+2]
     Found lying on the floor at 950 feet (level 19).

i) a Cloak [1,-1]
     Found lying on the floor at 300 feet (level 6).

m) a Leather Shield [8,-3]
     Bought from a store on the surface.

n) a Hard Leather Cap [2,-2]
     Bought from a store on the surface.

o) a Set of Mithril Gauntlets [6,+0]
     Found lying on the floor at 650 feet (level 13).

     Cannot be harmed by acid.

p) a Pair of Leather Boots [2,-2]
     Found lying on the floor at 200 feet (level 4).

q) a Spade
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

0) 22 Throwing rocks (1d4) (+5,+5)
     Branded with stunning.

     Combat info:
     Average thrown damage: 15.2 vs creatures not resistant to stunning and
     15.2 vs. others.


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
     You can read this book.

b) a Flask of oil

c) 9 Potions of Cure Light Wounds

d) 2 Potions of Cure Critical Wounds

e) 19 Scrolls of Phase Door

f) 2 Scrolls of Treasure Detection

g) 5 Scrolls of Light

i) 5 Scrolls of Word of Recall

m) a Scroll of Holy Chant

n) 2 Lanterns (7500 turns)
     Cannot be harmed by fire.
     Intensity 3 light.

o) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

p) a Rapier (1d6) (+8,+3) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga, at 450 feet (level 9).

     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +4 DEX you would get 3.0 blows/round.
     Average damage/round: 32.4.

q) a Broad Axe of Acid (2d6) (+5,+5) {Shagrat, the Orc Captain}
     Dropped by Shagrat, the Orc Captain, at 700 feet (level 14).

     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 34.3 vs creatures not resistant to acid and 18.6
     vs. others.

r) a Whip of Slay Troll (1d3) (+1,+2)
     Bought from a store on the surface.

     Slays trolls.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +4 DEX you would get 3.7 blows/round.
     Average damage/round: 50.6 vs trolls and 36.9 vs. others.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   50ft      1     Defeated Mad woodsman
00:00:18   50ft      3     Helped to defeat Fang, Farmer Maggot's Dog
00:00:27   150ft     5     Reached level 5
00:00:40   200ft     7     Defeated Grip, Farmer Maggot's Dog
00:00:41   200ft     8     Defeated Smeagol
00:01:01   350ft     10    Reached level 10
00:01:01   350ft     10    Killed Mughash the Kobold Lord
00:01:14   450ft     11    Killed Lagduf, the Snaga
00:01:30   650ft     15    Reached level 15
00:01:41   700ft     16    Killed Shagrat, the Orc Captain
00:01:47   1450ft    19    Was killed by a sasquatch


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Ironman: zeitnot no-recall force descent     : no  (birth_ironman)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
---- (cannot be disabled: More $ drop, no selling): yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
---- (cannot be disabled: Death is permanent): yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)
HC: no extra gold, 2ndChance & low-HP heal   : no  (birth_hardcore)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                            %%%                                
                                       %....%.%                                
                                      #....#..*                                
                                     #....%...%                                
                                     ..@Y#....%                                
                                     ...#....%%                                
                                      ...#....                                 
                                         .#..                                  
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

1450' (L29)  LF:6-? Light 3 Afraid Study (4) Fed 26 % Open floor                


  [Player information]

Player ID: Reinald
Time: 13:15:42 17-05-2025
Server Turns: 2769047686
Timestamp: 1747476942
Account score: 50
Ironman