Calameet [Half-Troll Shapechanger]

  [Tangaria 1.5.0 Character Dump]

 Name   Calameet V    Age             27         Self  RB  CB  EB   Best
 Sex    Male          Height        8'2"  STR:     18  +4  +1  +0  18/50
 Race   Half-Troll    Weight    10st 7lb  INT:     10  -4  -1  +0      5
 Class  Shapechanger  Turns used:         WIS:     12  -2  -1  +0      9
 Title  Copier        Game          3239  DEX:     14  -4  +1  +0     11
 HP     -8/123        Player        8759  CON:     12  +3  +1  +0     16
 SP     26/26         Active        6527

 Level                 13    Armor       [21,+8]    Saving Throw     34%
 Cur Exp             1206                           Stealth          Bad
 Max Exp             1206    Melee      1d10,+10    Disarm - phys.   43%
 Adv Exp             1375    To-hit        44,+3    Disarm - magic   37%
                             Blows      1.6/turn    Magic Devices     40
 Gold                2708                           Searching        16%
 Burden          127.4 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -52.5 lb    To-hit        31,+0    Speed         Normal
 MaxDepth      600' (L12)    Shots      0.0/turn

 Your mother was a Stone-Troll Warrior. You have slime-green eyes, dirty
 dark purple hair, and white leprous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.......+......
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> There is a wall in the way! (x4)
> The Broad Sword was really a monster!
> The death sword misses you.
> The death sword hits you. (x2)
> The death sword misses you. (x2)
> The death sword hits you. (x2)
> *** LOW HITPOINT WARNING! ***
> The death sword hits you.
> You hit the death sword.
> You miss the death sword.
> The death sword misses you.
> The death sword hits you. (x2)
> The death sword misses you. (x2)
> The death sword hits you. (x2)
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Trident (1d10) (+3,+7)
     Found lying on the floor at 500 feet (level 10).

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +6 DEX you would get 2.0 blows/round.
     Average damage/round: 26.3.

f) an Old Lantern (1124 turns)
     Found lying on the floor of a special room at 250 feet (level 5).

     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+0]
     Found lying on the floor at 550 feet (level 11).

h) a Cloak of Stealth [1,+6] <+1> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +1 stealth.

i) a Wicker Shield [2,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

j) a Hard Leather Cap [2,-2]
     Found lying on the floor at 150 feet (level 3).

m) a Shovel
     Found lying on the floor at 550 feet (level 11).


  [Character Quiver]

a) 16 Bolts (1d5) (+4,+3)

b) 25 Arrows (1d4) (+0,+0)

c) 26 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) 4 Rations of Food

b) a Slice of Meat

c) 3 Potions of Cure Critical Wounds

d) 2 Potions of Neutralize Poison

e) a Potion of Boldness

f) a Potion of Infravision

g) 7 Scrolls of Phase Door

h) a Scroll of Treasure Detection

i) a Scroll of Detect Invisible

j) a Scroll of Word of Recall

k) 2 Scrolls of Blessing

l) 4 Scrolls of Wilderness Mapping

m) a Scroll of Word of Recall (rugged)

n) a Wand of Confuse Monster (1 charge)

o) a Wand of Light (14 charges)

p) a Wooden Torch (3498 turns)
     An inheritance from your family.

     Intensity 2 light.

q) 2 Old Lanterns (5000 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

r) a Broad Sword (2d5) (+4,+2) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 11.9.

s) a Spade
     An inheritance from your family.

t) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 150 feet (level 3).

u) a Deed of Property

v) 2 Empty Bottles


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:09   150ft     4     Killed Grip, Farmer Maggot's Dog
00:00:09   150ft     5     Reached level 5
00:00:23   250ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:23   250ft     9     Killed Baba Yaga
00:00:32   200ft     10    Reached level 10
00:00:53   600ft     13    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                     ^^^                                       
                                   ^^^.^^^                                     
                                 ^^^.....^^                                    
                                 ^........#^                                   
                                ^.......#..^^                                  
               ^^^^^^^^         ^...........^                                  
^^^^^^^.^%%%^%^^...^^:#^#^^^^^^^^......†....^                                  
.......................................|....^                                  
#...........................................^                                  
^:^^<:^^^%^%^%:^^<^#^^^^^^^.^^^^^...........^                                  
                                ^..........^^                                  
                                ^^^.......^^                                   
                                  ^^.....^#                                    
                                   ^^^^..^                                     
                                      ^..^                                     
                                                                               
                                                                               

600' (L12)   LF:3-? Light 3 Fed 89 % Dirt