[Tangaria 1.5.0 Character Dump]
Name Bolt Age 20 Self RB CB EB Best
Sex Male Height 13'9" STR: 17 -3 -1 +0 13
Race Thunderlord Weight 11st 9lb INT: 10 +0 -2 +0 8
Class Archer Turns used: WIS: 10 +0 -1 +0 9
Title Dead Shot Game 5528 DEX: 16 -5 +3 +0 14
HP -3/130 Player 9098 CON: 16 -3 +1 +0 14
SP 0/0 Active 6016 CHR: 10 -2 -2 +0 6
Level 12 Armor [5,+5] Saving Throw 47%
Cur Exp 822 Stealth Bad
Max Exp 822 Melee 2d4,+2 Disarm - phys. 32%
Adv Exp 977 To-hit 22,+4 Disarm - magic 23%
Blows 1.0/turn Magic Devices 14
Gold 677 Searching 14%
Burden 104.0 lb Shoot to-dam +6 Infravision 0 ft
Overweight 14.1 lb To-hit 51,+7 Speed -1
MaxDepth 250' (L5) Shots 1.6/turn
You are one of several children of a Thunderlord. You have a Blue Eagle.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............+ Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............-
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:.............+
[Last Messages]
> The tengu blinks away.
> The tengu disappears!
> The tengu tries to cast a spell, but fails. (x2)
> The tengu blinks away.
> The tengu disappears!
> The tengu commands you to return.
> The tengu tries to cast a spell, but fails. (x2)
> The tengu blinks away.
> The tengu disappears!
> The tengu misses you. (x2)
> The tengu commands you to return.
> The tengu blinks away.
> The tengu disappears!
> The tengu hits you.
> You die.
Killed by a tengu.
[Character Equipment]
a) a Tulwar (2d4) (+4,+2)
Found lying on the floor of a special room at 250 feet (level 5).
Combat info:
1.0 blow/round.
With +6 STR and +0 DEX you would attack a bit faster.
With +8 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +3 DEX you would attack a bit faster.
With +6 STR and +3 DEX you would get 1.1 blows/round.
With +0 STR and +6 DEX you would get 1.1 blows/round.
Average damage/round: 17.4 vs orcs, 12.3 vs creatures not resistant to
poison, and 7.2 vs. others.
b) a Long Bow (x3) (+7,+6)
Obtained from Jimeh. Rumoured to be dropped by Ufthak of Cirith Ungol at
700 feet (level 14).
f) an Old Lantern (1605 turns)
Intensity 3 light.
g) a Robe [2,+3]
Found lying on the floor at 100 feet (level 2).
j) a Hard Leather Cap [2,+0]
Found lying on the floor at 200 feet (level 4).
l) a Pair of Leather Sandals [1,+2]
Found lying on the floor at 100 feet (level 2).
[Character Quiver]
a) 40 Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
b) 40 Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
c) 40 Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
d) 40 Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
e) 17 Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
f) 17 Old Arrows (1d4) (+0,+0)
Combat info:
1.6 shots/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 68.3 vs creatures not resistant to poison and 40.9
vs. others.
35% chance of breaking upon contact.
[Character Inventory]
a) 2 Rations of Food
b) 20 Potions of Cure Light Wounds
c) 3 Potions of Cure Serious Wounds
d) 2 Potions of Neutralize Poison
e) 3 Potions of Speed
f) 3 Potions of Boldness
g) 5 Scrolls of Phase Door
h) 2 Scrolls of Detect Invisible
i) 4 Scrolls of Light
j) 2 Scrolls of Blessing
k) a Scroll of Small House Creation
Cannot be harmed by Acid, Fire.
You don't want to drop it on the ground.
l) 2 Scrolls of Remove Hunger (tattered)
You don't want to drop it on the ground.
m) 2 Scrolls of Word of Recall (rugged)
n) a Wand of Heal Monster (8 charges)
o) a Wand of Wonder (11 charges)
Cannot be harmed by Lightning.
p) a Ring of the Dog <+1, -2>
Found lying on the floor at 200 feet (level 4).
+1 constitution.
-2 stealth.
Provides protection from fear.
Sustains charisma.
q) a Wooden Torch (5000 turns)
Dropped by a kobold archer at 250 feet (level 5).
Intensity 2 light.
r) an Old Lantern (5000 turns)
Intensity 3 light.
s) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:12 100ft 5 Reached level 5
00:00:13 100ft 5 Killed Lobelia Sackville-Baggins
00:00:29 100ft 7 Killed Grip, Farmer Maggot's Dog
00:00:31 150ft 7 Killed Farmer Maggot
00:00:39 200ft 9 Killed Fang, Farmer Maggot's Dog
00:00:48 100ft 10 Reached level 10
00:00:50 100ft 10 Killed Freesia
00:01:32 250ft 12 Was killed by a tengu
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : yes (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : yes (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : no (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : yes (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no (confirm_recall)
[Scene of Death]
....:..^.^ ^^^^^^^^^^.......^~ ^^^~.....^^
.#..^..^ ^.......^~ ~..%%%^
....^..# :^^...^^^ ~..%
...+^..^ :^^^^^ ^^^^~~..%
...+...^ ........^
.^:^..^^ ........%
^^^<#^^ ^.^~^~^
^ ....^^ u ..^.^
...^.^ ...^^
^....^^^ ^..^
..##.^ ^.@^
.....^ ..^^^u.^^ u
^^^#.. ....^^u.uu
^ .u.uu.u^^^
^..^#^''^uuuu^
^........^^^^.^
^........^ ^.^
^........: ^^.^
..^..^ ^^ ^ ^..^
^.. ^..^^^^%^'^^^^
^^. ..........
250' (L5) LF:6-? Light 3 Paralyzed! Fed 60 % Stony sand
[Player information]
Player ID: Bolt
Time: 05:33:14 04-10-2021
Server Turns: 464371912
Timestamp: 1633314794
Hardcore